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0.79 New Level Editor

Happy Halloween!

You'll notice a spooky surprise waiting for you in the main menu!


NEW EDITOR

The 0.79 Update brings an entirely overhauled level editor with lots of new features, even importing your own 3d models and music! Also new tracks from the one and only Daniel J. Stimac! All just in time for Halloween! :)



[h2]New User Interface and Gizmos[/h2]
The editor has been improved with simple and easy to use UI as well as fully functional
translation, rotation and scale gizmos.



[h2]Full Lighting Controls[/h2]
Adjust full lighting settings in your custom scenes, from skyboxes and shadows, to directional, point, and spot lights



[h2]Group Object Selection And Deletion[/h2]
Simply hold shift + click to select multiple objects or press Delete to delete them, or Ctrl + D to duplicate!




[h2]Import 3D Models and Music[/h2]
You can now import 3D model files of type .FBX and use them in your custom levels!



You can also import music files of .wav into your levels!



[h2]Workshop Support[/h2]
All this with full Steam Workshop Support! Upload and share your levels easily!




NEW MUSIC

Awesome new tracks have been added to the Maximum Action Soundtrack by the great Daniel J. Stimac

[h2]Mega Mean[/h2]
New Music for Mean Streets

[previewyoutube][/previewyoutube]

[h2]Tea Time[/h2]
New Music for The Teahouse

[previewyoutube][/previewyoutube]


[h2]Rooftop Ruffians[/h2]
New music for Rooftop
[previewyoutube][/previewyoutube]


[h2]Temple Trauma[/h2]
New music for the dojo endless level
[previewyoutube][/previewyoutube]

Thanks for reading! I hope you all enjoy this update and have a happy Halloween!
Can't wait to see what you all create with the new editor!

-George Mandell

For more Maximum Action
Join the Discord
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Maximum Action is 15% off! Happy Halloween!

MAXIMUM ACTION is 15% off



[h2]Stay tuned for some spooky surprises as a new update is coming soon![/h2]

Happy Halloween!


0.78.1 Patch


A small patch fixing some issues that were introduced with navigation for ai on custom levels
  • AI should spawn more consistently where they were placed in editor and no longer on top of objects
  • AI can now traverse most stairs in custom levels
  • Endless spawns should now all be set correctly
  • AI should spawn outside custom levels less frequently
  • Overall navigation generation for custom levels should be more accurate and take less time

0.78.1 Gun and Blood Update

0.78.1 Gun and Blood Update brings a lot of much needed fixes and polish to the core gameplay of Maximum Action!

Aiming Down Sights

Aiming Down Sights on all weapons has been fixed to correctly line up with the center of your screen.



This affects mod weapons as well, (some mod weapons may now be slightly misaligned).

The good news is mod weapons now support custom Aim Down Sights positioning, simply create an empty object in your custom gun model named "adsCameraPosition" and this will be the place the camera goes when you aim down sights on your custom weapon. No more manually adjusting the offset in the XML file!



You can also now set the position of the barrel, where muzzle flash effects will be emitted from, by creating an empty object named "barrel"




New Gun Effects

Gun smoke effects when firing have gotten a total overhaul. With effect detail set to MAXIMUM, guns will overheat when firing rapidly and expel smoke from the barrel and chamber when your gun runs empty.



Some mod weapons may need barrel realignment, either create an empty object in your FBX file named "barrel" which will update the gun barrel smoke position to be aligned with your custom weapon, or simply disable the overheat smoke particles in your custom weapon's XML file by setting to true.




Further multiple other small gun bugs have been fixed, such as the lasers on the silenced mp5 and 1911, and the left hand blocking your view when you aim down sights with the single action revolver.



Improved Blood


The blood effects in the game have also seen quite some improvement, with blood detail set to MAXIMUM the game will use much more accurate projectors for the blood and wound decals on enemies.



Further the particle effects have recieved some added detail with smoke and sparks.



Ragdolls

The active ragdoll animations and physics have been overhauled with unique death animations for where you shot a character and lots of fixes/polish to their joint physics for more smooth and weighty reactions.



There are still some bugs but overall they feel much more alive and will attempt to keep their balance while you're shooting them!



Lighting and Optimization

A few levels have had some adjustments made to their lighting, mainly the Hospital in Boiled Action, Mean Streets, and The Teahouse.



Further, Jungle has recieved some further optimization which should increase the framerate in most parts of the level, and hopefully lower the long load times and crashing. Also, the tank turret now automatically follows your mouse rather than having to be turned manually using 'A' and 'D'.


And as always,

For more Maximum Action
Join the Discord
Follow my Twitter
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0.78 Patch

0.78 Patch is live!



- Can now enter vehicles using the use key 'F'
- Optimizations made to the new jungle level, should run/load faster
- Re-added missing cheat statues to Restaurant and Shooting range
- Rigidbody props will be frozen while in the level editor

Please post if you run into any bugs or issues!