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Superfighters Deluxe News

Superfighters Deluxe 1.2.0c is out!

* Ignition value on Incendiary ammo has been reduced for fast-shooting weapons; it now takes a few shots before reaching max fire level. Slower weapons like Magnum and Sniper rifle still ignite to maximum fire level directly.
* Slightly reduced Incendiary ammo spawn rate and slightly increased Bouncing ammo spawn rate.
* Bouncing projectiles now go 25% slower after the first bounce.
* Adjusted the amount of extra ammo you get for certain weapons when grabbing Bouncing ammo or Incendiary ammo.
* Shurikens now go through portals like any other thrown item.
* Shuriken is now thrown more horizontally so it's easier to hit an enemy standing in front of you.
* Fixed a bug where dodged projectiles couldn't hit you after getting deflected or bouncing around.
* Bow arrows no longer destroy grenades or mines.
* Fixed a bug where thrown items wouldn't always properly hit players in specific circumstances.
* Fixed faulty key code in gameplay tip #37.

Superfighters Deluxe 1.2.0b is out!

* Bows now spawn from primary weapon crates rather than handgun weapon crates.
* Fixed a bug where ammo stashes were emptying the bow's ammo instead of refilling it.
* Fixed a bug introduced with bouncing bullets that caused melee weapons to no longer deflect incoming projectiles as intended.
* Fixed a bug where your melee attacks didn't work as intended after attacking with the chainsaw and and sheathing it in mid-air.

NOT an April Fool!

Attention superfighters! The price of Superfighters Deluxe has been PERMANENTLY LOWERED to $9.99 or your regional equivalent. On top of that, there is a 25% SALE which lasts until 8 April!

Also, check out the brand new 1.2.0 patch, which includes new weapons, powerups and challenges!

Superfighters Deluxe 1.2.0 is out!

* New weapons: Bow, Shuriken, Whip.
* New powerups: Speed Boost, Bouncing Ammo, Incendiary Ammo.
* New challenges: Canals Manhunt, Dove Hunt, Bear Pits Boogaloo, Bouncy Ballistricks, Undercover.
* New items: Hood, Pith Helmet.
* Tweaks on path grids in Helipad and Pistons.
* Optimized map loading sequences when playing online games and improved drop-in loading times.
* Fixed a few initialize problems after map loading in certain rare cases for weld joints and revolute joints causing the game to sometimes freeze.
* Tweaks to the helicopter in Helipad.
* Tweaks to the helicopter in the finale in Prime Time in Sunny City.
* Other fixes and tweaks.

Map Editor:
* Fixed a bug where you could edit properties for deleted tiles, causing a crash.
* Fixed a rare crash in the map editor.
* Fixed a bug where the time limit for challenges wouldn't reset properly when changing maps.
* Fixed a bug where enabled scripts could be disabled if opening and closing the map editor.
* Added InvisibleTileObjectsOnly, which lets through projectiles, fire and explosions.

Script API:
* Added IPlayer.IsSpeedBoostActive, IPlayer.GetSpeedBoostTime(), IPlayer.SetSpeedBoostTime(...) to be able to control the speed boost effect.
* Updated IGame.SpawnProjectile(..) with optional parameter for projectile powerup type (None/Bouncing/Fire).
* IObject.SetMass(...) only accepts positive values now.
* IObject.SetStickyFeet(..), IObject.SetMass(..), IObject.SetCollisionFilter(..), IObject.SetColor(..), IObject.SetWorldPosition(..) are now correctly synced for drop-in players.

Status update

The next update is coming at the end of the month, since that will mark the 4 month anniversary of the game's release on Steam. This update will include some (secret) new weapons, items and challenges.

Gurt will also release a new version of his Contest script where players fight to capture an area of the map (currently available in the Steam Workshop).

Until then, thanks for playing!