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Gravity Circuit News

We are going to Gamescom in Cologne, Germany!

[h2]Step into the extraordinary world of Gravity Circuit at the Indie Arena Booth during Gamescom 2023 in Cologne, Germany, from 23rd to 27th August.
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[h2]Prepare for an adventure like no other as you defy gravity, conquer unique challenges, and immerse yourself in a post-apocalyptic universe teeming with sentient robots. Be our guest at Gamescom 2023 and embark on a thrilling 2D platforming journey that will leave you captivated and craving for more. [/h2]



[h2]Don't miss this opportunity to experience the excitement firsthand - we can't wait to see you there!

Buy your tickets here![/h2]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Character Highlights Part 2 of 2

[h3]
Continuing the Part 1, Below are rest of the highlights of the game's bosses, as illustrated by @watashi_wa_dink! Go give him a follow, as he did a stellar job with these pieces for the game's soundtrack's cover art.


For the fifth character highlight we have Bit, the Shift Circuit! Bit is a competitive speedster, always up for a race. Due to his speed though, he's nearly unmatced! Thus he often urges others to do better - so to find himself a proper rival.

Bit is named after bitshifting, a programming concept!




For the sixth highlight we have Medley, the Wave Circuit! She's got quite the playful personality, often trying to liven things up with various shows... Even if this led to her neglecting her communications duties every so often.

Medley has her title derived from waveforms that are used to describe audio in computers!




For the seventh character highlight we have Crash, the Break Circuit! Unlike his peers, Crash is more soft-spoken, and down-to-earth type. Given his gentler nature, he often finds himself listening to others' woes, and even act as a mediator. Given Crash's size, his intimidating presence worked well for this purpose - even if he himself doesn't like brute force approaches.

Crash is named after program crashes, as well as the 'break' keyword used in programming!




For the eighth character highlight we have Hash, the Cipher Circuit! Hash is a calculative one, constantly coming up with elaborate schemes... Even if these weren't exactly wholly productive, as these served more as plans for various obstacle courses, that he claimed to be security measure. Not only that, he was quick to anger if he ever was outsmarted, by clearing these courses of his or otherwise.

Hash has his name and title derived from cryptography, specifically hash tables and code ciphers!


[/h3]

Stay tuned for more updates and follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit![/h3]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Character Highlights Part 1 of 2

[h3]
Below are some highlights of the game's bosses, as illustrated by @watashi_wa_dink! Go give him a follow, as he did a stellar job with these pieces for the game's soundtrack's cover art.

Without further ado, lets get into the highlights!



First we have Ray, the Optic Circuit. Ray's a commanding hothead who values punctuality above all else. Fitting for someone who attacks with screen-filling beams!

He is named after the laser ray inside optical CD drives!




For the second character highlight we have Trace, the Patch Circuit. Trace is quite crafty, yet a creepy scientist type, always tinkering on something. It is no surprise then that she occupies the junkyard, to raise a ghastly army of her own!

She is named after program tracebacks, with her title referring to program patches!




For the third character highlight we have Blade, the Cooler Circuit! Blade tends to be a loner, preferring to spend time on his own while he governs the skies. However, despite his rough, no-nonsense exterior, he secretly has a softer side.

Blade is named after the fan spinning inside a CPU cooler.




For the fourth character highlight we have Cable, the Power Circuit! Cable is a prideful loner who prefers to do things "his" way, whatever that may entail. He's even willing to take on larger workloads, just so to keep others off his back.

He is named after... Every computer needing a power cable!


[/h3]

[h2]Stay tuned for Part 2 and follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit!

https://store.steampowered.com/app/858710/Gravity_Circuit/[/h2]

Gravity Circuit - Patch 1.0.6

[h3]Thank you for playing the game and everyone's overwhelming support! It means a lot to us as an indie dev, thank you to everyone who gave their feedback in the form of reviews.

Now that it's been exactly 7 days since we released this 7 years worth of hard work out in the world for everyone to enjoy and play, as with all releases and specially with indie games, we try to patch all the bugs and issues reported to us by the community as soon as possible.

So, we bring you the third Steam Patch note for the game following the game's launch!
Following bugs/issues have been fixed:

- Fixed several typos in English (thanks for the heads up, folks!)
- Fixed skipping over the junkyard miniboss trigger zone. Sorry speedrunners, but there may be bugs involved if you approach this trigger zone from the wrong side. This also makes the level line up with Opening Stage and Highway, where the trigger zones are appropriately sized.
- Fix a string ID in Chinese localization, which made the game print "NULL_STRING" for one of Nurse's dialogues
- Fix certain lines of text in Chinese localizations that the game's font wasn't able to display properly
- Adjusted German localization
- Fix a crash that can happen against Trace, in case she's defeated while there's still falling garbage blocks on the screen from her Burst Technique.
- Fixed buggy camera behavior if falling down a certain pit with the Powered Walker in Ore Mines (Crash, Break Circuit)
- Fixed a game crash that may happen if Trace (Patch Circuit) is defeated under certain conditions
- Add a safety net to how cutscenes and dialogue boxes are handled, to hopefully catch some edge-case bugs or behavior
- Added code that better ensures that Truly Healthy and Truly Energetic challenges unlock properly if playing on NG+ or Circuit Mode+
- Added code to Steam version that ensures proper syncing between Steam achievements and the game's internal challenge tracker
- Fixed an issue with the Powered Walker in Crash's stage, where the mech didn't keep autofiring if attack button is held, and autofire is enabled in gamepad settings

22/07/23 edit, to add a change that had gone unmentioned:
- Adjusted the game's garbage collector settings a little bit, which may help with performance on some hardware


PATCH CIRCUIT

Let us know if you find any new issues or bugs on discord/steam discussions. Stay tuned for more updates as we approach the post-launch frenzy!
Follow us on our official Steam page, Twitter (@GravityCircuit), and join our vibrant Discord community as we all celebrate Gravity Circuit![/h3]

https://store.steampowered.com/app/858710/Gravity_Circuit/

Gravity Circuit released paying tribute to classic platformers like Mega Man

Gravity Circuit, a side-scrolling platformer that turns the action up to 11 and builds upon the legacy of popular console titles from the 1980s and 1990s has been released, and it has a native Linux version.

Read the full article here: https://www.gamingonlinux.com/2023/07/gravity-circuit-released-paying-tribute-to-classic-platformers-like-mega-man