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SRPG Studio News

We Added 12 New Motions!

We'd love to see these motions expand the contents of your game development!

You can check out the new motions from Runtime Motions in the Animations dialog. They can also be viewed when creating classes in the Database. Here are the added motions:

[Fighters]
Seagull
Werewolf
Ninja (M)
Ninja (F)

[Archers]
Barbarian
Succubus
Civilian Boy
Civilian Girl

[Mages]
Hermit (M)
Hermit (F)
Mermaid
Coccatrice

https://steamcommunity.com/sharedfiles/filedetails/?id=3218544139

SRPG Studio 1.298 Update Released!

Hello, everyone!
We have now released version 1.298.

Bug Fixes:
  • Fixed a bug when introducing reinforcements via "Unit Appearance".
  • Fixed a bug when erasing a unit after a successful fusion attack.
  • Fixed a bug where the mainEventCommand method was not called when "Execute Script" was selected.
  • Fixed a bug where the game option "Heal player units upon entering the battle prep screen" was working unconditionally.
  • Fixed a bug in the official plugin highlevel-versus.js.

SRPG Studio 1.297 Update Released!

Hello, everyone!
We have now released version 1.297.

New Features:
  • Changed so that when "Remove Unit" is executed, it does not delete the turn state.
    In other words, if a erased unit is reintroduced on the same map, the turn state is maintained.
    When proceeding to the next map, the turn state will be cleared.


Bug Fixes:
  • Fixed a bug that caused "Overlapped" to be ignored when reappearing an erased unit at the same location.
  • Fixed a bug that caused FastObjectToString to fail when \n was included in a string.
  • Fixed a bug when executing "Execute Script" with "Extensive Command".

SRPG Studio 1.296 Update Released!

Hello, everyone!
We have now released version 1.296.

New Features:
  • Added $highlevel-versus.js to the official plugin.
    If you receive a cleared save file from another user of your own game,
    you can play against his/her save data.
  • Fast algorithm for converting javascript objects to strings is now enabled by default.
  • Added other-switchitemusable.js to the official plugin, which allows switch items to be used in the "Use Item" screen.
  • Added root.setRelativeTurnCount method to the script.


Bug Fixes:
  • Fixed a bug that caused weapons to disappear in "Change Item Durability" even when the game option "Weapon durability is unlimited" was enabled.
  • Fixed a bug where store layouts for id0 did not exist.
  • Fixed a bug where root.changeScene did not clear the event background.
  • Fixed a bug where root.writeTestFile could not write long strings.


https://steamcommunity.com/sharedfiles/filedetails/?id=3264913373

SRPG Studio 1.294 Update Released!

Hello, everyone!
We have now released version 1.294.

New Features:
  • Added terrain-autostate.js to the official plugin.
    State is inflicted when a unit waits on a specific terrain.
  • Added variable-reinforcements.js to the official plugin.
    Unit IDs of reinforcements with multiple appearances are received by ID Variable.
  • Added terrain-randomreinforcements.js to the official plugin.
    This plugin makes reinforcements appear in random positions instead of the default position.
  • Added "Easy AttackCritical" to "Weapon Effects".
  • Changed the script method root.writeTestFile so that it does not overwrite previously written text.
  • Changed "Shift Map" so that the initial position of the player is also shifted.
  • Changed "Shift Map" so that the event command "Change Map Chip" is also shifted.


Bug Fixes:
  • Fixed a bug that shifted the event command with a variable set.
  • Fixed a bug that a variable cannot be used for "Select Position" in the "Use Item" event command.
  • Fixed a bug when a unit in berserk state uses a teleportation item.
  • Fixed a bug when a custom parameter contained double quotation marks when exporting json.