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Gravity Circuit News

Alternate Linux branch

Hello everyone. This is not a game patch, but rather an announcement about a new, alternate public branch for Linux users. Windows and macOS users are unaffected.

Recently, an user approached us about how the AppImage the game was delivered with didn't launch on their linux system. AppImages are essentially containers that contain most every dependency the game needs to run, which makes it handy for distribution in the Linux ecosystem; covering some of the most popular distros (including Steamdeck). However, for any edge-cases, users may not be so lucky, and additional tinkering is needed.

To help alleviate that tinkering process, we made a new separate branch (linux-appdir). You can find this new branch under:
  • Open Steam library
  • Find and right-click Gravity Circuit
  • Pick 'Properties...'
  • Pick 'Betas'
  • Pick 'linux-appdir' branch from Beta Participation dropdown box
  • Let Steam download and install the changes

Try this if you find that the AppImage is not launching on your linux distro, for a reason or another.
To revert back to default branch, just pick 'None' from said dropdown box.
Save files and achievements are not affected even if you hop between the two.

For a technical explanation: instead of delivering the default AppImage, the AppImage was extracted (with --appimage-extract), resulting in an AppDir folder. This is just the contents of the AppImage, with all the dependencies, executables and necessary scripts. The linux-appdir branch was then configured to launch the AppRun script directly (which is what an AppImage does under the hood). This appeared to fix the issue for the afore-mentioned user.

Do note, that you'll need FUSE to use either the default AppImage or AppDir. This is just a requirement of the underlying methods AppImages use.

As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

Gravity Circuit - Patch 1.2.1

Hello everyone. This is a small patch that addresses a few game crashes, couple small issues, and adds one tiny bit of QoL based on player feedback.

QUALITY OF LIFE
  • Added a number icon into player's hud when player is using more than one loadout. The icon will appear if player is currently using a loadout from any other slot than 1, or multiple slots have defined loadouts available. This number icon is not displayed while riding the Powered Walker (ex: Ore Mines).


GAME CRASHES
  • Fixed a game crash caused by Piercing Drill hitting a target, and Kai getting crushed on the same frame by an obstacle. This could only really happen in Cyberspace (Warehouse Area).
  • Fixed a game crash caused by destroying Dave the Training Dummy with Scheming Pink Armor Paint's ability as Dave was spawning.
  • Fixed a random game crash that happened whenever loading into Guardian Corps HQ area when loading a save file, or after finishing a stage. This was a race condition between regular player spawn logic, and the cutscene logic associated with the HQ. This crash happened on lower-end hardware more regularly, while newer PCs hardly ever had this issue, making it a tricky one to understand.


MISC
  • Fixed hookshot (vertical) assist button to behave more consistently if mashing it.
  • Fixed one visual tiling error in City Center stage.
  • Fixed a visual issue if using Hardware Barrier during the boss fight in the game's second last stage.
  • Fixed text overflow issues in pause menu in Chinese localization (traditional and simplified)
  • Fixed a translation issue in Japanese localization during the ending sequence


As always, if you find any other issues, let us know. In the meanwhile, happy gaming!

Help us make Kai real - as a plushie!

Hello everyone!

Today, we're announcing a partnership Makeship, with the goal of producing a plush of Kai, the Gravity Circuit you all know and love!

Plush design illustration by Dominic Ninmark, our composer and character designer. Final plush may vary.

However, before we can produce anything, the first phase involves a petition: Click here to find the petition page for Kai!

Essentially, Makeship wants us to receive 200 pledges before September 9th, 2024, so to show that there's enough community support to make the plush real. Each pledge costs just $2 dollars, and you'll later be charged the full price (+ shipping and tax) of the final product when the plush is ready for launch. If the petition fails to gather the necessary pledges, you'll receive a refund.

Ever since we started working on Gravity Circuit, we couldn't help but imagine some of the characters as these cute, adorable plushies. With your help, we can make a little bit of that a reality, and get Kai to deliver you fine folks some Heavenly Hugs!

Even if you are not interested in pledging yourself, spreading the word around is much appreciated, too.

🎉 GRAVITY CIRCUIT - 1ST ANNIVERSARY 🎉



[h2]🎉 GRAVITY CIRCUIT - 1ST ANNIVERSARY 🎉[/h2]

[h2]Message From The Dev[/h2]

[h3]
Originally posted by author
It's hard to believe, but it's already a year since Gravity Circuit's release! Time sure flies, when you're working on patches and the like. To commemorate the day, we've prepared a few things, that you can find from our X/Twitter, as well as Tumblr.

But of course, before we forget, we'd like to express our sincere thanks to all our players, and your valuable feedback.

Never in our wildest dreams did we expect Gravity Circuit to receive the kind of reception it did, and it's a valuable learning experience moving forward.

Thank you all, you're the best.
[/h3]

[h2]Join the giveaway for a chance to win a game key on Dear Villagers' Twitter![/h2]


[h2]For more updates on Gravity Circuit, feel free to join our discord server and follow us on Twitter/X @GravityCircuit[/h2]

https://store.steampowered.com/app/858710/Gravity_Circuit/