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Nevergrind Online News

Added the new Anukari race! 🔥🐲

414: Early Access 0.18.14 - June 8, 2023 12:32 AM EST
• Added a new race, the Anukari, which are a dragonkin-humanoid hybrid.
• Buffed mob damage slightly, but reduce mob health.
• Mob health now scales lower when in larger parties.
• Fixed a bug that prevented private whispers from working as intended.

Finally fixed mob threat 🙃

413: Early Access 0.18.13 - June 6, 2023 12:45 AM EST
• I fixed mob threat. It was broken.
• Added threat to the debug window

Character sheet layout update, status affect bug fixes

412: Early Access 0.18.12 - June 5, 2023 11:59 PM EST
• Reworked the character sheet layout for maximum smiles per second.
• Fixed an infinite duration status effect bug that affected players under specific circumstances.
• Got rid of the trivial exp penalty concept. This means you can viably level in a difficulty much longer than you could previously.

✨🎩Adjustments to experience, mob attacks, and stun frequency

411: Early Access 0.18.11 - June 5, 2023 3:33 PM EST
• Reduced the frequency of mob stuns... particularly when soloing. I thought I fixed it in a previous patch, but I reaaaallly fixed it this time.
• Reduced mob attack speed, but increased mob strength in higher difficulties.
• You now earn less experience from mobs that are trivial for your level by difficulty.
• In general, you will now gain more experience from mobs in hell difficulty.

🌟Experience and magic find bonus enabled! ✨

406: Early Access 0.18.7 - June 3, 2023 10:35 PM EST
• Exp + Magic Find bonus for not playing Diablo 4! Enjoy! :sunglasses:
• Using new data compression that reduces the amount of data transmitted over the network, thereby allowing for higher concurrent users per widget of server resources. This shouldn't cause any new bugs, but let me know if you see any weird new behavior!
• Fixed a bug with the /players command that was awarding full party exp when using /players 1. :unamused:
• Removed some restrictive exp caps that were in place that limited intended exp gain at high levels.
• Characters now gain different hp, mp, and sp regeneration out of combat depending on their class. For example healers regenerate spirit faster and tanks regenerate health faster.
• In general, spirit now regenerates faster out of combat.