Patch 0.1.7
Welcome to the new patch! 0.1.7 contains some new QoL features and bug fixes. Make sure to checkout the Balance Change specifically as there were a lot of mini adjustments being made.
[h2]Necromancer[/h2]
[h2]Skeleton[/h2]
[h2]Abominable Skeleton[/h2]
New Items
- AFK check during queue; will now prompt you to accept the game. If someone declines on you, dont worry you are put back at the top of the list.
- Killing or removing a bear totem from play will unlock any frozen units attached to it. Normal placement/shooting rules apply.
- Twitch Banner: Check out the new banner in the main menu highlighting some of our favourite twitch artists including development streams.
- Discord has a new channel to see player count in game; head over the coa-status channel and check it out
- Discord gamelog visual updates
- Shooting highlight colour change and fixed issues on Medium and Large units
Bug Fixes
- (Mac only) fixing visual issue of not being able to see your card art in game
- If you have a unit that was currently in motion when you turn was up, it will continue until its down including any damage exchanges
- Trying to shoot a second unit while one was already firing no longer puts that Crasher in a can not shoot state AKA cancelling their shot.
- Abominable Skeleton no longer deals damage to units it hits while being created.
- Spawn position of the Abominable Skeleton is now where the hit unit was preventing possible bumping issues with other units.
- Changing your avatar in game no longer requires a game restart to show in a match.
Balance Changes
[h2]Necromancer[/h2]
- Removed the 4 unit cap from the ability since we now have a general hand cap itself.
[h2]Skeleton[/h2]
- Unit Size: Small -> Large
- Health: 1 -> 3
[h2]Abominable Skeleton[/h2]
- Mana: 0 -> 1
- Health: 5 -> 6
- Attack: 4 -> 2






