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SRPG Studio News

Happy New Year!

Hello, everyone!

It's the start of a brand new year! As in previous years, we're working hard to bring 12 new motions to SRPG Studio.

Today's news isn't about an update to SRPG Studio, but instead is here to let you know new plugins have been added.

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battle-easymusic.js
Even in easy battles, battle BGM will be played just like in real battles.

scriptexecute-recollectionevent.js
This plugin creates event commands that allow you to directly execute recollection events.

battle-smoothlytransition.js
After the real battle ends, the map will also be displayed while displaying the transition.

other-adjacentplaceevent.js
This plugin changes custom location events into a one-tile format.

custom-itemcolor.js
Change the display color of specific items. Items are displayed in the same color everywhere.

other-classupitemonly.js
ClassUpCount is increased only when the item class changes.

Script API manual (online/offline) has been updated.

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You can subscribe to official plugins from the following URL (Steam Workshop).

https://steamcommunity.com/sharedfiles/filedetails/?id=1471107160

Once subscribed, open SRPG Studio and go to "Show Subscribed Items" from the Steam menu on the top menu. Then right click "SRPG Studio Official Plugin" and select "Save To File". With that, the official plugins will be downloaded to your desktop.

We look forward to your continued support of SRPG Studio this year!

SRPG Studio 1.288 Update Released!

Hello, everyone!
We have now released version 1.288.

New Features:
  • Doping items can no longer be used when the unit's parameters have reached the upper limit. For example, doping items that increase strength cannot be used by units with maximum strength.


Bug Fixes:
  • Fixed a bug that prevented wav files from being played with MaterialManager.voicePlay.
  • Fixed a bug in the return value of BaseEventCommand.backEventCommandCycle.
  • Fixed a bug where memory consumption increased when a unit had a large number of custom parameters.
  • Fixed a bug where memory consumption increased when a save file from another game was placed in the Save folder.
  • Fixed a bug where staff rolls could not break new lines when localized.
  • Fixed a bug where the title of the shop screen was not displayed correctly when localized.

SRPG Studio 1.287 Update Released!

Hello, everyone!
We have now released version 1.287.

New Features:
  • The maximum value of a variable can now be specified up to 9999999 (7 digits).
  • Added root.getCurrentSession().getMapBoundaryValueExX(Y) to the script method.
  • Added custom-terrain.js to the official plugins that plays sound effects set for terrain.


Bug Fixes:
  • Fixed localization error when maps.json and texttags.json are missing.
  • Fixed a bug that prevented certain MP3 files from being played.
  • Fixed text import bug in "Narration Message".
  • Fixed bug in root.getEventGenerator().itemUse script method.

New DLC released!

Hello, everyone!

Today, we've released 5 tower backgrounds and 5 prison backgrounds as DLC!

https://store.steampowered.com/app/2564220/SRPG_Studio_Tower_and_Prison_Background/

SRPG Studio 1.286 Update Released!

Hello, everyone!
We have now released version 1.286.

New Features:
  • Changed the minimum width and height of "Map Information" to 10. If your game resolution is 640*480 and your map chip size is 48*48, 14*10 will not leave any blank space on your map. Also, the visual of the unit menu does not collapse.
  • The number of event commands available for 'Command' and 'Active Turn in 'Unit Event Settings' has been increased. 'Show Choices', 'Reduce HP', and 'Force Battle' allowed.
  • Added "Use message font instead of default in event editor" to "Tools/Options/Expert". If enabled, the event editor uses the default font instead of the message font.
  • Added window-mapthirdparts.js to official plugins. The first line of victory conditions is always visible on the map.
  • Added calc-itemweight.js which reduces agility when a unit is carrying a weighted item.
  • Added eventtrigger-allareareached.js to check if the unit has reached all specified positions.


Bug Fixes:
  • Fixed a bug when selecting "ID management" in the blank area of Database/Players.