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SRPG Studio News

New DLC released!

Hello, everyone!

This time, we've released background DLC suitable particularly for fantasy games.

https://store.steampowered.com/app/2296930/SRPG_Studio_JRPG_Background/

Auto-backup feature enabled!

Hello, everyone!

Starting with this version 1.276, srpgs files are automatically backed up every 5 minutes by default.
The backed up srpgs files can be found in the Backup folder of the project folder.
If you want to disable auto-backup, go to "Tools/Options/Backup".
Then set "Setting the backup interval (in minutes)" to 0.

New Features:
  • Added "Change Order Number" when right-clicking on an enemy unit.
    For example, if you choose 1, the unit will act first on enemy turn.
  • Added FULLSCREEN, RESET, and EXIT to the [gamepad] section of game.ini.
  • Added other-autosortie.js, eventtrigger-choiceshowcondition.js, battle-sealmsg.js, and custom-rareweapon.js to official plugins.


Bug Fixes:
  • Fixed a bug that the current HP of an enemy unit exceeds the maximum HP.
  • Fixed a bug that 9999 can be entered, but minus can only be entered up to -999.

Dark Mode has been implemented.

Hello, everyone!

We've implemented dark mode as an experimental feature in the latest update. It might not be as "dark" as other software, but we hope its tone is easy on your eyes.

To enable dark mode, go to:
Tools menu/Options/Enable dark mode

Our Past and Future

Hello, everyone!

We looked back at the features added to SRPG Studio in 2022, and we realized there were so many interesting ones! Let's take a look at a few.

・The Localization feature. This allowed games to be played in different languages just by switching folders. No longer do we have to set up project files for each language.

・The official plugin: scriptexecute-videoplayer.js. This allowed not only one but multiple vidoes (mp4, etc.) to be played asynchronously anywhere on the screen.

・The method for getting unit sortie positions getSortiePosX(Y) was wrapped in _getDefaultSortiePosX(Y). This may seem trivial, but it allowed unit sortie positions to be altered dynamically by changing _getDefaultSortiePosX(Y).

・The Composition API. This allowed for effects like Gaussian blurs. In particular, composition-bursttransition.js is quite nifty for epic fights against tough enemy leaders!

・The debugging method: root.writeTestFile. Up until now, debug data could only be written to the console with root.log. But with the addition of root.writeTestFile, debug data can now be written to external files.

・The official plugin: scriptexecute-blankplayer.js. Have you noticed monster motions are often added in our big updates? And have you ever wanted to spawn such monsters infinitely? Now you can easily with this plugin!

・The High Resolution Pack. Map chips (48*48) and face images (144*144) have been released as a part of the pack on the workshop. We also plan on releasing indoor map chips this year.

April 10th marks the day SRPG Studio became available to the public. As always, we would like to introduce the new motions that will be added on that day.

We hope you will continue to support SRPG Studio in 2023, too!

SRPG Studio 1.274 Update Released!

Hello, everyone!
We have now released version 1.274.

New Features:
  • Made it possible to use the event command "Change Scene / Battle Result" in the Battle Prep scene.
    Players can return to their base at any time when they are unprepared for battle.
  • Custom skills now have animations that can be set in the skill dialog.
    The groupbox was visible even when "Display skill activation as animation rather than text" was disabled.
  • Added skill-groupstate.js to official plugins.
    Add multiple states to adjacent units.
  • Added skill-quickex.js to official plugins.
    The unit can act even after using the Again skill.


Bug Fixes:
  • Fixed a bug when adding a mov decreasing state to a unit.