1. DYSMANTLE
  2. News

DYSMANTLE News

Undead Horde 2: Necropolis - Early Access Release Date Revealed



The Undead Horde will start pouring in on December 8th 2022!

https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/

Update #25: Underworld Revisited



Hello folks! It has been a busy couple of weeks here in 10tons offices. After releasing the Underworld DLC and the accompanying patch 1.1.0 out in the wild we have received a lot of feedback from you people, both positive and negative. Reception for the DLC has been somewhat mixed, so we sat down with the team, put our thinking caps on and identified some key points where we could improve the overall experience.

While our coders have been hard at work squashing bugs and deploying hotfixes to common issues people were having with the release, our level designers started the process of making some sweeping changes to the DLC content. I’ll go through some of the highlights of the update before posting the full changelog. Some of these changes have already been deployed via hotfixes, but for clarity’s sake these will be highlighted as well.

Do note that due to time constraints, this update will contain some new text strings that haven’t been localized yet to our other supported languages. These will follow a bit later.

[h2]Update Highlights[/h2]

[h3]Changes to DLC enemies[/h3]

The mana enhanced enemies specific to the DLC do offer some added challenge as the players need to get rid of the protecting mana crystals before being able to damage them. However, the players felt that they were limited in ways they were able to deal with these new foes. We made two large changes to how they work. First of all, the enemies now receive low damage even when they still have crystals on them. Secondly, you are now able to use power attacks and explosives to get rid of all of the mana crystals at once. This change should offer some new avenues to approach enemy encounters in the Underworld.

The Mana Spirits are a formidable foe that can really be a challenge to fight if you encounter them unprepared. We added a small info screen to explain the concept of the enemy when you first encounter them in the same vein that the Scrapper is introduced at the start of the game.


[h3]Changes and Additions to DLC content[/h3]

The Underworld is quite a different beast when compared to the base game Island, both visually and in how the player traverses and explores the area. We received a huge amount of feedback concerning both the layout of the new map and about the general feel of it. On that basis we have revamped the map layout and made some new additions.

First of all, the Underworld now has three link tower areas instead of just one it had before. This change should make the map more approachable as the player is able to see parts of the map earlier, helping to plan out your expeditions and explorations into the unknown.



Speaking of exploration, if you have played through the DLC before you might notice that the map looks different than it used to. Although in-universe everything could be explained away by the magic of mana and the mysterious nature of the Underworld, the reality is that we made some extensive revamps to the map terrain in places where we felt the terrain was too complex to traverse or otherwise confusing. This should make traveling around the Underworld feel more clear cut and focused.

Of course you should also have a good reason to traverse around the Underworld again, if you have already completed the DLC, so what better reason to get back on the trail than to discover some of the new areas we have added since the initial release! These additions can be divided into two rough categories: Spicing up areas that felt a bit barren with new additions and few completely new areas to explore. There are new campfires, POIs, text content and who knows, you might even find a new quest or two!



As a clarification, this new content is not “cut content”, but content that was developed after release based specifically on your feedback.

[h3]Home Portal Long Range Recipe[/h3]

As you might deduce from the name of the recipe, with this upgrade the player is now able to use the new home portal invention in places other than the main island. This feature was planned, but didn’t manage to make the cut in time for the initial DLC/patch release. We hope that this addition will change your quality of life for the better.



[h3]Building Additions and Fixes[/h3]

Inner Walls buildable pack is a new invention that was originally deployed in a hotfix, so it might have been missed by some. You now have the ability to build inner walls to your abode, as a house is only a hollow shell without the ability to divide the space up into rooms. Included in the pack are a wall, a doorway and a newly added pillar for good measure.

There are also a good number of fixes to the whole building feature, including but not limited to optimizations to the building UI screen so it loads faster and workarounds to situations where the players managed to trap themselves into a never ending cutscene via building, a terrifying prospect for sure.



The building feature is planned to get some more features in the future, but we’ll discuss them at a later date.

Those are the large changes this time around and we hope you’ll enjoy them. Next up, the full changelog.

VERSION 1.1.1 - Underworld Revisited

ADDED
- Inner Walls buildable pack.
- Added Home Portal Long Range recipe.
- One small location and POI to Sunburn Desert.
- (DLC) New locations and new structures with new POIs.
- (DLC) New quests.
- (DLC) Mana Spirits have introduction screens the first time player meets them.
- (DLC) Added a storage box to catacombs.
- (DLC) New trinket, "Thimble".

CHANGED
- You can't open timed crates after travelling through home portal (until you camp or die).
- Buildable selection screen shows up faster and consumes less memory.
- Protagonist movement stopped and fall landing animation not played if falling small distances.
- (DLC) Extensive map terrain restructuring in various places.
- (DLC) The DLC now has three link tower areas instead of one.
- (DLC) Normal attacks now damage mana enhanced enemies a little even though there are crystals left.
- (DLC) Power attacks and explosives now destroy all of the crystals a mana enchanced enemy has.
- (DLC) DLC specific content such as skills signified with a star emoji.
- (DLC) Mana Chambers only require materials once.
- (DLC) Mana chambers now raise the dead inside their radius (not bosses though).
- (DLC) Mana crystals no longer drop mana chunks.
- (DLC) "Spirit Trouble" now needs only 4 spirits killed.

FIXED
- Multiple crash fixes.
- Multiple terrain fixes in both DLC and Island.
- "Construction Work" now accepts all kinds of doors.
- Fixed an issue where the player would turn invisible at a campfire after using a bed.
- Prevented saving while materials "are flying" to fix a material duplication bug.
- Potential fix for bugs where the player can fall through platforms.
- Partial fix to rectangular black voids in the world.
- Teleporter getting stuck.
- Save backups now also work in release developer mode (for modders).
- It is now possible to take materials from built storage boxes.
- Fix to hoe issue.
- Fix to main quest showing up weird in the quest tab after completion.
- No longer possible to build a new door on a doorframe that already has an existing door.
- Myth tablets now work even when the primary coop player is dead.
- Player does not get stuck to buildables in cutscene mode anymore.
- POI Info screen now shows location correctly.
- Enter build mode quick access button now works only if the same button has not been bound to some other action.
- (DLC) Some objects were missing permanency tags, making them respawn.
- (DLC) Missing drops for certain objects.
- (DLC) Multiple typo fixes.
- (DLC) Not being able to attain all audio logs.
- (DLC) Fixes to multiple issues where the player would get stuck after using campfire fast travel.
- (DLC) Second co-op player no longer loses control after dlc1 ending cutscene.
- (DLC) Treasure hunter skill now takes quest requirements into account.
- (DLC) Turret laser sight now disappears when the turret is destroyed even if there are crossbow bolts attached to it.

10tons Reveals Undead Horde 2: Necropolis

Our next release was announced today: Undead Horde 2: Necropolis. We're quite far into development already and the early access on Steam is slated for 2022 and full release early 2023. Wishlist & follow here - more details will follow soon:

https://store.steampowered.com/app/2065810/Undead_Horde_2_Necropolis/

Update #24: Home Building 🔨 Underworld



Like a mighty eagle, the update #24 (aka 1.1.0) has just landed! And the bird brings you many sweet new treats.

It's kinda two-fold: there's the free content update part focused on building your new home, and the Underworld DLC that expands the game with a brand new open world map and all sorts of new recipes, features, skills, and whatnot.

Let's go through some of the new stuff! I'll try to separate which ones are part of the free update and which require the Underworld DLC.

Update Highlights


[h2]Tabula Rasa - The Builder's Isle[/h2]

A new mini island has mysteriously appeared north of the Evac Site on the main island. There you will find a new quest that will walk you through the new build features. That's also your very own space where you can start building whatever you want. Your home. Your base. Whatever you want to call it.

As you complete the phases of the new quest, you'll unlock more and more new stuff to build: new walls, doors, furniture, and decorations. You'll be able to create your own hut/base/cabin/house/mansion from whatever pieces there's available. We'll be adding some more stuff to build in future free updates as well. Also if you bought the Underworld DLC, you'll unlock some special new buildables otherwise not available.

A well deserved rest.

The build limit has been greatly increased, so you'll able to place a lot more objects in the base game, and even more with the stuff you find in the DLC. We'll probably be increasing the limit in the future updates as well.

[h2]Home Portal[/h2]

The Home Portal is a reward for completing the new construction related quest. Once invented, it allows you to create a quick portal that will take you to Tabula Rasa -- and back. Currently (as in 1.1.0.30) it only works on the main island, but we're hoping to make it work anywhere you may roam. (Except tombs maybe.)

[h2]Build Mode Usability Improvements[/h2]

New hotkey for accessing the Build mode has been added. By default it's bound to B on the keyboard, but you can change it as you wish. It brings up the Build mode, so you don't have to spend your active inventory slot for Builder's Kit anymore.

Building your home is a delicate process. Sometimes you do make mistakes and place objects in ugly positions and unwanted angles. Destroying stuff should be familiar to you by now, but occasionally you need a tool finer than a sledgehammer. So we've added another usability improvement for deleting objects you no longer love. While in Builder's Kit mode, just hold down ALT on keyboard (LB on gamepads), and click away to delete (and refund) the ill-fated objects.

We'll also keep our ears open if you have any ideas how to improve things. (One thing we're thinking about is how to move the protagonist out of the way when you want to build something in that spot. We haven't yet decided how to do it, but we've got our thinking helmets on.)

[h2]Greener Grass[/h2]

Farming used to be something you do outdoors only, but glad that's over now! You'll now be able to start farming indoors by constructing Planters. You can even build an elegant greenhouse made of glass around your to-be-vegetables, or maybe just have a garden in your living room. You do you!

Don't mind the skeleton. It was but a minor work mishap.

Seed Bag is also getting a fancier new version. It's waiting for you to find it deep below sea level in the Underworld DLC. Enhanced Seed Bag is what we call it. Single plant action with that bad boy plants 9 seeds at once (in a 3x3 grid)! It can also be upgraded to speed up the planting action, and be used to grow new Mana Plants. Prepare to harvest some nice little mana berries!

[h2]New Tools (aka Weapons)[/h2]

There's a new tool meant for smashing in town, and it's called the Wrench. It sits in the Invent tree behind the Baseball Bat, and could be new blunt tool of choice. Give it a go!

The Underworld DLC also expands the selection of craftables with things like Sawed-Off Double Barrel Shotgun and a Crossbow, but those you have to find and earn first.

[h2]Fast Travel Between Campfires[/h2]

In the Underworld you can travel freely between all the campfires you've lit. After completing a certain quest there, you'll also be able to take that knowledge to the main island. Fast Travel has never been so convenient and safe!

[h2]The Call of the Underworld[/h2]

Obviously a big part of this new update is the Underworld DLC. I'm not going to spoil much of it here though. Once you purchase it, provided you've gotten yourself out of the first area (Capernaum), a new Quest will popup up and show you the way to the world under. Safe trips!



You can check out the DLC here:

https://store.steampowered.com/app/2004110/DYSMANTLE_Underworld/

CHANGE LOG


You can find full change log below.

[h3]ADDED[/h3]
- Underworld DLC.
- Builder's Isle added to the main island north of the evac site.
- New building related inventions and objects, unlocked after Builder's Isle progression.
- Added "Wrench" as a tool to fill the gap between Baseball Bat and Sledgehammer.
- Built object names are now shown in the map.
- Added quick key access for Builder's Kit.
- Now remembering your previously selected buildable between sesssions.
- Delete function for "Builder's Kit".
- All headgear besides gas mask are now upgradable.
- Showing the map sector (like K23) in big map for the cursor location.
- UI navigation now works with any bound movement keys.

[h3]CHANGED[/h3]
- Large metal objects now drop additional scrap metal when destroyed.
- Changed around "Combat" side of the invention tree to accommodate Wrench and shuffled some trinkets around.
- Buffed the build limit modifier on all "Builder's Kit" upgrade levels and on food recipes giving build limit.
- Quests now visible in build mode.
- Fisher skill now gives better fishing speed bonuses early on and rewards more XP for fishing.
- Tweaks to temperatures in areas with extreme temperatures.
- Nerfed items and food recipes giving enemy aggro range decrease so that maximum cap is now at most 70%
- Buffed the "Riot Shield" damage, shield hp and knockback distance.

[h3]FIXED[/h3]
- Rare crash related to entering the pause menu.
- Destroyed built objects are now instantly updated in the big map.
- Usual open world glitch & terrain fixes.
- The survivor does not fall through built structures anymore when throwing knives.
- Fixed showing of negative numbers for item uses, now capped at 0.
- Inner "Fortress" doors van now be destroyed only after outer doors have been opened.
- Link tower achievement had incorrect number of link towers associated with it.

Up Next


Next we're going to bring this update to all the platforms out there, and then start working on the next update. In reality this work is somewhat simultaneous, but just don't expect the next update to come out before this one is available everywhere.

The work on the next big secret DLC after this one is already well under way. However, I don't dare estimate when it'll see the light of day. It's going to be different than this one, but it'll also feature a new big open world map.

We'll keep you in the loop! Happy building and see you in Discord!

🔨

DYSMANTLE "Underworld" DLC Developer Launch Stream



Join us for a developer launch stream to celebrate the "Underworld" DLC release!