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Black Paradox News

Weekly Update #13


This week we're bringing you 3 new enemy waves, a new weapon, some new cool art and solved a bug in the soundtrack.

Soundtrack

After we added the new track last week, a bug made only the first 2 tracks play... We fixed it now, so you can hear all the old and the new track now!

New contents


4 new waves are here to bring you down! A lot of them are laser focused and will be a real obstacle!



Also we hadn't added a new weapon in a while. So here's a new one for you, the Moroder!



Patch Notes
Weapons/Powerups

  • Moroder has been added
Music

  • all tracks play properly now
Enemies

  • 4 new enemy waves added


Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!

Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

This update expands the current gameplay with more variety in both the weapon and waves department and we hope it'll increase the fun of the game!
Thanks for reading!

Weekly Update #12


Last week we said we were working on a new mechanic. And as we tested it we really loved it! So we have a new feature, the combo system. Some powerups will create cool combos that will powerup the player further.

Sondtrack

We also have a new soundtrack added to the game! Soon we'll update the soundtrack DLC too!

New contents

Oh also a new powerup joined our ranks!
The Lucky Dice gives the player a chance to come back to life with some health when dying.

Also as for the combo system 5 combos will be available for now, but we plan to add more! Each one of them requires the player to collect 2 specific items, but we'll keep which items a secret for now not to spoil the fun in finding them all.



Minimega Combo increases the player's attack by 20%
Safe Haven Combo upgrades a certain drone's defensive capacities
Corrosive solution Combo upgrades a drone to corrode your enemies
Wombo Combo makes your black paradox last 20% longer
Life Master Combo makes a certain powerup trigger more often

Patch Notes


Weapons/Powerups

  • Lucky dice has been added
  • Blasting Rocket's damage has been slightly reduced
  • Boomerang's range has been slightly increased


Music

  • new level and boss tracks added


Combos

  • Minimega Combo added
  • Save Haven Combo added
  • Corrosive Solution Combo added
  • Wombo Combo added
  • Life Master Combo added


Misc

  • Triple Shot now works with Missile chips
  • The chip shop is more likelly to spawn different chips when they change



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

The Combo System adds a lot of possibilities for expanding the game! We want to add other combos to make less useful items more viable and to make the game way more interesting!
Thanks for reading!

Weekly Update #11


So it's friday again (and soon it'll be the weekend gladly!). We've got some new contents, a few bug fixing and are testing a possible new in game mechanic. If it works as intended we'll add it in the game soon, but let's keep it as a surprise feature for now.

New contents

We have 2 new powerups this week!
The Supersize Me is kind of the opposite of last week's Mini Me: it increases the player's size, but in doing so it will increases his HP and Attack.
The Shark Loan, on the other hand, makes you gain more money when you kill an enemy!


Patch Notes


Weapons/Powerups

  • Supersize Me has been added
  • Shark Loan has been added
  • Axysimmetric Solution can now be found multiple times, if collected twice it will revert the controls and work normally.
  • Tesla Drone has slightly increased accuracy
  • some of the rarest powerups have a slightly higher chance of appearing


Enemies and bosses

  • Reaper moves a bit faster


Misc

  • Added new kinetic particles to the enemy explosions
  • The cargo (the enemy dropping the weapon) now appears around 5 seconds sooner
  • When progressing to a new level the correct weapon will now be equipped


Bugs

  • Solved a bug when disconnecting a controller while in the main menu
  • Game was freezing for a sec when using the Black paradox in the tutorial. Fixed
  • Laser and Railgun's audio was bugging out when SFX volume was low



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

We're really hyped about the possible new feature, and one of our devs is hard at work to make it work, still it'll need to go through testing and approval before deciding if it will make it to the game or not. Cross your fingers everyone!
Thanks for reading!

Weekly Update #10


We're back guys! This week we've worked on a lot of stuff.

New contents

Let's start with the juicy bit. A new track was added to our amazing soundtrack! We'll also soon update the soundtrack DLC with all the missing tracks!

Then we have the extra game content: 3 new scripted waves that will make the game more variated and more balanced and a new upgrade, the winner of September's monthly design contest the Mini Me by the user Parbus!


Patch Notes


Soundtrack

  • 1 new Level track added
  • 1 new Boss track added


Weapons/Powerups

  • Weapons, powerups and drones icons have now a small pulsating effect to be easier to spot when on screen
  • The Darts Punk now interacts properly with both Rear Shot and Triple Shot chips, more interactions with these chips will be checked in future updates
  • Mini me added: it increases the player speed by 30%, while decreasing his attack by 10% and size by 20% making it easier to dodge bullets. A complementary upgrade will be coming soon...
  • The Salvager's visual effect has been improved. Also we've lowered the power cap but made it easier to reach
  • After hitting a meteorite with the Asteroid Volley it will become immune to player attacks making it deadlier against enemies
  • Kamikaze drones now only attack enemies making them more useful
  • all Drones range has been slightly buffed


Chips

  • the Dodge Chip has been reworked and upgraded. Say hi to the new Parry Chip! Instead of blocking a single bullet the chip now makes the player ignore damages for 0.5 seconds when triggering from a bullet hit, making it way more useful! Also we added a visual effect to show the invulnerability duration.
  • The Vampire chip's effect wasn't very clear for many users who thought the green particles flying at them were enemy bullets. It has been reworked to only play a small healing particle on the player


Enemies and bosses

  • Angry Bones meteorite attack stops his movement for a shorter time
  • Quantum Black's charge attack moves a tiiiny bit slower
  • 3 new waves
  • One of the recently added waves (the one with the mines) has been slightly buffed


Misc

  • Kinetic lines were added to the player
  • Weapon switching SFX's volume has been slightly raised
  • The algorithm generating the chips in the shop has been balanced a bit.
  • Collecting a new weapon with 2 weapons equipped will now discard the equipped one instead of dropping it


Bugs & typos

  • Small bug fixed on the background stars that weren't properly looping after 15+ minutes of playing in the same level
  • Fixed a typo in the pause menu in single player
  • Fixed some typos in the tutorial



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

There's a lot of stuff this week! And we plan to make future updates have a lot too! We're considering skipping a week to make one big update with a new mechanic or feature at a later time... Stay tuned to know more!
Thanks for reading!

Weekly Update #9


Today we have a smaller but significant update! It came in a bit late as we discovered a big bug just prior to publishing it.
All the new waves have been balanced out to better fit with the old ones. This should make the game run smoother and feel fairer!


As for this week, as we'll be attending the Milan Games Week in Milan, we will skip the weekly update. Anyone around there is welcome to come and meet us!


Patch Notes


Enemies and bosses

  • All around balance of the new waves



Update discussion

Want to discuss the update with the devs or with other players?
There's a forum just for you!


Press/Media

Are you a videogame journalist, a Steam Curator, a Youtuber or a Twitcher and you want to make a review/video of Black Paradox? We have a Distribute() and a Keymailer account! So contact us there!

Should address some balancing problems with this update! Hope you have even more fun while playing Black Paradox!
Thanks for reading!