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Nevergrind Online News

Small fix to identify scrolls

647: Early Access 1.0.4
July 18, 2024 12:15 PM EST
• Micro-fix to right-clicking identify scrolls in town.

Improved server capacity, ready feature, popup text filters!

646: Early Access 1.0.3
July 18, 2024 12:00 PM EST
• Added a new Toggle: Ready feature.
• Added two new filters under User Interface in the options. You can now filter out popup text for monsters and party.
• You can now interact with curios and treasure chests by pressing the Take Item / Interact hotkey.
• Dead players no longer receive loot or gold.
• Missions at the join counter are now sorted by mission level.
• The join counter now caches game data for 30 seconds to help improve server performance.
• Fixed a bug that allowed items taken from a mail attachment to go to an inventory slot you haven't unlocked yet.
• The mini-maps "clear" icon layer now animates along with the room. Previously, only the room icon scaled.
• We made architectural changes behind the scenes to allow for widely distributed routing of game data which should noticeably reduce lag.
• Disabled the debug window since it's really for development purposes.

Micro patch with one more fix to tooltip styles

645: Early Access 1.0.2
July 16, 2024 3:15 AM EST
• Minor fix to enable tooltip styles by color class for talent trees.

Tooltip enhancements, enabled window resizing, and channel assignment fixes

644: Early Access 1.0.1
July 16, 2024 3:00 AM EST
• Tooltips are now color-coded for talents and skills by class.
• Fixed a bug that caused eternal and hardcore modes to improperly assign people to town channels based on normal ladder mode.
• All mastery talents now benefit from properties such as +1 to all elemental talents as long as the talent only boosts one type of damage. For example, Shaman's Frostweaver does benefit from +1 to all Ice Talents, but they do not benefit from either +1 to all poison/blood for Calamity.
• Spellcasting animations for players that disband or go linkdead now cleanup properly.
• Enabled who command caching for a minute duration.
• The game window is now resizable.
• Disabled the manual frame rate selector. We believe this was actually creating more problems than it solved. We will optimize using other methods.
• The new max width and height are now 7680 and 4320 respectively.
• Some explosion animations had their duration reduced.
• Legendary items can now drop in single-player mode.

Season 1 Begins!

The race to the top of the season 1 leaderboard has begun! The transition from early access to full release was smooth and without a single issue! Much thanks to our player base and our development team for helping make this journey a complete success! Check out some of the features that were completed throughout early access:

  • Talent trees which allow heroes to specialize their skills!
  • Three new difficulty levels!
  • Increased the level maximum from 50 to 99!
  • More than 600 new unique items to discover!
  • Mail system for sending gold and items to other heroes!
  • Match-making system for easy party formation!
  • Upgraded quantity and quality of the available avatars!
  • Hardcore mode which makes death permanent!
  • Widescreen support!
  • Numerous balance, optimization, and quality-of-life improvements!


Thanks to the continued success of the game, we plan to continue making updates to make Nevergrind Online the best multiplayer dungeon crawl blobber on Steam! Major systems we would like to add include an auction house, a mercenary system, and a crafting system!