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Five More Talent Trees Completed! What's Left?!

It has been a busy month for Nevergrind Online! We have completed a talent tree every week since our last major update. We have completed the Crusader, Ranger, Rogue, Monk, and Warlock talent trees, along with many other quality-of-life updates! Only Cleric, Bard, and Enchanter talent trees remain, which should be completed in early November! Note that the talent trees are not finalized. We plan to make a 2nd round of adjustments that will help every class feel powerful, interesting, and viable. We are already collecting talent and DPS metrics that will help us fine-tune the talent design to perfection 👌💯

Take a look at the talent trees below to get a sense of what kind of choices each tree offers!

[h2]Crusader[/h2]

Herald - Proclaim the virtues of your faith as you strike with rapid-fire precision while seeking vengeance on your enemies!



Protector - Become the consummate defender of your party with powerful rebukes, shield slams, and counter-attacks!



Judicator - Rain divine judgment upon thine foes while unleashing blessed hammers and damnation upon your foes!



[h2]Ranger[/h2]

Blademaster - Focus your sights on blade mastery, enabling you to deftly slash and storm your way through Vandamor's darkest corridors!



Outrider - Leave your opponents in disarray by launching suppressing volleys of arrows. Weave magic and arrows to ensure your party is always at an advantage!



Marksman - Combine your mastery of flames and precision arrow strikes to leave your opponents smoldering and devastated!



[h2]Rogue[/h2]

Assassin - Elusive and deadly—assassins focus on sudden bursts of damage to dispense and eliminate their adversaries.



Artifice - Rely on deception, confusion, and disruption to gain the upper hand against powerful enemies!



Havoc - Poison, flame, and speed weave a powerful combination of overwhelming fury!



[h2]Monk[/h2]

Phoenix - Fireballs and dragon punches mixed with powerful elemental strikes make you an unorthodox martial artist!



Falcon - Harness the speed of the falcon combined with rapid kicks to destroy your opponents!



Lotus - Use powerful mimicry techniques to duplicate the power of your vicious attacks!



[h2]Warlock[/h2]

Plaguebearer - Use plague, venom, and darkness to defile your foes!



Eldritch - Summon other-worldly horrors to unleash on your accursed enemies!



Demi Lich - Induce fear and terror upon your enemies, assuming the form of death itself as you cleave a path of destruction!






Ranger talent tree completed!

504: Early Access 0.18.104
October 9, 2023 1:50 AM EST
• Completed Ranger talents! Enjoy!
• Monk's Dragon Punch and Hadoken had their targets and damage slightly lowered HOWEVER it can now hit a single target multiple times. This makes it much more powerful against single targets or small groups.
• Monk's Chakra Blast damage was increased.
• Fixed Monk's Penetration on their Thousand Fists talent.
• Moved Monk's run speed bonus from their Thousand Fists talent to Hyper Strike.
• Cast time for several Druid spells, including Tornado, Blizzard, Molten Boulder, and Lightning Blast, have been reduced.
• Druid's Blizzard damage via talents was increased.
• Added a new message upon login when an account has been banished.
• Various skills had their spirit cost increased per talent increase.
• Slightly adjusted when physical reduction is subtracted. It is subtracted after armor/buff reduction, but before resist physical subtraction. This makes it slightly less powerful, but still good.

EXP & magic find boosts, anti-bot measures, and juicy bug fixes!

502: Early Access 0.18.102
October 6, 2023 1:30 PM EST
• Enabled EXP and Magic Find boosts because everyone asked nicely.
• Fixed the ability to toggle potato mode.
• Magical and physical mitigation is now calculated after all resists instead of before. This makes those property much more valuable than before. This also applies to skills such as Shimmering Orb and Serene Sigil.
• Fixed an old bug where some items would display the wrong item tier.
• Optimized the load times of the leaderboard. Should be close to instant now!
• Fixed Druid's healing over time percentage value.
• Fixed a bug with Rogue's Flurry haste value. It was linking to the wrong value.
• Rogue's execution damage threshold was lowered from 25% to 20%.
• Rogue's execution damage was reduced.
• Rogue's Prowl bonus damage was reduced.
• Rogue's Flash Strike damage was reduced.
• Rogue's Backstab damage was reduced.

Rogue talent tree completed!

496: Early Access 0.18.96
October 1, 2023 3:50 PM EST
• Finished Rogue talents. 🗡
• Fixed Wizard's Fireball spell.
• Fixed Shadow Knight's Doom Thrust talent. The multi-hit DoT now works as intended.
• Fixed Shadow Knight's Death Strike talent. The multi-hit heal now works as intended.
• Fixed Monk's Tiger Strike talent. The multi-hit DoT now works as intended.
• Fixed Ranger's Blade Storm so that it can hit one target multiple times.
• Fixed the wizard talent tooltip to properly indicate Stamina for the Stamina talent.
• Added attack bonus to Monk's weapon mastery talents.
• Rogue's Backstab now triggers global cooldown, but a talent gives you the ability to bypass it again.
• Re-enabled a bunch of animations that I accidentally disabled 😂.
• Girded Everliving Golem now gives armor instead of defense.
• Updated the translation for "Flurry" attacks.
• Improved combat skill animation caching. Maybe it's noticeable?
• Fixed a bug that sometimes output an error when trying to load the zone name before the player fully zoned in.

Monk talent tree completed!

487: Early Access 0.18.87
September 23, 2023 1:25 PM EST
• Completed Monk talent tree.
• Monk's Hurricane Kicks now uses "shotgun targeting".
• Monk's Viper Strike heal now benefits from enhance arcane, enhance all, and add arcane.
• Made Monk's Hadoken animation a bit larger.
• Fixed Superior Lich Form's Enhanced Damage. It wasn't applying at all.
• Templar's Static Storm can now target mobs multiple times.
• Wizard's Chain Lightning can now target mobs multiple times.
• Completed translating several talent phrases.
• Talent proc rates are no longer static. Talent procs' internal cooldown reduces with each point you invest into a talent.
• Talent proc rates were generally reduced across the board, but will improve as you invest additional talent points in them. This has been designed with future itemization improvements in mind.
• Talent procs now have a global internal cooldown that prevents them from all firing at the same time
• Added an amusing secret to the loading screen.
• Ranged and melee skills with magical damage types such as Explosive Shot, Dragon Punch, and Hadoken can now benefit from bonuses to enhanced spell damage.
• Improved a bug that prevented joining games properly in certain cases.
• Fixed a bug that would cause you to mysteriously start auto attacking if you parried while NOT auto attacking
• Improved error reporting to the chat log. If a run-time error occurs, players will see an error reported to their chat log. This will probably be disabled by a flag later, but I think this makes sense for Early Access.
• Fixed a bug when the leaders boots you from the party while on the load screen and still waiting to join.
• When a party leader boots you, your hero will now immediately return to town.