1. ΔV: Rings of Saturn
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ΔV: Rings of Saturn News

0.494.11 - Terminal Resolution

  • Further improved Elon Interstellar Model E HUD performance.
  • High-resolution LIDAR display on Runasimi KR37 could corrupt the display of EIME HUD near huge objects.
  • Ship transponders on high-resolution LIDARs could fade away between sweeps.

0.494.8 - Heads Up

  • Eagle Prospector HUD system list will not overflow even when there are a lot of systems installed.
  • EIME HUD now has a longer range of LIDAR.
  • Improved performance of EIME HUD.
  • HUD boot-up sounds now respect time-related pitch changes when you use an adrenaline booster.
  • Improved performance of the Dealer menu when you own a lot of ships.
  • Fixed a bug that caused incorrect prices of an owned ship to be displayed depending on which button you used to display your ship.
  • Fixed hotkeys that toggle front low-stress hardpoints on K44 prototype.
  • Fixed cargo hold area of K44 prototype, which didn’t consider ore held in the very tip of it’s beak to be part of your cargo.
  • Removed redundant log entries that could cause slowdowns due to disk access.
  • Notifications that pop up during the dive won’t capture mouse clicks, allowing you to interact with screens below them even when they are displayed.
  • Some ships used unlisted reactor core configuration. Owned ships with unlisted configuration will now default to closest legal configuration.
  • Hardware simulation window now has minimum size to ensure that the entire description is visible even on small monitors.

Original Soundtrack expanded

The Original Soundtrack of ΔV: Rings of Saturn was just updated with two extra tracks. If you got it already - either from the stand-alone purchase, or through the Tungsten Edition, your music should update automatically.

[h3]New tracks[/h3]
  • A Horse Named Fission
  • Big Damn Heroes

If you don’t have the sound track yet and you are looking fine music - and to support development of ΔV - you can find it on sale here just now:

https://store.steampowered.com/app/1127590/V_Rings_of_Saturn__Original_Soundtrack/

0.494.3 - Digital Facelift

[h3]Modified ships approved[/h3]
Multiple ship modifications, including both factory modifcations and aftermarket kits, were approved this week for operation and sale on the Enceladian station. Among the approved models were the Conlido Cothon-211 and 213 variants, the Mistudaya-Starbus Vulture Prospector and post-facelift versions of the Rusatom-Antonoff K37.



[h3]Another Digital Mimas performance[/h3]
After the success of their previous classical music performance, The Digital Mimas Orchestra will hold another concert in Enceladus netspace. Tickets for the previous performance sold out in 2.4 minutes, so for this event performance bandwidth allocation will be raised to 15000 attendees. Ticket sales will start at midnight.



[h3]Information boards at docks[/h3]
Due to a recently net-famous mixup at the docks, in which a mixup led the captain of the Stupendous Identity to board the Stupendous Idiot(and his subsequent mauling by the captain’s pet ocelot), Enceladus has mounted displays at each ship berth. These render the ship’s name and flight status clearly visible, regardless of the poor lighting available at the docking ring. Enceladus has not responded for comment on the claims that they were primarily mounted in preparation for delivering targeted advertising to ship captains.



[h3]Maintenance Logs[/h3]
  • Added ship hull variants. The ship hulls you can purchase at your local Enceladian Dealership have now multiple variants. You can find pre-facelift models, dedicated modifications made by companies or long thrusterbase versions of your favourite crafts. A total of 7 ship variants were added in this release for a grand total of 12 playable ships.
  • Reworked Dealer interface to present new data about the ships in a more organized way and work better on smaller displays. The ship description now occupies a prominent space, and ship statistics were moved to the Examine Ship tab. Ship name, model and price are now displayed above the tabs.
  • New ship comfort gameplay mechanics. Some ships are just comfortable, and flying them is a real joy, while others are a pain to operate and affect crew morale negatively. A happy crew will perform better and are less likely to ask for raises.
  • Added an additional soundtrack.
  • Reworked lighting at Enceladus station. There are fewer flashing lights now, and these that remain turn on and off gradually for a less jarring experience.
  • Information billboard on the Enceladus station, showing primary data about your ship.
  • The model of the ship you are purchasing is now prominently displayed on the Dealer screen.
  • When you begin a crew quest related to a particular habitat and already have their coordinates, the crew will acknowledge that.
  • Crew quests events are now more frequent.
  • The ERS2205 torch used 12MW of electrical power instead of 120MW, as the description claimed.
  • Friendly ships now keep 50% longer distance from you and will approach you 50% faster.
  • If your ship runs out of propellant, but you manage to eject a cargo container before rescue is dispatched, you will retain the cargo that returns autonomically.
  • Added stiff rotation limiter to Eagle Prospectors grinders to prevent them from being pushed into the cargo hold with energetic impacts.
  • When you bring multiple lifepods to collect bounty to Vilcy HQ, you will get separate bounties for each of them.
  • Added additional defences to Vilcy HQ.
  • Re-visiting a known location will display a notification when your astrogation coordinates update.
  • Fixed a memory leak that caused a permanent performance degradation when you owned a lot of ships.
  • When defusing hostilities with the Ganymedean station in the middle of combat, the station could offer you a truce and still immediately open fire again.
  • Some ships had unlisted ammo compartment seals, corrupting the purchases of other ammo compartments in the Hardware menu.
  • When playing with a gamepad or keyboard alone, the smart camera could position itself to make parts of your ship go off-screen.
  • Both Repair menu and Crew menu stats will now account for mechanics that are not currently active crew but still help repair your ship.
  • Improved performance of Enceladus station background.
  • Updated translations.

0.486.25 - Displayed Aspect

  • Fixed some lighting glitches on Enceladus station, with some of the spotlights being pointed in a wrong direction.
  • Added population to the docking ring.
  • When your ship is damaged, you’ll now see the repair crew fixing it on the Enceladus station.
  • Mystery music will fade away to normal background sound once you discover the mystery in question. This changes the music - and the blue visual cue - around frequently-visited discoveries, such as habitats and moonlets.
  • Mystery music will now trigger in more weird encounters, making them easier to spot.
  • Visual glitches from overheated computers are now less pronounced when your computer is barely damaged.
  • Superconducting Magnetic Energy Storage devices will now switch from charging to discharge much quicker and will be able to power a highly-demanding hardware even if you don’t have a large ultracapacitor array to back up the peak usage.
  • When perceived flow of time changes the sound effect will have lowered pitch now.
  • Improved gamepad and keyboard controls in Enceladus station. You won’t be able to accidentally close your menu by pressing left direction on your keyboard or d-pad.
  • When you exited the Crew menu using gamepad or keyboard, focus was lost on the main Enceladus menu.
  • Improved performance of LIDAR rendering.
  • Some of the pirates you could encounter, defeat and salvage had ships with turbines and ultracapacitors that were not available in the hardware menu, making it impossible to sell them.
  • Improved fullscreen, window and borderless window handling on Linux systems. The window should now respect all window manager configurations and toolbars.
  • Improved performance of window scaling when in windowed mode.
  • Fixed an aspect ratio scaling bug that caused the game to overflow the screen on thin vertical monitors. Game now supports a full range of monitors from 4:1 to 1:4 aspect ratios.
  • When you lose a crewmember during ringdive, the appropriate OMS screen reflection will be updated accordingly.