First, I'd like to say congratulations to Crvor, the first player to hit level 95 in Nevergrind Online! This is no small achievement since it was an exceptionally difficult grind from 50 to 95 due to the fact that so many pieces are still missing from the Nevergrind puzzle right now. Raising the level cap from 50 to 99 required a ton of tuning to monster difficulty and class balance. I certainly didn't expect a Bard to hit 95 first, but their party-wide buffs have helped them be useful to any party!

So what lies ahead for Nevergrind Online? Many key roadmap goals have been finished within the last month, which allows me to stay focused on itemization. Of course, treasure hunting is a big part of Nevergrind Online. What fun is taking on the toughest challenges if there aren't big rewards to match? So keep an eye on the
Nevergrind Online Roadmap to check on my progress!
Once that is completed, I can start thinking about other exciting features such as talent trees, crafting, and perhaps even an auction house!