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SRPG Studio News

SRPG Studio 1.273 Update Released!

Hello, everyone!
We have now released version 1.273.

New Features:
  • The data registered in the shortcut is highlighted on the list.
  • Added "Not Equala To" condition operator.


Bug Fixes:
  • Fixed a bug that specific commands were not output in "Localization / Output Data in JSON Format".
    "Steal Skill", "Again Skill", "Transform Skill" and "Fusion Settings" are output.
  • Fixed a bug with very high values for "Mov Consumed".
  • Fixed a bug in the script's getMoveCombination method and the plugin's ai-multiplegoals.js.
  • Fixed a bug where "Weapon Types / Items / Broken Item" would return weapons.

SRPG Studio 1.272 Update Released!

Hello, everyone!
We have now released version 1.272.

New Features:
  • The order in which units are drawn on the map can now be position based.
    root.enableRenderUnitsBasedOnPosition(true);
    Larger classes are drawn first. The order is LL > L > M > S.
  • Added "ID management" to the pop-up menu when right-clicking the map. You can change the data's ID, but it cannot be duplicated with another data's ID.
  • Added support for setting custom parameters to TurnState objects in scripts.
  • Added ai_multiplegoals.js to official plugins. Multiple goals can be set for enemy units in the Move Action Pattern.
  • Added simulation_cost.js to official plugins. It is now possible to dynamically decrease terrain 'Mov Consumed'. Set the terrain group for the terrain. Also, the terrain group must specify a keyword that can be linked with the plugin.
  • Added system_itemcap.js to official plugins. You can set the maximum number of items you can own.
  • Added scriptexecute-blankplayer.js to official plugins. You can create an infinite number of units without setting up databases or bookmarks.


The official plugin can be subscribed from the Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1471107160

SRPG Studio 1.270 Update Released!

Hello, everyone!
We have now released version 1.270.

New Features:
  • Added "Replace" to Resource/Graphics. You can replace an already imported file with another file while keeping the id.
  • Added a label to the "Command Jump" event command. Added a checkbox to the event dialog.
  • Added root.writeTestFile method for testing. Create srpg_test.txt in the project folder. The file is read by root.readTestFile method. The specifications may change depending on feedback. These methods can be called only for test play (map test) .The following is sample code. root.writeTestFile('the text you want to save'); var text = root.readTestFile();


Bug Fixes:
  • Fixed a bug that event guest units were not localized correctly.
  • Fixed a bug that the mark on the terrain tab was shifted when "Scale down mapchip to half size" was enabled.
  • Fixed bug in "Highlight unit position".

SRPG Studio 1.269 Update Released!

Hello, everyone!
We have now released version 1.269.

New Features:
  • A new item has been added to the right-click menu on Enemies in the EN dialog (Unit Settings).
    When you select "Highlight unit position" the map scrolls to show the current position of the unit.
  • Added "Scale down mapchip to half size" to Tools/Options/Map.
    Enable this option when using a large mapchip such as 96 x 96.
  • The event command "Change Switches/Global" now displays a right-click shortcut menu.
  • Added battle-cancel.js and calc-shootdamage.js to official plugins.


Bug Fixes:
  • Fixed a bug where root.setKeyBinding added unnecessary spaces.
  • Fixed arrow bug in event command "Command Jump".

SRPG Studio 1.268 Update Released!

Hello, everyone!
We have now released version 1.268.

New Features:
  • Added "mob" and "wait" to Effective Targets/Roles.
  • Added "Display Conditions (VA)" to shop items.
    Items are only visible when the variable has a certain value.
  • Added "Map Hp Number" to Resource Location/UI.
    This data is referenced by the script's GraphicsDecoration object's addHp method.
  • Enabled to select Execute Script in Extensive Command.
    How to use is explained in the official plugin scriptexecute-emptycustomparameter.js.
  • Flexible implementation of the SkillProjector object in scripts.


Bug Fixes:
  • Fixed a bug that caused the "Extract Map Pos" command to crash.
  • Fixed a bug where "This Unit is also Selectable" did not work.
  • Fixed a bug that the "Play Video" command was not displayed in the whole game window.
  • Fixed a bug in the "Enable map chip animations" option.
  • Fixed a bug that the custom parameters cannot be set in the "Area Settings" of the base.
  • Fixed a bug where the getKeyBinding method contained garbage data.
  • Fixed a bug in the setGameClearPoint method.