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Update #27: Version 1.3.0 and Pets & Dungeons DLC



Hello everyone! We are happy to announce that update #27, version 1.3.0, is out, and with it, the third and final DLC for Dysmantle: Pets & Dungeons.

[h2]Update Highlights[/h2]

[h3]The Free Patch[/h3]

The free patch concentrates on bug fixes and a few quality-of-life changes this time. After 1.2, there were issues where people got stuck on certain quest phases or could not start NG+. Numerous issues like these are fixed. There were also issues with the “A Leak at the Peak” quest, where it was unclear when and where it would start. The quest starting phases have been remade, and the start position has changed, so you should be able to find it immediately upon getting to the escape pod at Crown. The third significant change is that we have further optimized the game's memory usage. Optimization should positively affect lower-end hardware and stop crashes from happening.

[h3]Pets & Dungeons[/h3]

The main attraction of this release is, of course, the brand-new DLC! Underworld and Doomsday were almost entirely separate from the main game, having their respective open-world maps and stories. Pets & Dungeons will have more of an effect on the base game. We did pack in a new open-world map, but it is only part of the action, as you will be required to uncover additional mysteries in the base game map. To get the story going, you are required to inspect some canine dwellings found around the island. If you have destroyed these humble abodes before, don’t worry, as they have re-appeared. Chalk it up to mana.



From there on, you will encounter a couple of interesting types and start collecting new friends for yourself. Every pet can damage enemies and objects and has an associated gameplay-affecting modifier. You can equip them at will to a brand new inventory slot. The pet damage is tiered according to when you might find them during the game. There are both canine and feline companions. And a fox, can’t forget the fox. Over twenty in total!

During the quest, you need to enter a number of dungeons that contain both combat and puzzle elements. You will find not only pets but also secondary items enabling you to interact with your pets. New cooking recipes are designed to enhance your newfound friend's damage capabilities.



Of course, not everything is directly related to your pets, as we are aware that you, the player, also require some new flair and functionality! There are some new headgear, some of which are more grounded and some more exotic. New weaponry and trinkets will enable more options for different builds and wanton mayhem (or even silent approaches). Did you want to repopulate fishing spots? Now you can, with the new fish food bag! There are a couple of other delicious rewards for going through the DLC main quest, which I won’t spoil, but they should speed up things and open up new tactical avenues.

Another cool thing is that if you own Pets & Dungeons and any or both of the previous DLCs, you will gain access to bonus content, including items and pets but new challenges to overcome.

[h3]Future[/h3]

As mentioned in the opening paragraph, we are wrapping up Dysmantle as a project. We will be releasing a few patches as needed to fix any issues people might encounter with this new release, but after that, we are going into maintenance mode. This means that new content will not be developed for the game.

We would like to thank everyone who played the game and enabled us to continue growing and expanding Dysmantle to where it is today. Dysmantle was our first open-world project and a monumental undertaking for our company. It taught us much about the genre from the development point of view, and we can use this knowledge to refine our future projects further.



So, what is next for us? As some of you might already know, we are working on a fantasy-themed open-world project, Dysplaced. Check it out from the link below! We also have some as-of-yet unannounced projects in the early stages, so stay tuned for those.

https://store.steampowered.com/app/2430390/DYSPLACED?utm_source=steam?utm_campaign=dlc3_announcement

[h3]Changelog[/h3]

VERSION 1.3.0 - Pets & Dungeons

ADDED
- (DLC3) New Pets & Dungeons DLC.
- (DLC1) New content if you have DLC3 Pets & Dungeons.
- (DLC2) New content if you have DLC3 Pets & Dungeons.

CHANGED
- Pause menu background doesn't show the game screen to reduce memory footprint.
- Showing star in front of all DLC related quests to make them stand out better.
- (DLC1) Mana Crossbow final upgrade costs 1 less mana shard, down to 4.
- Bigger new invention notification bubbles in invent screen.
- Reordered invent screen to make it less cluttered.
- Reordered inventions in collections screen by ( base game -> dlc1 -> dlc2 -> dlc3 ).
- Players should find the "Leak at the Peak" quest more easily now. Accessible at crown escape pod.
- Small terrain changes around Crown to accommodate new quest
- "You Rip what you Sow" level requirement lowered to 12.

FIXED
- A rare crash when entering the Pause Menu.
- A rare crash when accessing a Link Tower.
- Fixed spawning to upper corner when exiting the game without saving after fast travelling.
- Fixed game not transitioning to NewGame+ in Ark Level 3 in some cases.
- Fixed buried treasure POIs not showing up in minimap after completed.
- Fixed an issue where "Wicked Leaper" would not activate correctly.
- Added some death planes to "Pyramid Tomb" for cases where players got stuck.
- Fixed some wrong medal completion amounts.
- (DLC1) Added a check to main quest if the player had activated a certain link tower before they were supposed to.
- (DLC2) Lily recipes were missing tags to mark them as DLC only content.
- (DLC2) Fixed issues with Recycler not accepting some mana related items.
- (DLC2) Fixed an issue with main quest phase relating to missile not showing destroyed objects correctly.
- Memory usage optimizations.

Announcing Dysmantle: Pets & Dungeons DLC

Hello folks! As some might know, we teased “a continuation” to Dysmantle when we released the Doomsday DLC. After a hearty development period, we are happy to announce the third DLC for Dysmantle: Pets & Dungeons! We are looking for a late September release window for the DLC, but as usual, schedules might change if we deem it necessary to provide the quality expected of us by our fans.

So, what sort of package can you expect for the upcoming DLC? As the name suggests, you can adventure around the Island with a pet buddy. While you can only have one pet out at a time, there are several to discover and choose from. Pets range from ordinary yet fluffy to exotic and (still) fluffy canines and felines. There are over twenty new companions to discover! Mechanically speaking, this means a new inventory equipment slot reserved for your pet where you can freely choose a suitable pet for any situation.



Equipped pets will offer you boosts to your modifiers and help with both combat and wanton destruction. New trinkets, headgear, and food recipes enhance your pet's inherent strengths and weaknesses (while offering possibilities for questionable fashion choices). Your trusty sidekick will also follow your orders via new interaction items, and this is especially helpful when delving deep into the other parts of the DLC: dungeons.

As you might have guessed, your buddies don’t just materialize out of thin air but must be actively searched for in, you guessed it, dungeons! Early on during your new journey, you will meet an exciting yet talkative pair of, err… characters that will give you a direction to pursue and offer a brand new mystery to solve. Dungeons themselves will test both your brain and brawn and require full utilization of your newfound buddies' abilities.



Structurally, this DLC ties into the base game more tightly than previous downloadable content, as the dungeons are hidden in various spots of the main Island. It is a perfect addition to a fresh playthrough or a New Game+ run. Seasoned veterans will also likely find new additions empowering enough not to shy away from them. In addition to all of this, a new open-world map is tied into the story of the DLC that you slowly open up during the new adventure.

As an extra offering, if you happen to own either (or both) of the previous DLCs, you will receive access to bonus content!

Without further ado, here is the link to the store page so you can check it out yourself and wishlist it to be notified when it is available! Dysmantle: Pets & Dungeons

DYSPLACED by 10tons Revealed! ⚔️⚒️🦞🎣🧙🏕️



We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local!

Wishlist the game from the link below!

https://store.steampowered.com/app/2430390/DYSPLACED/

1.2.1.7

- Workaround for an AMD Radeon driver issue.

Version 1.2.1.5

ADDED
- Tracked items are now at the top in the upgrade screen.

CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.

FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing “FIRE” damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed material count in the hoe error text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
- (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.