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Superfighters Deluxe News

Superfighters Deluxe 1.3.4 is out!

* Added command "/MODERATORS" to be able to list all moderators in-game if you are the host.
* Added support to be able to assign passwords to moderators. This is done by right clicking on the moderator list in the server software OR by using the command "/SETMODERATORPASSWORD [X] [PASS]" where [X] is the shorthand index of the moderator (as displayed in the /MODERATORS command) and [PASS] is the new password.
* Fixed a bug where commands "/SETTEAMS" and "/SHUFFLETEAMS" wouldn't work in offline games.
* Fixed a red error message being displayed in the tutorial when dying for the first time.

Map Editor:
* Fixed a bug where you couldn't target OnPlayerDamageTriggers in the map editor from other triggers.
* Fixed a crash that could happen when clicking on buttons in the map while testing your map in the Map Editor.
* ScriptAPI: Added IPlayer.GetEnergy(), IPlayer.GetMaxEnergy() to read current energy from a player.
* ScriptAPI: Fixed a bug which prevented callback events from triggering other registered callback events correctly in certain situations.

* Other minor fixes.

Superfighters Deluxe 1.3.3 is out!

HAPPY HALLOWEEN!

* New Versus map: Old Warehouse.
* New Challenge: Return to Castle Sonnenfreude.
* Bots can now seek cover while shooting.
* Streetsweepers now have nameplates and team icons.
* Slightly lowered Streetsweeper spawn chance.

ScriptAPI:
* Added BotBehaviorSet.SeekCoverWhileShooting to control how likely a bot will take cover while shooting.
* Added IObjectStreetsweeper.SetShowNamePlate(), GetShowNamePlate() to determine if name plates should be visible or not (default true).
* Added IObjectStreetsweeperCrate.GetRandomWeapon(), SetRandomWeapon() to control if a spawned Streetsweeper should randomize its weapon.
* Now possible to set weapon type to "None" for Streetsweepers (map editor and code) (Added StreetsweeperWeaponType.None).

Superfighters Deluxe is now 33% OFF!

Attention superfighters! Superfighters Deluxe is now 33% OFF! Offer ends 1 October.

Superfighters Deluxe 1.3.2 is out!

* Two new Versus maps: The Narrows, Sector 8.
* One new Challenge: Rising Storm.
* Machine gun streetsweepers now have some inaccuracy when shooting, and flamethrower streetsweepers now have a slightly longer cooldown between burst.
* Bots will no longer shoot at rocket-riding players flying away from them.
* Bots using a bazooka or grenade launcher will now wait for a brief moment after reloading, to prevent them from shooting instantly with these weapons.
* Basic bot rocket riding skills have been added for Hard and Expert bots.
* Fixed a bug where static molotovs would ignite everything in the map when destroyed.

ScriptAPI:
* Fixed several bugs where certain exceptions in map scripts and extension scripts would result in a crash or SFD freezing.
* BotBehaviorSet.RocketRideProficiency added, to control whether bots can perform basic rocket riding.
* Added Game.GetClothingItemNamesSkin(), Game.GetClothingItemNamesChestUnder(), Game.GetClothingItemNamesLegs(), Game.GetClothingItemNamesWaist(), Game.GetClothingItemNamesFeet(), Game.GetClothingItemNamesChestOver(), Game.GetClothingItemNamesAccessory(), Game.GetClothingItemNamesHands(), Game.GetClothingItemNamesHead() to be able to read all clothing items available.

Superfighters Deluxe 1.3.2 is out!

* Two new Versus maps: The Narrows, Sector 8.
* One new Challenge: Rising Storm.
* Machine gun streetsweepers now have some inaccuracy when shooting, and flamethrower streetsweepers now have a slightly longer cooldown between burst.
* Bots will no longer shoot at rocket-riding players flying away from them.
* Bots using a bazooka or grenade launcher will now wait for a brief moment after reloading, to prevent them from shooting instantly with these weapons.
* Basic bot rocket riding skills have been added for Hard and Expert bots.
* Fixed a bug where static molotovs would ignite everything in the map when destroyed.

ScriptAPI:
* Fixed several bugs where certain exceptions in map scripts and extension scripts would result in a crash or SFD freezing.
* BotBehaviorSet.RocketRideProficiency added, to control whether bots can perform basic rocket riding.
* Added Game.GetClothingItemNamesSkin(), Game.GetClothingItemNamesChestUnder(), Game.GetClothingItemNamesLegs(), Game.GetClothingItemNamesWaist(), Game.GetClothingItemNamesFeet(), Game.GetClothingItemNamesChestOver(), Game.GetClothingItemNamesAccessory(), Game.GetClothingItemNamesHands(), Game.GetClothingItemNamesHead() to be able to read all clothing items available.