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Nova Drift News

Nova Drift's Manifesto / State Of The Game

Hello all,

Chimeric recently posted a detailed blog about his plans for the game leading up to final release:

https://blog.novadrift.io/nova-drift-manifesto/

Highlights include:

  • Updated Roadmap
  • New Opportunities
  • A Much Needed Break
  • Highest Priority Upcoming Changes
  • Wild Metamorphosis Sneak Peek


Check it out if you are at all interested in where we are at and where we're headed!

-Miles @ Pixeljam

Version 0.22.5 is live - Steam Cloud Saving, Barrage Balancing More

Hello all,

An update to MAYHEM is now live. This includes STEAM CLOUD SAVING, some balance updates to the BARRAGE super mod and many other little things... Full patch notes here.

Version 0.21.10 is Live!

Ahoy Drifters,

Today we deployed a significant update to the main (default) branch of the game. Here are the highlights:

  • Retina support for OSX and improved performance. Mac is no longer a second class citizen!
  • Blade quality of life improvements
  • Switching dynamically between control schemes has been made less disruptive
  • A new engineer power: Priority Zero - +3% construct assembly speed for each unassembled standard and advanced construct.
  • Balance improvements
  • Improved visuals for Calibrate and a visual Blink cooldown
  • Setting the stage for upcoming content


Click here for the full patch notes.

Also, new content will be in the Beta branch in about a week!

-Miles @ Pixeljam