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A significant update to Industry

Industrious Capsuleers,

A significant update to industry, focusing mainly on Tech I ship manufacturing, will go live in the middle of April in a series of two updates. Material requirements for all Tech I ship blueprints will be updated, and new manufacturing tiers are established, making industry progression more consistent and easier to understand.

[h2]Aftermath of the Invasion[/h2]

"Over the course of the Triglavian Invasions, EDENCOM and the core empires became increasingly concerned by the threat of subversion of ship and capsule systems by the invading forces. The demonstrated ability of the Triglavians to infiltrate information networks and subvert key communications backbones raised the very real prospect of the capital ship and line battleship fleets of the empires being crippled by Triglavian information warfare. While the empires deployed selected capital fleets to combat invasion flashpoints, and kept large guard fleets of capital ships close to their home systems, a large proportion of the fleets were rushed into refitting programs aimed at hardening their systems against infiltration and subversion. Additional refitting was also carried out to enhance crew survival systems, improve reactor core temperature regulation, and enable increased power utilization of empire naval vessels.

Developments in these technologies were shared across the empires through the EDENCOM alliance, and inevitably some of the new resource extraction and manufacturing technology also fell into the hands of criminals and pirates. All ship designs are undergoing extensive upgrades to guard against subversion by the Triglavians in the uneasy aftermath of the invasions and the formation of the Triglavian region of Pochven."

[h2]A significant update to industry[/h2]
The path for aspiring builders in New Eden will be clearer than ever – so if you have ever thought about getting into industrial production, this is a good time to start! In addition, experienced builders will have a new set of challenges to rise to in their field of expertise.



Requirements for a given ship will be determined by a variety of factors, including tech level, ship category, hull type, size, and purpose, among other things. Based on these factors, each ship will be given a tier, and their material costs updated accordingly.

These changes will:
- Create more robust and interesting manufacturing progression
- Allow for better compartmentalization in the manufacturing process between subcapitals, capitals, and supercapital ships
- Revitalize the importance of R4 moons
- Normalize the value proposition between different activities in EVE
- Increase the importance of wormholes and allow wormholers to be a catalyst in New Eden's environment
- Positively impact capital proliferation without a significant impact on subcap markets
- Impact the whole economy of New Eden, such as the pricing of a variety of items
- Lay the foundations for future resource distribution

In addition, new industry components will be required for battleships, capitals, and supercapitals. These new components will be available via reactions, blueprints, and loot drops from exploration content.

The new reactions and blueprints for component construction will be available via NPC markets. What’s more, reprocessing material values will be updated for subcapital ships as well as for existing capital components.

This update will be split into two different phases in April. The first update will distribute the necessary blueprints, reactions, and components that will become a requirement in ship manufacturing. This will allow for a transitional period before the second update goes live a few weeks later, when these components will become required materials in ship production.

You can view the changes in more detail here and we supplied the preliminary SDE for the release to facilitate the transition ahead of time. This new update will be expanded to all Tech II ships in the future.

[h2]Also coming in April[/h2]
Due to the nature of the manufacturing changes, which include introducing Mycoserocin gas as a required material in some ships, the potency of all Mycoserocin booster products is being doubled.

In addition, the distribution of Mycoserocin gas clouds will be greatly increased and will now be included in all Lowsec systems, as well as select Nullsec systems.



The manufacturing process for Standup Fighters will also see some adjustments. The blueprints of all Tech II Standup Fighters will now require Tech I Standup Fighters as inputs instead of Tech II Carrier Fighters, which follows the general paradigm of Tech II manufacturing.

This means:
- Carrier Fighters are removed from all Standup Fighter Blueprints
- Tech I Standup Fighters are added to the Tech II Standup Fighter Blueprint

EDENCOM module blueprints will also receive an update, with an overall reduction in the materials required as input.

The Dynamic Bounty System will also see an increase in the average bounties across the universe.

Finally, the Encounter Surveillance System will see an increase in the time to autopay contributors, as well as a decrease in time required to link to the main bank.

[h2]Upcoming updates[/h2]
As was discussed in the EVE Online Ecosystem Outlook blog from last December, 2020 was a year of rebuilding - with a focus on the long-term health and sustainability for EVE, ensuring that player choices matter, that loss has meaning, and that New Eden becomes a dynamic and ever-changing place.

This update to manufacturing, as well as the large increase in availability of Mycoserocin gas, is the start of a new era of resource distribution, using the new manufacturing requirements as a driving force. Just like the Dynamic Bounty System has been updated based on player feedback and interaction, the industry update will follow the same path and include the community in the process.

There are more things around the corner. The mysterious keys to ESS Reserve Banks – which have been a source of a lot of speculation - will become available in Quadrant 2 of 2021. With more than 8 trillion ISK sitting in bulging bank vaults across New Eden, the race is on to see who will prevail in the struggle between the producers of wealth and the pirates who want to steal it.

A new intel tool is also coming to New Eden in the next months, one that will offer novel defenses against covert operations in New Eden.

Once these changes are live, focus will go towards capital mining as well as the risk-reward-attention trifecta of Nullsec combat anomalies to seek opportunities around incentivizing high-risk, high-attention gameplay such as capital ratting.



[h2]CCP TV[/h2]
This new update, as well as an in-depth look at the EVE Ecosystem will be the topic of a CCPTV livestream on Monday 29 March at 17:00 UTC. We will be joined by members of the Ecosystem Team and we invite the community to submit their questions in advance and vote on the questions submitted by other players here.

Abyssal Proving Grounds – An Assault Frigate First

Brace yourselves, Capsuleers,

Assault frigates are invited to the Abyssal Proving Grounds for -player FFA combat for the first time! The Abyssal Proving Grounds will be open for this very special round

Introducing the power and durability of assault frigates to free-for-all combat will see some of the most distinct and exciting battles yet to take place in the Proving Grounds.

For this round the permitted hulls are the Retribution, Vengeance, Harpy, Hawk, Enyo, Ishkur, Wolf, and Jaguar.

Limitations for this round are:
- Modules limited to meta level 5 and below
- No pirate implants

Want to be part of this adrenaline pumping EVE Online Then gather your Proving Filaments and prepare for combat of a kind previously unseen in the Abyssal Proving Grounds! As ever, you’ll be able to track Capsuleer performance in the Proving Grounds via the leaderboards.

Friendship Week 15% off Omega Sale

Fleet up with your friends during Friendship Week with this fantastic 15% off 12M Omega offer. For a limited time only until the 30th March at 11:00 UTC, you can get 15% off full Omega status for EVE Online! This fantastic offer is available on our 12-month Omega package, granting you a full year of double training speed and everything else that Omega has to offer!

Visit the EVE Online Secure Site to save now and get in on this deal.
Now all you need to do is upgrade, undock, and unload on your enemies with your best buddies in New Eden!

BUY NOW!

Friendship Week

Space Friends,

Since nothing makes us happier than flying across the galaxy alongside friends, we're celebrating International Happiness Day by recognizing Friendship Week, a full week dedicated to honoring all of the awesome friendships made in EVE Online!

From 20-26 March, you can join us to partake in a series of streams, special offers, and more, all themed around celebrating friendship and community spirit in New Eden. After all, the best ship is the Friendship!

[h2]DAILY STREAMS[/h2]
Each day of Friendship Week will feature streamers from all around the world flying with friends on CCPTV. Rahne will be kicking things off today with a fundraising stream starting at 18:00 UTC, so tune in to help raise money for AbleGamers over at Twitch.

[h2]FRIENDLY SCREENSHOT COMPETITION[/h2]
As part of Friendship Week, there will be a friendly screenshot competition starting 21 March! We want to see you in-game with your favorite fleet, whether that's you and your best buddy or your entire Alliance fleeting up together.

Follow EVE Online Facebook and Twitter channels for more info on how to enter and the sweet prizes up for grabs!

[h2]LIMITED TIME - 15% OFF 12M OMEGA[/h2]
From 22 March through to downtime on 30 March, you can get 15% off 12 months of full Omega status! This is the perfect opportunity to fleet up with your friends with unlimited access to EVE's best ships and double training speed.

Head on over to the EVE Online Secure website if you'd like to take advantage of this offer and grab some discounted Omega time!

[h2]TWO'S A PARTY - PERMABAND ROADIES SKINS[/h2]
As an ode to CCP’s own Permaband, we’ll be bringing back the Permaband Roadies SKINS for the Maller, Moa, Rupture, and Thorax. You can pick up a pair of dashing SKINs for your favorite cruiser in a two-for-the-price-of-one deal at 55 PLEX. Act fast, though, as this offer is only available for you and your friends from downtime on 24 March to downtime on 26 March in the New Eden Store!

[h2]DEV CARAVAN[/h2]
Capping off the week after CCP Alpha's Russian Rush Hour, we will be heading out on a finale dev caravan featuring CCP devs, GMs, and ISDs flying together and spreading cheer! Tune in on CCPTV at 18:00 on Friday 26 March or come find us for a chance at swag as we romp around Nullsec.

Fly safe, friends!

Quality of Life Updates

Quality Capsuleers,

The March release for EVE Online will bring with a number of changes that aim to improve Capsuleer quality of life in New Eden!

As of 23 March, you will be able to install multiple Jump Clones in the same station or structure, as long as it has a Clone Bay facility. This is something that many in the community have been asking for!

Additionally, fitting a Burst Jammer module will disable interdiction nullification, making it less oppressive when fit to nullified Interceptors.

Following on from last year’s From Wormholes With Love update, there will be changes to the jump caps of certain classes of wormhole. The mass allowed to jump through Class 1 through Class 6 wormholes has been increased to allow more flexibility for wormhole travel and control.

Additional details on the wormhole mass change:
Note that this is just the single-transfer mass limit, not the total mass of the hole, with the goal of making rolling a bit easier. High class holes are being given additional restrictions to continue to bar super capitals from moving through them and the increase is not enough to allow capitals access to lower class holes such as C4s.

In an update to the Target Spectrum Breaker module, it will be reworked to reduce a ship’s signature radius for a short duration and will still be locked to Battleships on release.

Be sure to check out the changes on the Singularity test server!