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Nevergrind Online News

Dramatic buff to all spell damage! Exceptional unique shields finished!

285: Early Access 0.13.24 - August 30, 2022 12:50 AM EST
• Completed itemization of exceptional unique shields.
• Most base spell damage values have been significantly increased.
• I don't think increased block rate on items was actually working. It does now.
• Tanks now have an innate bonus to block rate.
• Fixed a bug related to elemental absorb values.
• Fixed how Stasis Field (ENC) affects damage to party members. I don't think this was being calculated correctly. It should seem more effective and reflect what the tooltip indicates.
• Reduced the maximum possible value of haste for rare weapons.
• Fixed the client achievement data for the level 95 achievements. It was causing the achievement to not appear.
• Champion mobs are now more common on nightmare and hell, but fewer of them can appear per fight. You will not see more than two champs per battle.
• Several Crusader and Shadow Knight spells had their cast time reduced.
• Experience earned in hell and hell heroic has been increased.

Added exceptional unique staves and focus items

284: Early Access 0.13.23 - August 28, 2022 9:15 PM EST
• Completed exceptional staves and focus items.
• Reduced mob resists in nightmare, hell. This should boost damage of all spell damage in nightmare, hell. Though mobs still receive specific boosts to their resists. If it's a mob with ice resistance then it has STRONGER ice resistance in nm/hell.
• Leech and wraith properties are no longer affected by difficulty. 'Damage Taken To' properties are still reduced by difficulty.
• Adjusted almost all buffs that give resists to players. The values have been scaled back with planned itemization, nightmare, and hell difficulty in mind.
• Prowl (ROG) now only reduces incoming damage by 25% down from 50%. Its damage and duration was also scaled down a bit.
• All player physical damage reduction takes place prior to a hard cap check. So Prowl, Lich Form, Bulwark, and similar skills, are all calculated before a single hard cap. Previously there was a complex double layer of caps. The hard cap for reducing mob physical damage is now 66%.
• Mending Aura (MNK) had its damage reduction reduced, but had its healing effect improved.

Taunt improvements, bug fixes, difficulty tuning

283: Early Access 0.13.22 - August 27, 2022 2:35 PM EST
• Taunt now locks the target to you for a minimum fixed duration.
• Shield Bash (WAR) no longer has a cooldown.
• Zealous Slam (CRU) and Shield Break (SHD) now taunt their targets.
• Fixed a bug that allowed for heal messages to display and buffs to apply to slain targets.
• Mime Strike will now work on all three Hurricane Kicks (MNK).
• Fixed a bug that allowed certain properties to incorrectly appear on certain rare items, such as Two-hand Blunt on shields.
• Champion mobs are now more common on nightmare and hell difficulty. They are the most common in hell.
• Adjusted how many mobs could be champ/uniques before level 20. You won't see more than one per battle below level 10. You won't see more than two before level 20. The maximum total of champ/uniques has also been lowered.
• Fixed the layout of the leaderboard now that experience values are longer.
• The experience penalty for playing in nightmare mode has been increased from 77 to 79.
• Health, mana, and spirit recovery properties are now more powerful in nightmare and hell. Previously the leech, wraith rates in higher difficulties were much lower.

Minor store adjustments - possible fix

281: Early Access 0.13.20 - August 24, 2022 5:30 PM EST
• Attempt to fix store data #2.
• Stores can no longer sell rare items.

Bug fixes and difficulty adjustments

279: Early Access 0.13.18 - August 23, 2022 6:15 PM EST
• Fixed the store reset bug. Also increased the store reset interval. 😊
• The character stat tab now display casting haste% and faster cast rate as separate fields to help avoid confusion. Faster cast rate is more like a rating that increases spellcasting speed, not a raw percentage boost. I hope that helps clear up the confusion!
• Boosted the natural armor of mobs in nightmare and hell.
• Adjusted melee miss rates and hit% cap slightly.
• Exp find has been removed from rare items. It will still appear on some unique, set items.
• Reduced mob resists in nightmare and hell.