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Gravity Circuit News

Gravity Circuit - Patch 1.2.1

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

QUALITY OF LIFE
  • Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).


GAME CRASHES
  • Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).
  • Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.
  • Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.


MISC
  • Fixed hookshot (vertical) assist button to behave more consistently if mashing it.
  • Fixed one visual tiling error in City Center stage.
  • Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage.
  • Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified)
  • Fixed a translation issue in Japanese localization during the ending sequence


As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

Help us make Kai real - as a plushie!

Hello everyone!

Today, we're announcing a partnership Makeship, with the goal of producing a plush of Kai, the Gravity Circuit you all know and love!

Plush design illustration by Dominic Ninmark, our composer and character designer. Final plush may vary.

However, before we can produce anything, the first phase involves a petition: Click here to find the petition page for Kai!

Essentially, Makeship wants us to receive 200 pledges before September 9th, 2024, so to show that there's enough community support to make the plush real. Each pledge costs just $2 dollars, and you'll later be charged the full price (+ shipping and tax) of the final product when the plush is ready for launch. If the petition fails to gather the necessary pledges, you'll receive a refund.

Ever since we started working on Gravity Circuit, we couldn't help but imagine some of the characters as these cute, adorable plushies. With your help, we can make a little bit of that a reality, and get Kai to deliver you fine folks some Heavenly Hugs!

Even if you are not interested in pledging yourself, spreading the word around is much appreciated, too.

🎉 GRAVITY CIRCUIT - 1ST ANNIVERSARY 🎉



[h2]🎉 GRAVITY CIRCUIT - 1ST ANNIVERSARY 🎉[/h2]

[h2]Message From The Dev[/h2]

[h3]
Originally posted by author
It's hard to believe, but it's already a year since Gravity Circuit's release! Time sure flies, when you're working on patches and the like. To commemorate the day, we've prepared a few things, that you can find from our X/Twitter, as well as Tumblr.

But of course, before we forget, we'd like to express our sincere thanks to all our players, and your valuable feedback.

Never in our wildest dreams did we expect Gravity Circuit to receive the kind of reception it did, and it's a valuable learning experience moving forward.

Thank you all, you're the best.
[/h3]

[h2]Join the giveaway for a chance to win a game key on Dear Villagers' Twitter![/h2]


[h2]For more updates on Gravity Circuit, feel free to join our discord server and follow us on Twitter/X @GravityCircuit[/h2]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Gravity Circuit - Patch 1.2.0c

Hello everyone. This is an addendum patch, 1,2.0c, which mostly addresses a few issues identified by our players:

  • Fixed a bug where on certain screens, the displayed time may "freeze" if the save file's timer has been maxed out. This is merely a visual issue.
  • Fixed a rare bug where the game might crash (only about two-in-65k chance to happen) after launch, due to a bug in the game's RNG mechanism.
  • Fixed the checkpoint menu for Blade's stage at Mission Select, after he has been defeated. Picking any checkpoint led to you spawning at the first checkpoint, as opposed to the intended target.
  • Fixed a minor oversight where Dave the Training dummy spawned with a different amount of hp if easy or hard mode was enabled.
  • Fixed the displayed names in Chinese (traditional and simplified) for the game's last two levels, where they were using old names that were accidentally left in from earlier parts of development.
  • Adjusted some camera triggers in the game's second last stage (both regular and Master Levels version)
  • Adjusted jumping while holding an object: previously, while grounded and pressing down+jump, you wouldn't slide or jump at all. Now you jump normally (so long there's no pass-through platform below Kai).


As always, if you find any other issues, let us know. In the meanwhile, happy gaming!