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SRPG Studio News

7th Anniversary

Hello, everyone! Today, SRPG Studio has turned 7 years old!

We were able to make it this far thanks to everyone's contributions, and we look forward to your continued support!

Like before, this year will also see 12 new motions sometime between August and September. Keep an eye out for them!

https://steamcommunity.com/sharedfiles/filedetails/?id=2792119208&fileuploadsuccess=1

SRPG Studio 1.256 Update Released!

Hello, everyone!
We have now released version 1.256.

New Features:
  • Added window-sortunits.js to the official plugin. You can sort the units in descending order of parameters, as shown in the screenshot.
  • Added skill-forcecapture.js to the official plugin. Players attacked by enemies with certain custom skills will be captured.
  • Added "This Unit is also Selectable" to "Start and Range" in "Extract Map Pos".


Bug Fixes:
  • Fixed a bug in the game option "Enemy AI takes supports into account". Support skill "Scope" is also supported by "Specify".
  • Fixed a bug that archiving fails when only Lord.png and Lord-c.png are used. From now on, even if you cut Lord-a.png and Lord-b.png, the archive will be successful.
  • Fixed a bug where the effect of "Display Original Name when Broken" was reversed.


https://steamcommunity.com/sharedfiles/filedetails/?id=2786554003

SRPG Studio 1.255 Update Released!

Hello, everyone!
We have now released version 1.255.

New Features:
  • Added changeNextMapId to SceneController object. This API is available for bases and quest maps.
  • Added getImportSrcId to Unit object.


Bug Fixes:
  • The judgment of "Weapons" in "Data Conditions" was invalid, so it was corrected.
  • Fixed a bug when releasing character chips that did not include -a and -b.
  • Fixed a bug when "Specific Folder" was selected in "Tools/Options/Project File Path".

SRPG Studio 1.254 Update Released!

Hello, everyone!
We have now released version 1.254.

New Features:
  • Enabled to specify "Effective Targets" for "Steal" skill and "Again" skill.
  • Added "Global Switches" tab to "Data Conditions".
  • Tabs selected in "Unit Events" are now displayed in color.
  • Added other-goodweapon.js and other-durabilityrecovery.js to the official plugins.
  • The "Change Unit Info" command and "Change Map Info" command are now localized.


Bug Fixes:
  • Fixed a bug in localization when a constant (such as SelectionRangeType.ALL) was set to a custom parameter of data.
  • Fixed the bug that null is not returned when getCurrentMapInfo is called in SetupControl.

Say Konnichiwa to Localization!

Hello, everyone!

How's 2022 going for you so far? The staff at SRPG Studio and Sapphire Soft hopes theirs is filled with your continued support!

Just today, SRPG Studio has been updated to version 1.253!
A new drop-down called "Localization" has been added in the application's top menu.
You can use this feature to output your project data as text in JSON format.
By changing the text (English, etc.) in the JSON file to, say, Japanese, you'll have localized your game to Japanese.

With this feature, it is our sincerest wish that the games you develop are shared with the world in multiple languages!
Localizing will surely lead to a larger audience and playerbase.

We posted an article on the Steam guide that dives into the ins and outs of the localization feature.
Make sure to check it out from the link below.

https://steamcommunity.com/sharedfiles/filedetails/?id=2726554429

Happy localizing!