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ΔV: Rings of Saturn News

1.72.13 - Vaporous Luminescence

  • When you astrogate back to the Enceladus Prime station, ships with parts sticking below the ring plane, like Conlido Cothon series radiators, would appear to pass underneath an asteroid while the whole ship passed over it.
  • Additional workaround to prevent a race condition that causes a rare game crash on some systems when returning to Enceladus on a ship equipped with OCP-209 HUD.
  • Story events will not trigger when you are deep into an astrogation sequence, or during a cutscene. Some of such events resulted in dialogues you had no opportunity to reply to.
  • People you talked with used to get impatient as soon as you started an astrogation sequence with comms open. Now, they will wait until it looks like you are committing to the jump before losing their patience with you and demanding that you answer.
  • Eon Interstellar unveiled an ambitious plan for a generation ship to colonize HD 20794d. To celebrate, the company rebranded to highlight a shift from a single person's legacy to humanity’s long-term pursuit of the stars.
  • Fixed some typos.
  • Updated translations.

1.72.6 - Preemptive Damage

  • Slightly increased the size of the cargo bay opening on ND-LIS Kitsune shuttle.
  • Decreased the uranium crystal collider size to better match the displayed sprite and make it easier to ingest for smaller ships.
  • Fixed a bug that caused most derelicts to be less damaged than they should have been.
  • If a derelict story refers to a ship as highly damaged, it will actually be highly damaged once you recover it.
  • Increased camera zoom when looking at the SRO service back at Enceladus.

1.72.4 - Scrapyard Shift

[h3]Exclusive Salvage Sighting Broadcasts Launched[/h3]
Scrapwright Recovery Operations now offers a subscription service granting independent contractors first access to derelict ship sightings, complete with transponder data and cargo details. While SRO claims this will improve salvage efficiency, the move comes amid growing concerns over falsified ship registrations and reactor sabotage. Some speculate that opening access to freelancers is a response to an ongoing investigation, though guild officials remain silent.



[h3]Transponder Fraud Ring Dismantled[/h3]
Authorities on Enceladus Station uncovered a crime ring that built replica ships using transponders salvaged from wrecks, allowing them to pass as legitimate vessels. The fraudulent operation exploited salvage laws to conceal ship origins and avoid detection. Investigators acted swiftly, arresting those involved and seizing multiple illegally modified ships. Officials urge salvagers to report suspicious activity to prevent further fraud.



[h3]Sabotaged Ships Prompt New Regulations[/h3]
Several recently registered derelicts at Enceladus Station were found rigged with reactor settings designed to fail - some too cold to start, others set to overheat and explode. To prevent further sabotage, station officials introduced mandatory tuning reviews for all new registrations, ensuring reactor settings are restored to safe defaults before ships are cleared for operation.



[h3]Maintenance logs[/h3]
  • Access to monthly Scrapwright Recovery Operations subscription - a periodic broadcast service aimed at licenced salvage crews, utilizing a vast collection of guild contacts, polar telescope arrays and long-range radars to detect and identify salvage opportunities.
  • Over 20 additional salvage events, ranging from ship variants to ships that you could not previously encounter as derelicts.
  • Five new story-based recovery scenarios when you are salvaging ships.
  • Support for individually named astrogation destinations.
  • Expanded salvage options: you can now pick who you send on the salvage mission.
  • A careful review of drone camera footage revealed that some crew, when instructed to transfer propellant from your ship to a derelict, would not send the supply crate if they suspected the derelict ship would fail to boot up. Several such crates stashed in hidden compartments of the cargo hold were discovered.
  • Sometimes your crew was overzealous when sending propellant to derelicts, sending two crates instead of one that was required.
  • Recovered ships now have their tuning options reset, preventing configurations that would not boot up or straight explode if you tried to take them on a spin.
  • If you witness an explosion of the craft you just salvaged, you will not receive a free identical copy once you get to the Enceladus Prime station.
  • You can encounter two additional unusual formations in the rings.
  • New accessibility option to further reduce flickering of UI elements, most noticeable during a damaged on-board computer event.
  • Added a spotlight to the EVA suit your crew uses.
  • Derelicts you find can now have some complications around them, which makes recovery a bit more challenging.
  • If you don't send the crew to salvage a ship after being prompted to, or you have insufficient propellant, you will have an opportunity to send them again when you approach the derelict later.
  • Locations of Obonto stations and other locations discovered through dialogue will now closely match their preferred placement, including not being too close to one another. This shifts the probabilities of discovery a bit.
  • Better placement for dialogue-obtained astrogation destinations.
  • New salvage-related achievements.
  • The storyteller will now prioritize the derelict stories you haven't seen yet.
  • Added graphical representation of an open channel to all the comms windows.
  • Delivery rate of mass driver ammunition compartments was not actually enforced, allowing ammo-hungry massdrivers to consume much more ammunition than they should be getting.
  • Largest containers for propellant, mass driver ammunition, and nanodrones were not accounted for in the resale value of your ship.
  • Fixed some dialogue presenting a space for a ship name, when the entity didn't have one.
  • Fixed Antonoff Ore Purifier when installed on AT-K225-BB. It tried to scan and process ores extending all the way out to the rear container cradles.
  • During some derelict recovery scenarios, your crew would radio that they were flying back with the ship, but instead set it on autopilot and snuck back on board. This was deemed unsafe, and the crew was reprimanded.
  • When you deny your crew an opportunity to reclaim their family and they angrily leave you, they will now actually leave immediately, instead of flying back on your ship and leaving silently on Enceladus. You will now be able to see them perform EVA to another ship when they do so. If you choose not to acknowledge them leaving, they will still leave.
  • If there is a network communication error with Steam servers, the game will now re-try storing achievements and achievement progress in about 30 seconds, instead of waiting for game restart.
  • Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of the dialogues not progressing, even once you reached the very end.
  • Additional workaround for a race condition that could occasionally cause the game to crash after returning to Enceladus on some systems.
  • Fixed some type-casting errors which might display some achievement progress wrong.
  • Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage were more severe when the game was running in a slower framerate.
  • Decreased achievement related network traffic.
  • Updated translations.

1.64.11 - Baffling Development

  • You can purchase cargo bay baffles for OCP-209 and EIME ships again.
  • Updated translations.

1.64.10 - Frozen Assets

[h3]Antonoff's Ore Purifier Sparks Backlash[/h3]
Rusatom-Antonoff’s newly released Ore Purifier, marketed as an eco-friendly innovation, has come under fire for being a rework of defective Mineral Processing Units notorious for their faulty reactor coolant lines. The purifier replaces the problematic coolant system with electric heating elements, improving reliability and enabling efficient water sublimation and cryogenic capture for propellant reprocessing. However, the removal of mineral extraction functionality, along with increased power consumption and slower processing speeds, has drawn criticism from industry insiders. Many see it as a quick retrofit of flawed technology rather than a genuine step forward, further fueling concerns over Antonoff’s declining quality standards.



[h3]Elon Interstellar Accused of Bribery[/h3]
Elon Interstellar is facing a lawsuit from competitors Mitsudaya-Starbus, Titan Heavy Industries, and Rusatom-Antonoff, who accuse the company of using unfair tactics to influence policy within the Saturn system. At the center of the controversy is the company’s offer of 30 tons of complimentary propellant with their luxury Model E spacecraft, a vessel so prohibitively expensive that only the wealthiest individuals - many of whom serve on the board of Enceladus Corp, Saturn’s de facto government - can afford it. The plaintiffs argue this offer constitutes a subtle bribe, intended to curry favor and push for policies mandating fusion-powered spacecraft, like the Model E, while banning traditional fission-powered vessels.



[h3]Tighter Cargo Bay Inspections Enforced[/h3]
New regulations for cargo bay inspections have been introduced at Enceladus Prime station following a series of incidents involving radioactive contamination. Station authorities report that coolant leaks in ship cargo bays have led to the buildup of radioactive water ice on ores delivered to the station, causing significant health hazards for dock workers and damage to equipment. The stricter inspections aim to identify and prevent leaks before ships unload their cargo, with penalties imposed on vessels found in violation. While the regulations are intended to ensure safety, critics argue the added scrutiny will delay shipments and increase operational costs for mining crews already facing thin profit margins. Station officials, however, insist that these measures are necessary to protect both workers and infrastructure from further harm.



[h3]Maintenance logs[/h3]
  • New cargo bay hardware - Antonoff Ore Purifier.
  • THI Cargo Containers and NT Mining Companions now list the autonomous craft dry mass and propellant capacity in your upgrade menu.
  • Improved font settings for Japanese, Korean, Thai and both Chinese translations to better fit small screens. Changes include adding a black outline to make the characters easier to read and decreasing the vertical spacing between the characters to make sure that all the standard heads-up displays fit smaller screens (and HUD sizes increased by the user).
  • When a power draw of mineral processing unit will drop below 1MW, the tuning menu will report it in kW instead.
  • Changed the way game handles cargo bay upgrades. Different ships can now support different types of hardware in their cargo bay.
  • Thrusters and thruster-derived equipment will not blow through your ship hull and damage your excavator anymore. This caused undue damage then using Tetsuo HMX-2000I on a Pelican Prospector.
  • Adjusted heat emission cones on most of the torches fit more closely to what you observe on the screen.
  • Fixed OLED saving mode moving background cover in the OMS screen too much.
  • Fixed OLED saving being affected by time slowdown/speedup, when it should not be.
  • Improved font scaling for all the font renderings. Smaller fonts will now use mipmaps to avoid jittering artefacts when they are scaled way down.
  • EIME will not come with 30 tones of propellant free when you launch from Enceladus anymore.
  • You can't fill EIME with more propellant than your installed tanks anymore.
  • Certain anomalies did not despawn when you flew far away from them, keeping the mysterious music playing for longer than it should have been.
  • Adjusted cargo bay display on AT-K225 series ships, including the break-bulk variant, which did not match the iconography of the ship outline.
  • Big Bad Wolf will now acknowledge that they offered you licence in the past and you chose to not pay the sign-up fee. They will also acknowledge if they offered you a licence but then you performed some questionable deeds.
  • NPC ships will not change their opinion about you while you are still speaking to them so fast. This prevents you from being first offered some deals only to be denied few minutes later if your standing was near a threshold. They will still change their opinion based on your actions.
  • Fixed a bug causing dehydrated ore to rehydrate while transitioning back to Enceladus. All water removed by an Mineral Processing Unit will now stay removed when you go back to the station.
  • Updated translations.