1. ΔV: Rings of Saturn
  2. News

ΔV: Rings of Saturn News

0.347.4 - Hard Impact

[previewyoutube][/previewyoutube]

[h3]New ore density charts released[/h3]
The Astrogeological Society of Enceladus released an annual update of the ore density charts this week. It includes survey data on newly discovered dense vanadium and iron veins, as well as depleted tungsten and beryllium sites. Update is free for all premium subscribers of AstroGeoWorld.



[h3]Dealerships required to permit access to ships[/h3]
Following a number of reports on faulty ships being sold on second-hand markets, dealerships are now required to grant physical access to a ship for any prospective buyer before finalizing the transaction. While sellers are not required to offer a test flight to a prospective buyer, physical inspections must be permitted upon request.



[h3]Mass driver ammunition quality control[/h3]
Conlido announced new standards in their quality control policies this week. Previous complaints about fragile projectiles damaged by launch have been addressed. With a vanadium-hardened tip and a hollow collapsable iron core in their refined design, and more consistent manufacturing tolerances, Conlido has offered a guarantee that their projectiles will deliver more consistent results.



[h3]Salvage interface upgrades available[/h3]
The AR-1500 Manipulator has new software updates available. Given the nature of salvage in the rings, these manipulators have been updated to recognize and successfully interface with microcrafts such as the Heavily Armored Lifepod. Craft jury-rigged for salvage can now recover survival craft without necessitating an immediate return to clear their cargo bay.



[h3]Maintenance Records[/h3]
  • Fine-tuned AI of frigates so they didn’t try the same tricks that work on smaller ships.
  • AR-1500 Manipulator can will now return to rest position when powered off.
  • AR-1500 Manipulator will now catch lifepods and drones.
  • Ore density rebalance. You will now find more variance between ore types and all the ores will have some profitability.
  • If your ship is stranded and the recovery crew picks you up, you will now receive a message explaining what is happening.
  • Fixed a number of glitches on older graphics cards related to VRAM compression algorithms.
  • Lowered video ram requirements.
  • Enhanced the dealer screen. You can now view the promotional video separate from the ship description and you have an ability to examine the actual ship you are buying.
  • Fixed a bug that caused the stone jet particle effect to be not visible.
  • Some of the asteroids ignored first impact, making them much tougher than they should be.

0.342.4 - Bound in Darkness

This is a bugfix release. List of changes:
  • VRAM optimizations lower the video ram requirements from 1.8GB down to 900MB. This solves performance and stability problems on cards that have 2GB of video ram or less, such as bad framerate and game freezes on NVidia GTX 7xx cards.
  • Changed the visuals of background ring rocks, making them darker and easier distinguishable from the background.
  • Improved physics accuracy to eliminate ore rocks phasing through ship hulls sometimes.
  • You now have a wider range of tuning for EIAA1337 autopilot settings.
  • Obonto stations can now dock - with some trouble - Cothon-212.
  • Fixed a bug that caused a totally damaged part to be listed with the price of brand new one in upgrades.
  • Option to replace a part in the repairs menu will now give you a discount for sale of your old, damaged part.
  • Fixed a bug that caused repairs not to be immediately reflected in the upgrade menu.
  • You can now click on the ship name in the dealer menu to bring up a preview.
  • Removed broken Eagle Prospector configurations that listed it with high-stress hardpoint. If you own such a ship the harpoint will be still listed, but you can safely ignore it, as it doesn’t do a thing.
  • Buying and selling a ship won’t cause it to appear in the dealer twice anymore.
  • Fixed spawning bug that could cause ore to intersect hull when you bumped into medium-sized asteroid.

0.337.23 - The Name of the Void

This is a customary hotfix:
  • Hitting a enemy excavator with mass-driver bullet is now a hostile act.
  • Railgun projectiles will not ricochet so often now.
  • Cargo containers and claim beacons won't hit against your hull during a cutscene anymore.
  • Fixed a bug in ship names that caused your initial ship name to change sometimes. As a side effect, you might experience it changing name after this upgrade. Your other ships should not be affected.
  • Ship names are now persistent across the games.
  • Fixed a bug that caused mass-driver hit animation to play at edge of screen even if bullet was long gone.
  • Point Defense Microwave Generator won't hit your own excavators anymore.

0.337.20 - Elder School

[previewyoutube][/previewyoutube]

[h3]Conlido Fleet Rotation[/h3]
Conlido RVM is finally upgrading it’s transport fleet from the outdated Cothon-212 models to the new Cothon-441, increasing earthbound cargo bandwidth by over 300%. Refurbished Cothon-212 cargo haulers have begun to show up on the second-hand market.


[h3]Docking Maintenance Complete[/h3]
Scheduled docking ring maintenance was completed today. Maintenance records show multiple cases of broken docking arms and upgraded docking firmware. Enceladus Corp denies any connection between the maintenance and accidents reported, claiming the correlation to be purely coincidental.


[h3]Unauthorized HUD refits[/h3]
Unauthorized HUD refits have voided the manufacturer’s and third-party warranties on several ships. The refit of the Heavily Armored Lifepod 9000’s internal HUD to the computer systems of a K37 was demonstrated by a popular RingTube influencer this week. ENN cannot endorse this dangerous refit except in case of an emergency, and cautions all pilots that the lifepod systems are not designed to be refitted to larger craft.

[h3]Maintenance Records[/h3]
  • New fully playable ship: Conlido RVM Cothon-212.
  • New HUD: The HAL lifepod dashboard.
  • Fixes to tutorial: I made conditions for the tutorial to proceed to be more consistent if you don’t play along with Enceladus’ requests.
  • Fixed a bug that caused encounters with multiple ships to have a chance for objects to spawn on top of each-other, locking them up and dealing heavy damage.
  • You can now politely refuse being hired as a wingman.
  • Docking arm at Enceladus will exert less torque now and not shake your ship violently.
  • When installing smaller storage compartments or propellant tanks, ammunition, propellant or drones that exceed the capacity are now lost once you launch for the rings.
  • Fixed a number of typos.
  • Improved performance of ship dealer screen.
  • Fixed a bug that made an extra save slot gained from installing free “Tales from the Rings” DLC unreachable.
  • Changed “optimize transit costs” to “allow target drift” on the dive target select screen, which has a similar effect but is much easier to understand.
  • Added gimbal information to Z-Axial Pinch drives.

ΔV: Rings of Saturn now gives the full game in the demo, with one catch

Get ready to explore space, mine some rocks and lose yourself in the hard sci-fi game ΔV: Rings of Saturn which just expanded the demo in a very big way.

Read the full article here: https://www.gamingonlinux.com/2021/04/dv-rings-of-saturn-now-gives-the-full-game-in-the-demo-with-one-catch