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SRPG Studio News

SRPG Studio 1.224 Update Released!

Hello, everyone!
We have now released version 1.224.

Bug Fixes:
  • Fixed a bug where motion types were included when exporting original effects.
  • Fixed a bug that the information window was not updated when switching the category of the stock screen.
  • Fixed a bug that thumbnails are not saved even if you select OK after selecting thumbnails in the recollection event dialog.

The Magic Effects Collection is finally out!

Hello, everyone!

Ready to pack a punch with your real battle animations? Now you can with our fresh DLC effects pack! Unlike the average effect, these beauties take up the whole screen. We can't wait to see what kind of intense battles will take place in your games!

https://store.steampowered.com/app/1506270/SRPG_Studio_Magic_Effects_Collection/

SRPG Studio 1.223 Update Released!

Hello, everyone!
We have now released version 1.223.

New Features:
  • The game.ini file can now support "NonActiveAnimationStop".
    If you set it to 1, the game animation will not stop when the window becomes inactive.
    You can do other work until the enemy AI is processed.
    Currently you edit by selecting "Open game.ini" from the "File" menu.
  • A pop-up is now displayed when the application is started for the first time.
    This illustration makes it easy to understand the lead to the sample game.
    The startup information is saved in option.dat after the test play is executed.
Bug Fixes:
  • Fixed a bug when opening the Terrain tab after deleting the map chip file.

SRPG Studio 1.222 Update Released!

Hello, everyone!
We have now released version 1.222.

New Features:
  • Added "Display Help Button in Title Bar of Dialog Box" to Tools/Options/Editor. You can easily access the manual by pressing the help(question) button.
  • Added "Open Sani File" item to "Resources Menu/Animation File/Import" dialog. If your computer can't detect drag and drop, you can open the .sani file with this menu item.
  • The right-click menu can now be displayed when grouping sprites in the animation dialog. If you select "Copy to Next Frame", you can copy the grouped sprites to the next frame.
  • Added LoadSaveManager.syncInterruptionFile method.
  • The text export feature now supports the "Choice Show" event command.
Bug Fixes:
  • Fixed a bug when root.saveScreenShot was executed by the event command.
  • Fixed a bug where the state was not displayed above the map guest unit in the battle prep scene.

SRPG Studio 1.220 Update Released!

Hello, everyone!
We have now released version 1.220.

New Features:
  • Updated "Database / Config / Original Data" button. You can specify negative values for the Value1 to Value6 fields.
Bug Fixes:
  • Fixed "UnitCommand.PlaceCommand.isCommandDisplayable" method.
  • Fixed "HpDecoration.addHp" method.