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bit Dungeon III News

Hotfix

Fixed a Globalization issue with certain geographical regions.
Fixed an issue with gaining a corrupted soul online.
Fixed an issue with delayed weapon setting for non host clients online.

Update v1.12

Update v1.12
Changes to loading to make it more seamless.
Optimized Loading for reduce garbage collections.
Took out hybrid networking solution for pc.
System to reconnect to server automatically if disconnected.
Tweaked drop rates before first boss is defeated.
Arrows no longer have a light source.
Tweak to portal light.
Fixed issues dropping down into a boss room causing light and shadow flickers.
Change how health bar position is calculated.
Changed some materials to allow batch rendering.
Optimized player scripts for increased performance.
Adjusted lights to reduce rendering.
Fixed issued with rainbow enemies.
Fixed an issue allowing certain auras to hit enemies they should not.
Added shake disable in options.
Increased performance for many corpses and Items onscreen.
Added light in sewer room.
Fixed an issue with being able to drag crystal invasion sprite.
Fixed an issue with certain bosses not activating correctly.
Adjust quiver position.
Fixed game over screen black and white fadeout.
Fixed an issue with not getting a corrupted soul when defeating another player in PvP.
Added chat icon to mobile.

Update v.1.11

Update v.1.11

Added cross platform multiplayer.
Changes to rendering of resolution to be more efficient.
Optimized material rendering.
Optimized lighting engine.
Adjusted Camera Shake.
fixed various performance issues with multiplayer.

Update v.1.10

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Update v.1.10

Fixed an issue with materials causing a massive memory leak.
Fixed an issue where after dying the game would no longer save correctly.
Fixed an issue with inconsistent soul spending on statues.
Fixed an issue in dungeons where the camera would go from each room back and forth if standing in between the rooms.
Fixed inconsistent logic with burning items in multiplayer.
Fixed an issue with boss doors opening even if you never have been there.
Fixed an issue where dropping an item would dismount your horse.
Fixed an issue with the statue mini map icon.
Fixed an issue at a castle bonfire the horse could take up a spot here an npc is.
Fixed certain fonts with some menus.
Fixed an issue with sound not playing dungeon enter sound.
Fixed an issue where the credit scene may have had a missing texture.
Fixed certain multiplayer stealth issues.
Added moving up and down on the menu now cycle.
Offhand damage is halved.
Daggers have a smaller range.
Starting a game you no longer have a soul.
Removed healing from leveling up.
Adjusted item values.
Fiends no longer spawn in the overworld.

Further balancing enemy difficultly.
Fixed a room that allowed enemies to spawn in its wall.
Fixed for issue where a sprite would get red flashed when it should not.
Made ending credits play during gameplay, this allows clients to stay in the game when the host goes to new game plus.
Deathstrike multiplier changed.
Increased boss and miniboss health.
Adjusted gold treasure prices.
Fixed an issue with elite mobs aura placement.
Fixed a sound issue with dying would no longer play songs.
Adjust timer for adjacent biome music.
Fixed issue with certain controllers start and select no longer working.
Revamped lighting.

Fixed issue with boss npc would go invisible on hit.
Added some more lights to certain enemies.
Adjusted boss difficulty.
Fixed an issue with dieing against boss would continue to play boss music.
Updated item shader.
Fixed some naming convention inconsistencies with boss souls.
Updated Bonfire sprite.
Added enchant combining system.

Reduced new game boss health.
Added an additional int scaling to ice magic bolts.
Added an additional check for blocking to make it more consistent with projectiles.
Fix inventory interaction in the ending screen.
Fixed an issue with the mouse not able to select shoulders.
Shield item comparison now shows shields if you are comparing shields.
Added demiurge head respawn system.
Adjusted elite mobs rarity and item drop chance.
Adjusted mini map camera to be more consistent between tiles.
Fixed an issue with multiplayer, other players' walk animation sometimes did not play.
Fixed an issue with getting corrupted souls in multiplayer.
Fixed an issue with demiurge shockwaves not disappearing.

Revamped loading, now loads world once and no longer needs to reload.
Increased boss damage and reduced health.
Fixed in an issue with mimic bonfires always spawning.
Adjusted drop rates of boss items.
Adjusted stats of boss items.
Fixed unlit bonfires healing player and burning items

Fix for overworld treasure spawn location for specific tiles.
Fixed an issue with charged magic bolts being faded out.
Fixed an issue with too many sounds playing causing them to be louder than they are supposed to be.
Fixed an issue with fliers playing death animation when they are killed and the player comes back on screen.
Fix ending screen ending going too fast for "The End".
Fixed an issue with shadows not fading out correctly on mini bosses.
Fixed for sewer room doors sometimes spawning in an incorrect location.
Fix drops for golems not using updated boss drop logic.
Flyers now shoot magic bolts.
Fixed a potential issue if you are killed during the ending screen deleting your save.
Fixed an issue with the boss talking during mid fight.
Made loading faster.
Fixed an issue with picking up a black key causing its sound to reaper.
Added a key to enable debug mode.
Changed item text colors.
Fix for ultrawide screen ending screen being incorrect.
Fixed an issue with networked enemies sliding.
Fixed an issue with being in the sewer you can hear sounds that come from outside the sewer.
Fixed various graphical issues.
Adjust boss drops.
Can now see other players NG amount

Fixed issue with pvp players getting more corrupted souls than they were supposed to.
Fixed an issue where the host could hit a peaceful player with a book magic bolt.
Fixed an incorrect volume issue with sewer sound.
Changed some text colors on items.
Fixed an issue with blacksmith not able to upgrade new items.
Mini bosses no longer will get pushed from lesser enemies.
Fixed an issue with gollum not attacking trees correctly.
Fixed an issue with npc chest respawning too often.
Fixed an issue with burrowed enemies walking while they are burrowed.
Less Garbage Collection, this will make multiplayer smoother.
Fix for issue with host on a horse to client being messed up.
Adjusted the torch lights in dungeons.
Adjusted Sewer Texture.
System for books to spawn magic bolts according to their rarity.
Fix for pvp magic damage not showing on pvp stats.

Added bows.
Fixed an issue where using the same computer with 2 different steam accounts would share the same save file, now separated by steamid.
Fixed an issue with networked magic bolts spawning additional bolts at the wrong location.
Fixed lights involving stealth;
Fix for client phantom color not changing.
Make it so if the host is soulless, other players will still get exp correctly.
Fixed an issue with mini bosses being able to go through walls.

Added Archer Quest, Rune, Npc.
Arrows now are able to be enchanted.
Fixed issue with lights and stealth.
Fixed issue with gib arrows.
Fixed arrows not aggroing certain bosses.
Fixed certain slowdown issues.
Fixed issue with blacksmith not showing upgraded stats.

Added Loreweaver Quest, Rune, Npc.

Wizard Rune now has passive ability;

Fixed an issue with setting the game to windowed without using the in game menus causing the setting to not be saved.
Fixed an issue with clients not seeing the mini map reveal of opened secret doors.

Old Saves are not compatible with the current version as determined by community vote.
The Leaderboards are closed. There is new leaderboard for new version.

Update 1.09

Update 1.09
  • Updated Networking to allow smoother connections.
  • Updated Prompts are now displayed in the gui.
  • Revamped mouse controls.
  • Added a player name box when you bump into another user.
  • Updated GUI and Text font.
  • Amount of black coins will now scale based on item type when burned.
  • Magic bolts controls are revamped, more consistent with mouse controls and gamepad controls;
  • Demiurge Boss revamp, fixes synchronization issues with online, and issues with him phasing.
  • Clients will now gain +1 to NG if they slay the demiurge.
  • New mini map system, all connected clients now share what is discovered on the mini map.
  • Updated Lightning sound for Wizard Boss.
  • Optimization for bosses and Skeleton boss minions.
  • Updated Ancient Hermit Boss.
  • Updated bosses health, and added a health scale based on how many people are connected to your game.
  • Clients can now interact with rune selection objects, and can buy from dungeon stores.
  • Updated slashes to follow sorting order rules.
  • New default resolution.
  • Updated fall down sound.
  • Melee Combat tweaks.
  • Mimic fixes.
  • Anvils networking fixes.
  • Added a system to allow you to drag items from you inventory and paper-doll with the mouse.
  • Various graphical issues, such as boss room missing exit light, are fixed.
  • Treasure position fixes.
  • Added boss room dungeons mini map symbol.
  • Updated and resized all mini map symbols.
  • Item stats, combat, and enemy health damage re-balanced.
  • Optimizations on materials for many sprites, allows them to batch correctly when rendered.
  • Faster application starting.
  • Various multiplayer issues have been fixed.
  • Secret room hitting fixes with mouse control.
  • Fix for issue that allowed you to see dungeon doors generate.
  • Fixed sorting for aura enchants.
  • Fixed an issue with scene changing causing inconsistent behavior on boss souls.
  • Fixed an issue with health bars existing with no enemy assigned to them.
  • Fixed an issue with black key being difficult to pick up with mouse controls;
  • Fixed various selection issues with the mouse, such as it saying black keys could be picked up while no key was there.
  • Fixed various typos in text.
  • Fix for issues with talking with blacksmith.
  • Fixed being able to select global text when it is invisible.
  • Fixed for issue with attacking soulless host.
  • Fix for an issue causing you to not rest after talking to an npc.
  • Fix for dots appearing above paperdoll and inventory.
  • Fix issues with Regen and Lifesteal.
  • Fixed issues with floating magic bolts.
  • Fixed text issues with Bless causing errors.
  • Fix for issue with popup text appearing in an incorrect position.
  • Fix for shockwave popup text not appearing to clients.
  • Fix for npc’s sometimes being a floating head.
  • Fix for gibs sorting.
  • Fix for cape being incorrect when going into dungeons.
  • Fixed missing helmets on some npc’s.
  • Fixed an issue with npc’s that would make them appear sliding instead of walking.
  • Fixed Ui options, more consistent logic with opening and closing.
  • Fixed mouse controls not always hitting secrets.
  • Fix for client mini-map not always being lit up when you are in an online game.
  • Fix client dungeon boss symbol using both the host and your own, now only uses the host.
  • Added fill mini-map tiles as a purple line.
  • Updated overworld npc text.
  • Fixed inventory swapping boss souls with the astral boss soul incorrectly applying its effect to the non astral boss soul.
  • Mini-map selection now has correct collider size.
  • Fix for final items dropping in your current game being ng+ above what your current ng+ is.
  • Fix for input prompts being displayed above alerted npcs.
  • Demiurge will shock-wave only when phased.
  • Fix for mini-map scrolling with the mouse not being one to one for non default
    resolutions.
  • Fix for black key being picked up far away with the mouse.
  • Tweaked the bounding script for npc talking.


Darkworld update coming soon.