1. EVE Online
  2. News

EVE Online News

Building the future of EVE

Evolving Capsuleers,

It’s been a week since we unveiled EVE Evolved which represents CCP’s commitment to continually invest in the foundations of EVE Online, and we wanted to share with you how CCP are continuing the journey of setting EVE up for its third decade. With a renewed focus on the foundational technology that EVE is built upon, our mission is to bring cutting-edge visual and technical capabilities to the EVE Universe. Through this, we can achieve our goal of visceral supremacy, remaining committed to making EVE the most beautiful, immersive sci-fi game ever made. 

In this dev blog, we will be walking through some of the foundational improvements from the June release. You’ll be getting a deeper insight into what’s changed, what’s coming, and how these updates will enhance your EVE experience in the future. 

[h2]DirectX 12 and Level of Detail[/h2]



As part of our continuous investments into EVE’s future, we have been hard at work to bring DirectX 12 to EVE in the June release. DirectX 12 will serve as the new foundation for rendering the game on Windows, allowing better utilization of graphics cards, reducing power consumption, and bringing better game performance on supported hardware. 

While performance is important, releasing a DirectX 12 capable version of the client allows more modern graphical features to be utilized. It lays a better foundation for EVE so that we could bring even more amazing visuals to all pilots in EVE such as the hangar visual updates that are coming this fall. DX12 also opens the door to even more graphical upgrades in the future such as DirectX Raytracing, which will allow us to implement the next level of visual fidelity and provide an even richer, more immersive experience for all players. 

Alongside DirectX 12, we have overhauled how the game calculates the Level of Detail and fidelity for ship meshes, textures, and other objects when they are rendered at different distances from the players’ camera. This improvement will allow our artists to upgrade assets from our previous three levels to as many levels as they desire. It allows assets to smoothly transition from foreground to background, attaining the best balance of performance and fidelity. 

These LOD changes are designed to scale based on system hardware and settings to ensure the smoothest possible experience for players. 

Along with this, you will also see an improvement in how the in-game camera calculates what it should render, ensuring that objects out of view are not taking up unnecessary system resources. This improvement will lead to better client performance, especially in busy scenes.

[h2]Career Agent Site Overhaul[/h2]

As part of our commitment to providing a more immersive game experience, the career agent mission sites have been given a complete overhaul so that the visual experience in those sites is more in line with the new player experience which has been under constant iteration since its debut in 2021. The placement and appearance of interactable assets in those mission sites have been updated, as well as those in the background. You will also see several structures, effects, and objects that are never-before-seen in those mission sites.



One notable inclusion in the revamp of those missions is new decorative asteroid models. They were generated using a novel art pipeline leveraging modern asset creation tools to help improve the overall sense of dynamism in these assets. We’re looking to expand upon this to include additional variations and shader changes in future releases as we continue to evolve New Eden’s living universe.



[h2]High-Res Nebulas[/h2]

The resolution of every nebula background in-game has been doubled, quadrupling the pixel count and increasing both the level of detail and quality of the starscape. The increased resolution of the cubemap also gave us the opportunity to remove unintended seam errors. In addition, the colors of each nebula have been rebalanced to further enhance and modernize your experience in space.



Sightseeing in New Eden has now become more immersive than ever before! 

[h2]Cloud Cover Updates [/h2]

Speaking of sightseeing, how can we miss the reintroduced cloud cover effects? Previously deactivated due to quality and performance concerns at the time, these cloud effects have been brought back in the June release, with improved appearance and better utilization of our latest tech.  



These vast cloud formations have now returned to fill our skies with swirling gas funnels, raging stellar storms, and claustrophobic elemental vapor. You will now be able to see these effects throughout sites across New Eden, so keep an eye out for space weather in a system near you!

[h2]Texture Compression Improvements [/h2]

Significant updates have been rolled out in the June release that improve all textures in the game. 

In days of yore, developers needed to be very mindful of memory usage and hardware limitations. A common technique was to save space by using fewer color channels from the textures and packing them together in a single, multi-channel texture. This would save space and reduce the data being sent to the GPU. However, doing this has an effect on the quality of the visuals such as blocky artifacts in the normal maps that are highly visible in specular highlights. 

These errors were acceptable at the time because of the benefit to memory and processing power, but the technique has become less frequently used as hardware has become more capable. In EVE, texture packing has been removed altogether to ensure these artifacts will no longer appear while also giving a cleaner visual for every asset in game.

[previewyoutube][/previewyoutube]

Using unpacked textures also gives us more fine-tuned control when compressing each texture, as we’ve now selected a compression type that is best suited for each of the map types. This has allowed us to improve the overall detail of the in-game assets.

In short, these upgrades will ensure that ships and stations now look the way our artists envisioned them with no lost details or unexpected rendering artifacts. And the more power we can give to our amazing artists, the more beautiful EVE can become in its third decade!

[h2]Compact Mode in Photon UI[/h2]

On our path towards modernizing the EVE experience, Compact Mode has been introduced in June as we continue to iterate and improve Photon UI. You can now enable this mode for select windows such as the Overview, Chat, D-scan and more. With Compact Mode, you will see an improved experience with the UI that is more consistent and easier to grasp – sometimes great things do come in small packages!



We’re continually iterating and improving this feature, and we will be sharing more details on that in a dev blog later this summer.

[h2]Propulsion Sound Rebalance [/h2]

Building an enhanced sensory experience that you can get lost in needs more than just graphical improvements. In service of that, we’ve taken player feedback onboard and further improved the audio experience by allowing you to hear the propulsion modules of those around you. Along with this, the diversity of engine sounds has been expanded to give a more unique auditory experience for a wider range of ship sizes. Because after all, flying a Nidhoggur shouldn’t sound or feel the same as flying a Rifter. This improvement focuses on giving you an enhanced and more balanced sound experience in space.

In addition to that, sound effects for career agent missions and other cloud covered sites have also seen an update as we continue to create a much more immersive audio experience for players.

[h2]Audio Performance Improvements [/h2]

Speaking of audio enhancement, we’re currently working on how the client handles audio in heavy scenes. The new audio prioritization system will ensure that scenes with a high number of audio objects such as fleet fights will have improved performance while also ensuring a clear and concise audio experience. Sounds at closer distances will be prioritized, and the number of audio events will be scaled based on machine performance to ensure a smoother audio experience for players. We’ll have more to share on this by early fall, so stay tuned!

[h2]Distributed Tracing [/h2]

In order to keep EVE healthy, we know that it’s important to address any defects or bugs as quickly as possible. In service of this, we have been continuing the work to improve our tooling and have added improved debugging tools with Honeycomb, helping us find and squash bugs faster than ever before. With this improvement, we are now able to see the root causes of an issue more quickly. In addition, we can utilize distributed tracing to more easily identify opportunities for making EVE faster by finding performance bottlenecks. 

[h2]Future Infrastructure Improvements [/h2]

In the spirit of making EVE faster, we are also actively working on replacing some of the critical infrastructure under the hood, so that in future you will see EVE features become more responsive. But more on this at a later date.

That about sums things up for now but stay tuned for blogs and streams on topics such as UI to audio as well as game updates in the weeks and months to come, as EVE continues to evolve into the next decade and beyond!

Fly safe! o7

Community Beat for July 1


Greetings Spacefriends!

In the last episode, we saw some great projects from the community, including the Battle of Bricks Lego Submissions, a beautiful watercolor, and the plans for a player-run Federation Day Event! Let's quickly touch on that final point event and get things rolling with this edition of the Community Beat!


Poster Perfect

Federation Day was a massive success last weekend seeing celebrations across multiple Gallente systems! One of the events we featured last week was a poster design contest - we’d like to say a big congratulations to Miyoshi Akachi for their submission below. We had a look through the submissions ourselves and there was a lot of tough competition, but well done to everyone who submitted an entry!



As a part of the same event, a conga line was formed over in Luminaire where Che Biko captured a great shot of the capitals being illuminated of the fireworks being fired from the conga line.



A great time was had by all and a massive thank you to both the organizers and all those that attended the event as well!


Eve Pandora - Champions
Before The Agency as we know it existed in New Eden there was a web-based tool also known as the Agency which served as a hub for player-created missions and campaigns. Today this tool has continued to grow and evolve and is known as EVE PANDORA.

Developed by DeT Resprox from T.R.I.A.D, its purpose was to create a mission system that could be used by individual capsuleers, corporations, or alliances from all over New Eden. Today, EVE PANDORA received a big update dubbed the “Champions” expansion. You can check out more details on this phenomenal project below:

https://www.youtube.com/embed/DxwfdeJ9ioY


FIRIN' MAH LAZER

We spotted this picture over on Twitter and felt that we just had to share it! Featuring multiple Titans hanging outside of a Keepstar, they are all simultaneously firing off a bunch of Lance Doomsdays to create an awe-inspiring light show. Neat.





Player Meets Up and Coming

For the last few Community Beats we’ve featured upcoming Eve Player meets around the globe and we thought we’d give a little mid-ish-year reminder of upcoming gatherings that we’re aware of so you can make sure you don’t miss out!

Of course, if you’re aware of a meeting that’s happening that we don’t know about, or you're thinking of organizing one yourself - we’d love to hear about it! You can drop a message on the Out of Game Events forum to let us all know!


Big Prize Stream from Gustav Mannfred
Eve Partner and Streamer Gustav Mannfred is planning on running another summer event stream, this time featuring around 180b ISK in prizes! Gustav is also going to include a passive track too, meaning that even if you can’t make one of the scheduled live streams, all is not lost, and you’ll be able to still participate!The first stream is coming up July 16 & 17, for Minmatar Liberation Day so be sure to check out their Forum post for more details.

If you don’t know of Gustav Mannfred we’d recommend checking him out over on Twitch where they stream a mixture of PvE and PvP EVE content. Gustav has had a big desire to bring back the old-style Abyssal arena-style combat, so it's not uncommon that you’ll see them engaging in Proving Ground Arena PvP, but drop by, and have a chat with them about it!


Thats a wrap!

We conclude this week's Community Beat with a very cool video recently made by the Arataka Research Consortium covering the developing story in Athounon and Arshat!

https://www.youtube.com/embed/n1DEeyMsN3w

Head on over to the Eve Online forums to chat! We’d love to hear if you’ve seen or found anything mysterious around the cluster, or have any stories to tell too!

Pulse - EVE Evolved, Career Agents

[previewyoutube][/previewyoutube]

This week's episode contains details on the following:    

00:00 - Intro
00:26 - EVE Evolved
01:01 - DirectX 12
01:17 - Audio & visual improvements
01:42 - Career agents
02:10 - AIR Career Program
02:29 - Narrative arcs
02:45 - CSM 17
03:01 - Gallente Federation Day
03:25 - Omega & MCT offer
03:38 - Outro

EVE Evolved CSM 17 Gallente Federation Day Omega & MCT offer EVE Universe

EVE Evolved

Glorious Capsuleers,

Today EVE Online takes another step towards EVE Forever with EVE Evolved. EVE Evolved is CCP Games’ commitment to keep EVE Online at the forefront of visceral supremacy with features designed to enhance the sensory experience of New Eden like never before. Today, you can expect breathtaking visuals in every system with remastered nebulas and an incredible overhaul of dozens of career agent sites.

The updates you’ll experience in this release are just the tip of the iceberg when it comes to the foundational updates that are always taking place. EVE Evolved commits to an investment in EVE’s underlying tech to ensure New Eden stays at the cutting edge of technology while also continually improving performance. Just one example of this commitment is last year’s launch of Quasar. These foundational upgrades to EVE’s tech pave the way for a more beautiful, efficient EVE.

You can expect more to come with continual investment into the foundational tech, the graphical fidelity, and the gameplay of EVE.

[previewyoutube][/previewyoutube]

[h2]DirectX 12 and Photon UI – Continuous Foundational Improvements[/h2]



DirectX 12 will bring a slew of improvements in stability and performance to all citizens of New Eden. Helping modernize the game engine for the third decade, it shortens the opportunity gap for implementing the new level of visual fidelity and allows the building of an exciting narrative for players.

DirectX 12 also opens the door to even more graphical upgrades in the future such as DirectX Raytracing while no longer being hindered by DirectX 9!

Speaking of graphical upgrades, Photon UI continues to see iteration and improvement. Compact mode comes today as a direct result of player feedback. You can enable this with the “More” button adjacent to “Close” in the upper right-hand corner of the active window. From here, select the Compact Mode option from the drop-down menu that appears.



Currently, compact mode is available for windows where information density is important, such as the overview, D-Scan, Chat and Fleet windows, People & Places. Keep an eye on EVE news for details on the continued evolution of this fantastic user interface.

[h2]Texture and Sound Updates – The Ultimate Sensory Experience[/h2]

Building a sensory experience that you can get lost in needs more than just graphical improvement. EVE Evolved represents a threefold strategy to improve and upgrade the EVE Online experience.

Massive strides have been made in texture compression, meaning that the textures you now see in-game will be of higher quality than ever before. This also applies to new high-definition nebulas across New Eden. Additionally, packed textures were removed resulting in fewer graphical artefacts and cleaner visuals for every asset in EVE with minimal impact on client performance.



EVE’s audio experience is also seeing updates with EVE Evolved and it’s better than ever. Engine sounds are now handled better, particularly with the mixing of other ships in each scene. Take a listen the next time you take a warp with your fleet!

Finally, the career agents have had their mission sites completely overhauled with new cloud effects, new asteroid designs, and updates to mission assets and structures. Sound effects have been improved here, too, with features such as bringing back cloud cover in sites and hanging the way that they sound.



All of this comes following the recent massive update to real-time reflections in EVE and last year’s Bring Out EVE’s Colors update. It also allows the team to look forwards to remastering and redesigning older content such as EVE’s Highsec missions.

[h2]Setting Players on the Path to Glory[/h2]

While EVE marches on its own journey, so too does every new Capsuleer entering New Eden. Many of those fresh Capsuleers begin their EVE life with career agents as a first step to finding their place in the universe. With this new update, that journey has evolved with a plethora of improvements to the career agent experience and the brand-new AIR Career Program.

[previewyoutube][/previewyoutube]

New players getting their teeth into career agents now will be in for a treat. Career agent missions feature remastered environments designed to entice and to create an immersive experience like no other. The Enforcer career agent is seeing further improvements that shape what is to come: a modernized conversation window (when using Photon UI) and highlights to help guide new players.



The AIR Career Program (ACP) works with and follows on from each career agent, taking players down four career paths of recommended EVE content. Players are rewarded handsomely as they complete goals with support from recommended Skill Plans. The ACP culminates in a graduation moment, sending players out as capable Capsuleers ready to tackle the challenges of New Eden!



This Path to Glory aims to improve the experience and retention of new players by giving them a guiding hand that helps them find their role in this incredible sandbox.

[h2]ACCELERATE YOUR CAREER WITH REVAMPED PACKS[/h2]



To help accelerate your career further in New Eden, revamped career packs are coming back to the EVE Store. Whether you’re on a path to being a tough Soldier of Fortune or a budding Enforcer or an Explorer, you can expect great value and expertise to support your journey.

Starting today you can snag the Enforcer Career Pack, Soldier Career Pack, and Explorer Career Pack which contain Omega, PLEX, Skill Points, Boosters, Expert systems, unique attire and several unique ship skins in each- all geared towards your unique career path.

The Industrial Career Pack will also be available in the future to super charge Industry focused capsuleers.

[h2]Further Updates – Just on the Horizon[/h2]

Following the discussions and presentations at Fanfest, a ton of thrilling updates are on the horizon. Veterans and new players alike have a lot to look forward to!

Big updates to Factional Warfare are in the works with the new Frontlines system currently being designed. Interbus Credits are on the way, soon to offer the awesome perks of Heraldry including Alliance logos on ships!

The first narrative arc has already begun so keep your eyes peeled for clues as they appear across New Eden and see if you can piece together what the future holds.

The team looks forward to discussing more throughout the summer in a series of streams and blogs so stay tuned.

You can also look forward to an exciting expansion with these planned updates and more coming later this year with more details this September.

[h2]EVE Evolved: Always Iterating – Always Improving[/h2]

By now it should be clear that CCP is invested in the future of EVE Online. The goal is and will always be EVE Forever. The foundational improvements of the past few years and those arriving today form part of an ongoing story. One that you are a part of as a player of EVE Online.

The future of EVE is bright so look ahead and get ready for so much more later this year with heraldry and EVE’s first arc!

Save 50% on Omega + MCT!

The more the merrier: Save 50% on select Omega + MCT packages from 24 June – 4 July!

Take advantage of this limited-time offer and train skills on a second character alongside your main, with both gaining the doubled training speed of clone state Omega!

With Omega enabling access to all skills, ships, and modules in EVE alongside its bonus to training speed, make full use of this offer to unlock your true potential as a Capsuleer and accelerate toward your goals in New Eden!

ACTIVATE NOW