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Gravity Circuit News

Gravity Circuit - Patch 1.0.6

[h3]Thank you for playing the game and everyone's overwhelming support! It means a lot to us as an indie dev, thank you to everyone who gave their feedback in the form of reviews.

Now that it's been exactly 7 days since we released this 7 years worth of hard work out in the world for everyone to enjoy and play, as with all releases and specially with indie games, we try to patch all the bugs and issues reported to us by the community as soon as possible.

So, we bring you the third Steam Patch note for the game following the game's launch!
Following bugs/issues have been fixed:

- Fixed several typos in English (thanks for the heads up, folks!)
- Fixed skipping over the junkyard miniboss trigger zone. Sorry speedrunners, but there may be bugs involved if you approach this trigger zone from the wrong side. This also makes the level line up with Opening Stage and Highway, where the trigger zones are appropriately sized.
- Fix a string ID in Chinese localization, which made the game print "NULL_STRING" for one of Nurse's dialogues
- Fix certain lines of text in Chinese localizations that the game's font wasn't able to display properly
- Adjusted German localization
- Fix a crash that can happen against Trace, in case she's defeated while there's still falling garbage blocks on the screen from her Burst Technique.
- Fixed buggy camera behavior if falling down a certain pit with the Powered Walker in Ore Mines (Crash, Break Circuit)
- Fixed a game crash that may happen if Trace (Patch Circuit) is defeated under certain conditions
- Add a safety net to how cutscenes and dialogue boxes are handled, to hopefully catch some edge-case bugs or behavior
- Added code that better ensures that Truly Healthy and Truly Energetic challenges unlock properly if playing on NG+ or Circuit Mode+
- Added code to Steam version that ensures proper syncing between Steam achievements and the game's internal challenge tracker
- Fixed an issue with the Powered Walker in Crash's stage, where the mech didn't keep autofiring if attack button is held, and autofire is enabled in gamepad settings

22/07/23 edit, to add a change that had gone unmentioned:
- Adjusted the game's garbage collector settings a little bit, which may help with performance on some hardware


PATCH CIRCUIT

Let us know if you find any new issues or bugs on discord/steam discussions. Stay tuned for more updates as we approach the post-launch frenzy!
Follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit![/h3]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Gravity Circuit released paying tribute to classic platformers like Mega Man

Gravity Circuit, a side-scrolling platformer that turns the action up to 11 and builds upon the legacy of popular console titles from the 1980s and 1990s has been released, and it has a native Linux version.

Read the full article here: https://www.gamingonlinux.com/2023/07/gravity-circuit-released-paying-tribute-to-classic-platformers-like-mega-man

Thank you for playing the game and community's overwhelming support!

[h2]Here are some reviews that made us cry tears of joy and made us feel, that in the end it was all worth it: [/h2]

[h3]
"Very good action platformer. Being able to hook and throw enemies after beating them up makes for a very fun and unique mechanic. Can also pogo in this game. Really like how you can replay levels and boss fights on the same save file instead of needing to start a new save file. Highly recommended for any Megaman X/Zero fans." - lcwoo5

"This game rocks, from start to finish.
Fluid controls, visually stunning, amazing music, perfect duration and it never, ever dips in its quality. It's nonstop kickass action and super fun bosses.
The best Megaman wannabe that I can remember. Play it if you especially like the Megaman Zero games.
" - Sothe

"Incredibly polished and a great experience overall. This was my first Megaman-like game, and I was not disappointed. It's $16 and is a glowing accomplishment for a developer's FIRST GAME.
Play this now, oh my God.
What are you still doing here.
Buy this game.
Support these people.
They make actual GOOD CONTENT.
" - Not A Heretek

"Megman but you can drop kick a robot into oblivion then pick him up and toss his exploding corpse onto his friend. 10/10 would circuit that gravity again." - Ningen04

"This scratched the Megaman itch in such a good way. Aside from the obvious Inspiration, it manages to follow the familiar formula while gameplay that feels like all it's own. The grab and throw mechanic along with the Hookshot makes it so much damn fun. And as you get better with the controls, you will feel like a ♥♥♥♥♥♥♥♥ pro once you start trying to go back through levels making speedy attempts. I love this game, worth every Penny." - Bos

"This game is a blast! I've been looking forward to this one for a while, and it delivers! Plays like a wonderful cross between Ninja Gaiden, MegaMan X/MMZ, and classic beat-em-up games!
Controls feel excellent, artwork is stellar, and the music brings joy.
" - owensargent[/h3]



[h2]And as bonus, here are some funny reviews that made us chuckle and roll over the floor laughing![/h2]

[h3]"The game is so freaking amazing, I wish I could play it twice and high-five my past self for having such impeccable taste." - Rastaanparta

"A game that doesn’t hold you back. Perfect call back to older platformers but it doenst shine away from improving in many layers of fast paced art of fight mastery. If you thought that you cant do it well….by the end of this journey you will be master senpai with 10 000 deadly fist punching through walls and enemy shields, climbing walls like a wind and doing jumps with leaps of fate. Thou I think developers released this game just because they wanted to flex out and show us how freaking rad the music is in this game. Mindblown" - Purpleetea

"This feels like if Strider and Megaman had a baby and it's just a beautiful baby." - General X

"Great Game. Every death felt like my own fault never the game's fault." - PotatoIsLove

"Who needs a buster when you can just dropkick a dude and throw him like a giant pinball" - dessicant[/h3]



[h3] Show us your best memes in discord/twitter! Don't hesitate to add your own experience with the game in the reviews! Each and every single review helps indie devs.

Stay tuned for more updates like these as we approach the post-launch frenzy!
Follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit![/h3]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Gravity Circuit - Patch 1.0.5

This is the second Steam patch for the game following the game's launch!
Following things have been fixed or tweaked:

- Fix several typos in English text (thanks for the heads ups, folks!)
- Fix a crash with level select screen when pressing the burst button while it's closing
- Made it possible to do the boss portrait "recolorize" on level select screen with additional buttons: hookshot and pause, previously only the burst button worked. This allows you to rewatch cutscenes that happen within the stages after they're beaten. Requires beating the game.
- Fix an issue with the game loading assets during a stage transition; may help with random crashes people are reporting
- Fix one of the game's cutscenes not playing after beating a certain boss, when returning to HQ. This cutscene was rather minor, but it's quite embarrassing that we didn't realize this cutscene wasn't playing in retail builds of the game.
- Fix red draining health bits being overlaid on top of "healthy" bits in player's HUD sometimes
- Fixed a crash where if Chain Dasher was starting up, and the target object had despawned or gotten destroyed
- Fixed an issue where game may crash if the targets picked by Screen Interrupt are not legible ones
- Fixed a softlock if Hash, Bit or Blade are defeated by using Heavenly Piledrive, and sending them down to the hazards surrounding their fight arenas
- Fixed an issue where a certain boss' health bar may have somewhat buggy visuals when damaging it during certain periods of time

Note: We are still looking into the issues experienced by macOS users - hang on tight!

Let us know if you find any new issues or bugs.

Gravity Circuit - Patch 1.0.4

This is the first Steam patch for the game following the game's launch!
Following things have been fixed or tweaked:

- Fix several typos in English text (thanks for the heads ups, folks!)
- Fixed a floating point operation issue for one of the game's shaders, which affected some visuals on some hardware (eq. defeated bosses in level select having their portraits purely black)
- Fix a crash in Ore Mines (Crash, Break Circuit) stage, involving the large falling crumbling blocks
- Fix a camera lock issue in City Center (Medley, Wave Circuit) stage
- Fix certain section of Highway (Bit, Shift Circuit) stage not having collision, due to tiles being on the wrong layer
- Fix a crash involving Medic and his tube
- Fix a potential crash when the game is unloading texture memory, due to a possible race condition
- Fix an issue with the Dodge Slider chip, as well as making it a bit stronger
- Fix a softlock situation if boss dies after player dies, such as a bouncing enemy hitting a boss after player has died
- Made Energy Absorber chip a bit stronger, and it now absorbs energy if player's hits get blocked by a shield
- Fix a buggy camera connection in one of the latter stages
- Fix a buggy camera connection in Ore Mines (Crash, Break Circuit)
- Fix a crash if Blade spawns ice blocks during his boss fight, and those ice blocks break in a particular manner upon his defeat

Note: We are still looking into the issues experienced by macOS users - hang on tight!

Let us know if you find any new issues or bugs.