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Gravity Circuit News

Gravity Circuit - Patch 1.1.0b

Following the 1.1.0 patch from last week, here's a little small addendum update to fix following issues:

Armor Paints
  • Fixed a game crash caused by one of the armor's abilities not playing nice with pass-through-platforms (eg. the ones found in Hash's boss arena).
  • Fixed an issue with Catch Block and one other armor's ability accidentally granting invincibility.
  • Fixed a softlock where if Kai uses Speedy Teal paint to slide around after a boss is defeated, he may get stuck against a corner.
  • Fixed an issue where Hot-headed Red armor paint's ability could hit the healing chamber at HQ in unintended ways.
  • Fixed an issue where if Kai is pushed around by certain things (eg. wind), the ability from Hot-headed Red armor paint might disconnect and get disjointed from Kai.
  • Fixed Light Alloy particles from spawning when using the ability from Hot-headed Red armor paint. The said ability overrides Light Alloy chip, so this is more to prevent visually confusing information.
  • Can no longer break K.I.D's ball with a certain armor paint's ability; plays error sound if attempting to do so.
  • Fixed an issue where checkpoints or the training room at HQ do not grant full burst energy when using armor paints.
  • Fixed an issue where the power up ability of a certain armor paint accidentally disabled player-on-enemy contact damage checks during it.
  • Fixed a certain armor paint's ability to work with Hardware Barrier, as well as fix one visual bug relating to it.


Misc
  • Added some precautions to possibly fix a bug where when Kai grabs onto a ledge, he might randomly float up to the skies while still in the ledge-gab animation/state.
  • Fixed the punching bags in training room from phasing out of view because of too intense screenshaking caused by some specific armor paints or combos.
  • Grabbed objects can no longer block enemy projectiles.
  • Fixed an animation bug with Cable where one of his attacks might not play properly on hard mode, if he queues up the same attack twice.
  • Possibly fixed an issue with Crash having a "phantom hitbox" when he activates his desperation Burst Technique. This phantom hitbox could hit the player, so it was sometimes unfair, unavoidable damage.
  • Added precautions against an issue where you might be able to prematurely end Heavenly Piledriver, which may lead to situations where you can throw bosses in a way that clips them out of the arena.
  • Fixed a small visual issue with the C.O.M boss refight background visuals.
  • Fixed a small issue where the monitor settings menu incorrectly always displayed that the chosen fullscreen mode was "desktop" when launching the game, even if the loaded setting from player configurations stated "exclusive".

Gravity Circuit - Patch 1.1.0a

Following the 1.1.0 patch from yesterday, here's a little small addendum update to fix following issues:

  • Fix a game crash when Emergency Accumulator chip is equipped, and taking damage.
  • Fix a game crash when using a certain Armor Paint against a specific boss' attack pattern.
  • Fixed an issue with double-tap-to-run (Command Run), where it wasn't working properly due to changes to controls code.
  • Fixed an issue where one of the Armor Paints allowed hitting the healing chamber in Guardian Corps HQ in unintended ways.
  • Fixed a small typo in English. Gotta remember to use a spellchecker!
  • Changed C.O.M so that you can not access him immediately after clearing the Opening Stage (Central Station). This is to fix an issue where Wrecker Tank may not spawn properly when refought via C.O.M. Come back later when you have visited at least one other stage. An error beep will play when you try to step onto the platform in the room, to signify he's not available yet.
  • Fixed a potential softlock where if an enemy is off-screen upon Trace's defeat, the enemy survives the "clear all enemies on-screen" check Trace's defeat does. This was not introduced by 1.1.0, but rather was a bug that nobody had noticed until now!

Gravity Circuit - Patch 1.1.0

Patch Notes for Gravity Circuit 1.1.0


[h2]New features[/h2]
  • [h3]Boss Rush: Guardian Corps HQ now features Combat Memory Bank, a computer which lets you refight any of the game's bosses at your leisure. Good for practice, or for chasing record times!
  • Armor paints: Prim, a painter NPC that hangs around in the Guardian Corps HQ, now offers swappable armor paints, allowing further customization! These armor paints each bestow new abilities or effects, so give them all a try! Prim will explain to you how to unlock the paints to her shop.
    [/h3]




[h2]Quality of life additions[/h2]
[h3]
  • Loadout swap: A dedicated button for quickly swapping loadouts on the fly. During gameplay any unset or empty loadouts are skipped when the button is pressed, so you can choose to use only two loadout slots, or all three.
  • Slide: A dedicated button has been added for sliding. Down and jump will still continue to work, but this button may be useful for those who need it.
  • Hookshot - vertical: A dedicated button that locks the hookshot's aim only to upwards vertical directions. This may help with any platforming involving the hookshot, for those who might need it.
  • Mouse control mapping: You can now map mouse buttons on PC, in addition to keyboard keys.
  • Effect Timer: An additional toggle setting has been added to the game's system options menu. This toggle adds on-screen visuals for certain effect durations, removing ambiguity. This setting is enabled by default, but can be toggled off at any time.
[/h3]

Adjustments & Bug fixes


[h2]Burst techniques[/h2]
[h3]
  • Cycle Kick: In-game shop price reduced from 2000 to 1500.
  • Surface Render: In-game shop price reduced from 2000 to 1500.
  • Gravity Freeze: Affected area increased, damage slightly increased.
  • Piercing Drill: The chain portion now also damages enemies, not just the tip, making the technique easier to use effectively.
  • Flying Strike: Fixed an issue involving the Speedrun Mode, where it was possible to accidentally skip acquiring the technique by saving and quitting during the Opening Stage (Central Station). It was still possible to buy the technique, but Flying Strike is intended to be given to the player for free.
[/h3]

[h2]Gameplay[/h2]
[h3]
  • Pass-through platforms: Kai can now gain sprinting speed by holding the run button (or having "inverse" run button behavior enabled) when dropping through pass-through platforms.
  • Sprint jumping when hugging walls: Previously, if Kai was hugging a wall while grounded (holding left/right while up against a wall), Kai would be unable to gain sprinting speed when run button was held (or having "inverse" run button behavior enabled) when jumping. This behavior has been fixed.
  • Hopkick: Kai's hopkick (up+attack while grounded) has been sped up by a few frames based on player feedback.
  • Telefragging: When Kai is struck by a hazard (lava, spikes, crushing), Kai will perform an Emergency Warp to last safe ground. Because this behavior could sometimes lead to Kai respawning inside an enemy, Kai now automatically defeats any enemy around him.
[/h3]

[h2]Data chips[/h2]
[h3]
  • "NPC" type data chips: Research cost reduced from 150 to 100.
[/h3]

[h2]Stage changes[/h2]
[h3]
  • Highway: Fixed an issue where it was possible to skip over the stage's checkpoints with certain actions.
  • Ore Mines: Fixed a certain area not having correct camera triggers when entering it in a specific way.
  • Guardian Corps HQ (visuals): Additional sign has been added to hint towards the location of the training facilities.
  • Guardian Corps HQ (design): Additional platforms added to make reaching the Training Room easier.
  • Guardian Corps HQ (training room): When Dave the Training Dummy is hit, the Training Room door will be inoperable for a few seconds. This is to prevent players from accidentally exiting the room while performing combos.
  • Guardian Corps HQ (NPCs): "Prim" and "Shock" NPCs have switched places. Their dialogue has been adjusted slightly to match these changes.
  • Final stage: Additional respawn points added in a certain section.
[/h3]

[h2]Localization[/h2]
[h3]
  • Chinese: A certain scene had an issue where the talking characters were accidentally reversed, and there were other issues involving few untranslated words. This has been fixed.
  • English: Fixed a slight typo in Pat's dialogue.
[/h3]

[h2]Misc[/h2]
[h3]
  • macOS: Loading times improved by changing some code, that made some of the game's threads run slower on systems with M1 chips.
  • Speedrun Mode: If the in-game timer is enabled from the game's system settings, Speedrun Mode is enabled by default when launching the game (if Speedrun Mode has been unlocked). This is so that speedrunners do not need to remember to toggle this setting every time they launch the game.
  • General code performance: Slight improvements across the board in various places, that cumulatively help the game run more smoothly on lower end hardware.
[/h3]

[h2]For more updates on Gravity Circuit, feel free to join our discord server and follow us on Twitter/X @GravityCircuit[/h2]



https://store.steampowered.com/app/858710/Gravity_Circuit/

Steam Winter Event Sale!

Gravity Circuit is participating in this year's Steam Winter sale - for a total off 25% off until January 4th!

If you haven't had the chance to grab the game yet, perhaps now's the time. Or who knows, maybe you could use this opportunity to gift the game to a friend!

We're also coming out with a new update soon, very soon, that adds a variety of things!
  • Boss rush: good for practice, or for chasing record times!
  • Armor paints: an additional customization feature that lets you not just recolor Kai, but also gain new perks and benefits!
  • Quality of life additions: Additional button bindings for loadout swapping on the fly, sliding and hookshotting (vertically locked). Also a toggle for displaying effect durations, such as Function Overload's timelimit!
  • And other smaller tweaks and fixes!
Happy holidays from us at Domesticated Ant Games and PID Games, everyone!

[h2]For more updates on Gravity Circuit, feel free to join our discord server and follow us on Twitter/X @GravityCircuit[/h2]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Gravity Circuit x Steam Awards 2023 Nomination Request

🌟 Nominate Gravity Circuit for Steam Awards 2023! 🌟


[h3]Dear Gravity Circuit community, your support has been phenomenal! 🚀
If you've enjoyed the gravity-defying adventure, captivating visuals, and pulse-pounding soundtrack, give us that sweet sweet nomination.[/h3]

[h2]From the Dev:[/h2]
[h3]"We're incredibly grateful for all the comments and feedback we've received so far for Gravity Circuit. If it's not too much to ask, we'd be honored if you'd also consider nominating Gravity Circuit for the Best Soundtrack in the upcoming Steam awards -- Dominic Ninmark really poured his heart into making the game's score as good as it is." - Antti[/h3]
[previewyoutube][/previewyoutube]
[h3]Let's defy the ordinary and make Kai the unsung hero of the year! 🚀
Help us soar to new heights by nominating us for the Steam Awards 2023.[/h3]


[h2]Let's make Gravity Circuit the standout Game of the Year! 🏆[/h2]


[h2]Also, as we continue to make the game worthy of award nominations, here's a sneak peak at the latest upcoming updates:[/h2]








[previewyoutube][/previewyoutube]
[h2]✨ Nominate the indie game now and let your voice be heard amongst the mainstream .🎮
Also, this is a suggested category, do not hesitate to nominate in another category if you feel it fits better![/h2]
https://store.steampowered.com/app/858710/Gravity_Circuit/