1. Nevergrind Online
  2. News

Nevergrind Online News

Improvements to the server disconnect issues and minor fixes.

248: Early Access 0.12.85 - July 28, 2022 9:15 AM EST
• Improved the disconnect issue. It should be much less of an issue, now. Let me know if I'm wrong again.
• Fixed a bug that made scrolls appear twice at the apothecary. 🙄
• Average ping indicator is now more accurate. 🤣
247: Early Access 0.12.84 - July 28, 2022 9:15 AM EST
• Made some adjustments to prevent disconnects.
• The disconnection screen is now localized.

All potion types now available + continued server improvements!

246: Early Access 0.12.83 - July 27, 2022 5:15 PM EST
• Continued focus on server-side adjustments to iron out existing issues login queues (darkness screen of doom at peak hours).
• Mobs now reduce the effectiveness of your armor as they level. This will be more noticeable in future difficulties (nightmare and hell).
• Unidentified items no longer indicate their required level.
• All potion levels are now available at the apothecary if your level is high enough.

All Shards Re-Merged (AGAIN). 🤞 Plus Bug Fixes.

244: Early Access 0.12.81 - July 26, 2022 4:00 PM EST
• Invested a ton of time and energy upgrading the server architecture to support one large online world. This is attempt #2 to get rid of sharding.
• Fixed a bug that was preventing add elemental damage and passive skills from properly rolling on rare items.
• You can no longer trade while in combat. This just seemed annoying and pointless to me. You can still trade in town, empty rooms, or in dungeon hallways.
• Removed Prowl's (ROG) movement debuff (hehe).
• Condemnation (CLR) now staggers its targets as intended.
• You can now identify equipped items in the rare case where your equipment somehow becomes unidentified. This is very rare and it's not the right solution, but it does enable the player to fix their bugged state.
• Improved session handling to prevent bugs that make it appear like you logged out.
• Updated Japanese localization!
• The average ping indicator now indicates your average ping over the last minute. Previously, it averaged across a longer period of time. A minute is probably a better range of time.
• A mechanism is now in place to prevent mass spamming of party invites. This will help prevent party bugs and persuade party leaders to be more selective with their invites. Note that their party lockout is quite brief, so it is not a big deal. The idea is to prevent a party of four from inviting ten people. Instead, just find one person that actually wants to join.
• Probably fixed the combat music not playing in a hallway battle bug.

Added a fifth shard and fixed the broken trade overlay blocking the UI.

241: Early Access 0.12.78 - July 22, 2022 10:42 PM EST
• Added a fifth shard because the traffic looks legitimately insane today.
• Fixed closing of the trade window. The overlay was not removing itself. Woops! Sorry! 😭

Context guild invites, fixed trade screen lock bug, party size bug fix

239: Early Access 0.12.76 - July 22, 2022 5:02 PM EST
• Added the ability to guild invite from the chat presence context menu.
• Resolved an issue where your screen would lock out after a trade in certain cases.
• Improved checks to ensure that parties never exceed five members.
• You can now see text selection on player names in the chat log. This makes it easier to double-click names and paste them if you need to do that for invites, ignores or whatever. Some names are hard to spell.
• Enabled & improved the text selection in the combat log and patch notes. This makes it easier to share output.
• Updated the Japanese localization.