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DYSMANTLE News

DYSPLACED by 10tons Revealed! ⚔️⚒️🦞🎣🧙🏕️



We're proud to reveal DYSPLACED - an huge open world rpg with survival, builder and crafting gameplay. Thrown into a realm of myth & magic its up to you to learn how to thrive in this world. Play solo or with a friend - online or local!

Wishlist the game from the link below!

https://store.steampowered.com/app/2430390/DYSPLACED/

1.2.1.7

- Workaround for an AMD Radeon driver issue.

Version 1.2.1.5

ADDED
- Tracked items are now at the top in the upgrade screen.

CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.

FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing “FIRE” damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed material count in the hoe error text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
- (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.

Update 1.2.1.4 Post-Doomsday Fixes

ADDED
- Tracked items are now at the top in the upgrade screen.

CHANGED
- Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
- Increased Build Limit gained from recipes and skills by roughly 100.
- (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
- (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
- (DLC2) Added a storage box (no campfire) to the final platform.

FIXED
- Crash with missing sound drivers.
- Minor graphical & terrain issues (holes, player getting stuck).
- Wooden doorways were missing “FIRE” damage mask.
- Fixed Axe losing multi hit modifier on lvl 4.
- Fixed light intensity suddenly changing at 6 AM in some settings.
- Quest triggers do not prevent destruction of building platforms anymore.
- Fixed a faulty trigger in main quest, where the quest wouldn't forward if the player had acquired "Launchpad Key" out of order.
- Fixed a bug that caused some cutscenes to occasionally not finish correctly.
- Co-op players can no longer move two pushables to the same location at the same time.
- Fixed hoe plants use amount text.
- (DLC1) Added a quest marker to "Desperate Existence" info quest phase for clarity.
- (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
- (DLC2) Added death planes to Nona entrance ditch.
- (DLC2) Recycler shows proper time durations for items.
- (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
- (DLC2) Fixed the Gantry gate being open at init due to faulty script.
- (DLC2) Fixed an issue where the warhead wouldn't reveal itself even though the player was in the correct quest phase.
- (DLC2) Fixed some faulty syntax in PT-BR localisation.
- (DLC2) Added some missing RUS localisation strings.

VERSION 1.2.0 - Doomsday

VERSION 1.2.0 - Doomsday

ADDED
- Doomsday DLC
- New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with "helipad".
- New game+ for those who reach the Ark level 3.
- Surreal door can be opened.
- Paint Brush tool can be used to color walls and built objects.
- Portable Monster scanner.
- Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
- Fast travel map highlights current player location.
- New Save Game backup system. Save is backed up each time you're saving so you shouldn't lose any progress in case something awful happens.
- Using compressed textures with 2x resolution (but less memory consumed) on Windows.
- New sound for the monster lure.
- Map marker is now shown on the ground and disabled when the protagonist walks over it.
- Area ascension level is shown in the map and in the Collections Screen.
- Death count is now shown in the Collections Screen under "Total Progress".
- Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.

CHANGED
- Long range teleporter doesn't work in tombs anymore.
- Fishing spots are now discovered from farther away.
- Enemy position & pathing changes in multiple base game areas.
- Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
- Reworked the left branches of the invention tree and repositioned everything to else to fit better.
- Buffed Power Fist range slightly.
- Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
- Buffed Monster Lure effect radius from 600 to 750.
- Home Portal unlock from lvl 15 to 25.
- Home Portal Long Range from lvl 17 to 30.
- Material Transporter from lvl 36 to lvl 20.
- Explosive stun duration from 6 seconds to 5 seconds.
- Raised tamed adult deer damage done to enemies from 10 to 25
- Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
- Lowered costs for: Bandolier, Katana
- Need to kill only one vulture for Collections text, buffed drops.
- Axe upg. levels 3 & 5 now add multiple object hit modifier.
- Cost to sow ground with hoe from 20 -> 12.
- Dice effect buffed to 2.5%/5%/7.5%/10%
- Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
- Leapers are much more agile now. Nerfed damage done by them in turn.
- (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
- (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.

FIXED
- Optimized memory usage in pause menu and in general GPU usage.
- Optimized texture sizes.
- Minor bugs here and there.
- Fixed two digspots at Vulcan which were undiggable.
- Fixed an issue where some doors would not open correctly in COOP mode.
- Minimap now stays centered on the player no matter what.
- (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
- Fixed fast traveling from campfire to same area link tower.
- Fixed Collections showing wrong text in Audio Logs.
- Crown link tower area changed as it covered few wrong areas.
- Some wall pieces of the type "Log" were missing death sounds.
- Fixed the Amber Mana Pills so usage doesn't contribute against attaining surreal key.
- Slight terrain optimisations to areas in the base game that are adjacent to water.
- Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
- Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
- Sawed Off Shotgun was missing long press prompt.
- Some cooking recipes had white text on white background.
- (DLC1) Fixed "Call of Mana" quest phase where players could destroy actors required for quest progression prematurely.
- (DLC1) Fixed Mana Crossbow now showing up in "Collections".