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ΔV: Rings of Saturn News

A road into September

Making games is not hard, but it’s complex. You hardly ever find one big, challenging problem in the development - but you are flooded with multitude of interconnected easy ones. Let’s put this into perspective with numbers: since I begun working on ΔV: Rings of Saturn I added 187 features, fixed 226 bugs and polished up 153 issues.

Since the beginning of Early Access we had 11 public releases, both adding content and patching bugs - and a dozen more for the opt-in beta branch. That’s a new patch every second day on the average.

Where will we go from here? My internal roadmap is similarly detailed - I have 217 issues pending right now, and while they are an excellent help for me, they are far too detailed to show you as general direction game is taking. That’s why I written this roadmap summary of September.
Comms

During a pool at our Discord you decided that you would like to have communications and dialogs with other ships. It’s the privilege of Early Access - players get to decide on direction of development.

Adding a dialogs is a massive feature that changes the game significantly, but you managed to convince me that it will be a huge improvement in the gameplay. I plan to add at least rudimentary dialog system this month.

Expanded tutorials

While many players are enjoying being thrown into deep end, equally many have complained at lack of guidance. I’ll be expanding the tutorial system this month to give a better understanding of the game and what fun things you can do with it.

This feature will take advantage of the comms system to have the tutorial seamlessly integrated into gameplay, without breaking immersion.

Combat review

With all the recent improvements in ships AI and changes in smart camera controls the combat became far more challenging. Sometimes AI’s can snipe you out of the rings before you even see them coming. I’ll be re-viewing the combat scenarios in-depth to make sure the game is challenging but fair at all times.

Captain's logs

A log of things that happened in the game will help you getting up-to-speed after you take a break in the game.

Ringdust

These are big, highly visible features, but you can expect 50 or 60 of tiny things to be changed as well. Small tweaks and features, and of course - bugfixes, polishes and performance improvements. You can re-view each change in release notes accompanying every release.

0.104.7 - White Noise

This is a bugfix release. Bugs fixed:
  • Lifepods will no-longer broadcast calls for help on Enceladus dive summary screen.
  • Improved performance of lasers and microwaves.
  • Reactor will no-longer power up when docked at Enceladus.
  • Ships can now have multiple reactors.
  • MAD CERF has now twin reactors and you can break them.

0.104.4 - Artificial Support

This is a bugfix release.

One of worst bugs to find and fix is one that happens only occasionally. A report like "Game crashes every few hours" is really hard to replicate, locate and fix.

I came up with an idea to rig our own in-game AI to player ship, allowing us to run the game semi-autonomously for extended periods. This allowed us to find and eliminate all (hopefully) the remaining causes of crashes.

0.104.3 - Glowing Hot

This is a hotfix release. It contains small, but important fixes:
  • New game used to carry over faction reputation, leading to unexpected behaviour of AI (ie. aggression). Now you begin with clean slate.
  • Ship systems don't go mute now when you are on edge of the screen on 4K display.
  • Bullets will no-longer hit your excavator if you are flying really fast.
  • Updates German translation.
  • Fixes typos in various translations.

0.104.1 - Age of Rock

This is a bugfix and polish release, focused on improving stability and gameplay experience. Changes:
  • Made miners less likely to fire on you, even if you engaged with them in the past.
  • Stability improvements.
  • Weapons of K37 will no longer be visible through CERF hull when docking in-ring.
  • Fixed a bug that might cause your ship go off-screen on 4K displays.
  • You can now control camera by moving the mouse.