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Season 3: Inferno Saga Patch Notes August 16, 2022

Tribes of Midgard Season 3 is LIVE!
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[h2]New Features[/h2]
Read the “New Features” Blog Post for even more detail!

  • New Saga Quest: Inferno
    • Added support for Saga Quest: Inferno to guide entry into the Volcanic Spire to face the biggest threat to Midgard yet, Surtr!
  • New Biome: Volcanic Spire
    • Added support for the new volcanic Biome, including all new Creatures, Materials, Camps, and Hazards to discover.
  • New Ancient: Surtr
    • Surtr has launched an all-out invasion from his lair at the peak of the Volcanic Spire. Fight your way to him to prevent burning the world from his volcanic fire!
  • Revenge of the Ancients:
    • Saga Bosses are now referred to by their Midgardian moniker of ‘Ancients’ in all relevant in-game messaging and text.
  • New Weapon Type: Spear
    • Added a new Weapon type, Spear! This has considerable linear reach compared to other Weapons.
    • The starting Villager Spear is crafted with only Wood, perfect for fighting off enemies early!
      • See the Crafting Section of the Patch Notes for a breakdown of the available Spears
  • New Activity: Fishing
    • Craft Fishing Rods to interact with Mysterious Ripples appearing in the water.
    • Interacting with the Mysterious Ripples starts a time-sensitive mini-game for additional Materials used in new recipes.
      • See the Content Section for types of Fishable loot, as well as the Crafting Section for what Recipes they can be used in
  • Revamped Game Over Screens
    • See more stats in three Game Over screens you can review or skip:
      • Global Results: Includes World stats such as Map Information, Enemies Slain, and Time Elapsed.
      • Team Results: Shows player information, including Character Levels and a top stat consisting of their highest score.
      • Personal Results: The final showcase of all noteworthy statistics accrued during the session, as well as where Season XP is tallied.


[h2]Survival 2.0[/h2]
Read the Survival 2.0 Blog Post for even more details!

Survival Mode has been fully rebuilt from the ground up! Our aim with this re-work is to transform Survival into a more relaxed but equally exciting Tribes of Midgard experience. You can read the individual details on the Survival 2.0 Blog Post.
  • Core Gameplay:
    • No longer locked behind Season Level 2.
    • No Village = No Village to defend at night.
    • Days will last longer at 20 minutes each.
    • Helthings will spawn sporadically throughout the environment at night but will not attack the Seed of Yggdrasil.
    • Jötnar have their own Arenas that you can choose to travel to and defeat whenever you want.
  • Saga Quests in Survival:
    • Saga Quests unlock powerful Crafting Stations that will allow you to sail to new lands, craft better loot, and take on greater challenges.
  • Session-Based Blessing Tree and Level Progression:
    • An entirely new Blessing Tree has been created for the game mode that allows for more freedom to pick and choose among 90 Blessings as you see fit.
    • Increased the Max Character Level to 50.
    • No Shared Character XP.
  • Season/Meta Progression:
    • Season XP has a chance to drop from activities.
    • Defeating powerful enemies or raiding Camps guarantees large amounts of Season XP.
    • Season XP is automatically attributed to your Account Profile and contributes to Season Progress.
  • Large Worlds, tailored to Survival Mode:
    • Players start on a large, central continent and will be able to explore the open seas as they progress through the Saga Quests.
    • Added new ways to encourage exploration via Crafting at the Allforge
      • Craft Beds: Beds can be claimed to serve as Respawn points.
      • Craft Bonfires: Bonfires will help keep you warm in cold climates so long as you deposit Branches to keep the fires alive.
      • Craft Shrines: Shrines act as Fast Travel points, allowing you and your Tribe to build your own travel network throughout Midgard!
  • Players are equipped with the Allforge:
    • All crafting in Survival 2.0 centers around the building of these specific Crafting Stations for whatever you might need.
      • Crafting Stations can be upgraded to unlock more powerful recipes and even entirely new stations.
      • See the Content Section below for a breakdown of all the new Construction pieces available as of the launch of Inferno Saga.
    • The Allforge is located in the Build Menu and can be placed anywhere, free of material costs.
      • Only one Allforge per person can be deployed at a time.
    • The Allforge will repair Equipment for a standard Souls Cost.
    • Crafting Stations, Constructions, and Decorations are all crafted from the Allforge.
  • Updated Construction to be more modular and significantly more flexible:
    • Constructions are scaled to fit a 1x1x1 area for increased interconnectivity.
    • Walls, pillars, roofs, and doors have been added.
    • Constructions are available in three tiers with different levels of strength and material requirements.
    • The camera is able to be rotated while in the Build Menu.
    • Constructions are able to be placed along the Z-Axis.
    • The Mallet is now triggered by default in the Build Menu:
      • Dismantle by highlighting the Construction you want to remove.
      • Repair Constructs in the Build Menu.
  • Freyja’s chatty cats Sóleyra and Mániklo have arrived:
    • They help new Einherjar as they interact with certain triggers in the environment for the first time.
  • Mode selection improvements:
    • Survival is now showcased on the Main Play tab alongside Saga Mode.
    • The new Survival 2.0 game mode now comes with the option to play in a Solo session just like Saga Mode.
    • Players can now form Groups via Invite to Join or Create a Survival 2.0.


[h2]Blessing Updates[/h2]
With Inferno Saga, every Class received 2 brand new Blessings, with some receiving changes to an existing Blessing.

Blessings are a vital part of Tribes of Midgard’s genre-blending Surthrival gameplay, and we wanted to take the opportunity with Inferno Saga to re-evaluate how each of the Classes is performing and how the community has been utilizing their Blessings to create unique play styles.

As mentioned in the Survival 2.0 Blog post, the class system has been taken out of Survival Mode in favor of a brand new Blessing Tree. Different skills will be unlockable as you increase your Character Level during gameplay. These additional skills and changes will be included in the Blessing Tree for Survival Mode as well.

To read more about the changes, read the Blessing and Combat Updates Blog post.

  • Warrior
    • Underdog [NEW]: Feeling surrounded? Great! Increase damage dealt per each nearby enemy.
    • Warrior-Gatherer [NEW]: Labor like the Warrior gods of old! Combo attacks from any Weapon can now break Resource nodes, retrieving their precious Materials without Tools. Everything’s an axe!
    • Reckless Roll [UPDATED]: Now avoid damage throughout the entire Evade roll animation.
  • Ranger
    • Ullr’s Step II [NEW]: Ullr’s Step now triggers a rain of arrows on your original position, dealing [medium] physical damage over time.
    • Ricochet [NEW]: Each arrow fired has a 50% chance to ricochet, bouncing to up to 3 additional enemies.
    • Quickshot [UPDATED]: Was originally affecting Arrow flight speed and now affects the attack speed of Bow Combo Attacks.
  • Guardian
    • Pain Release II [NEW]: Let it all out! Gain increased attack and movement speed for 5 seconds after unleashing your Pain.
    • Unwavering [NEW]: The judgment of Forseti is absolute. Stand your ground against any who would dare say otherwise by becoming immune to knockback effects.
  • Seer
    • Yggdrasil’s Roots II [NEW]: Enemies entering the Seedling’s radius receive damage from the roots of the World Tree. Wouldn’t want to be on its bad side.
    • Sacred Revive [NEW]: Further empowered by the golden apples of youth, reviving allies now triggers a healing pool in the area, granting HP over time.
    • Tempered [UPDATED]: Now generates an aura that reduces Temperature effects for you and nearby allies.
  • Berserker
    • Undying Anger [NEW]: Channel the rage of war. Automatically self-revive when down and receive healing based on your current Wrath.
    • Wrath Soothed [UPDATED]: Gain HP for every enemy hit by your Blast.
    • Battle Resistance II [UPDATED]: Chance to resist Stun/Slow effects increased from 75% to 100%.
  • Hunter
    • Skaði’s Spirit II [NEW]: Your Decoy is now armed with a Bow and will fire Arrows at nearby enemies.
    • Skaði’s Wolf [NEW]: Roll to deploy Skaði’s kindred spirit that will attack nearby enemies. Go get ’em boy!
    • Skaði’s Spirit I [UPDATED]: There is now a visual indicator to show the Decoy’s taunt radius.
  • Sentinel
    • Shield Throw II [NEW]: Your Shield Throw ability now throws the second shield in rapid succession.
    • Shield Ring II [NEW]: Shield spin to win. Your Shield Ring ability will now revolve around you a second time, dealing damage and effects twice.
  • Warden
    • Secret Stash [NEW]: Vigilance is key when safeguarding a Village’s supplies, and their trade secrets! Materials carried are no longer lost upon defeat.
    • Rationing [NEW]: An Einherjar knows how important rationing can be in dire times. Gain a 25% chance to recover a Meal immediately after use.
    • Dwarven Made [UPDATED]: Now reduces Repair costs & Equipment Durability loss by 50%.
  • Blessing Trees
    • Most Classes have received an update to the layout of their Blessing Trees.
    • With the advent of new and updated Blessings, this new layout should also make it easier to navigate each, with a better grouping of related Blessings.


[h2]Combat Update[/h2]

Changes to Invincibility Frames:
  • Applied i-Frames when Evading to all Characters.
    • The Warrior’s Reckless Roll Blessing has been updated
Changes to Animation Cancelling:
  • Added Animation Cancelling when Evading/Blocking.
Changes to Mana Gains:
  • Successfully blocking enemy attacks with a Shield will now reward additional Mana.
    • Guardians will synergize well with this change, as their Refused Judgement Blessing will allow them to gain even more Mana per Shield block.
  • You now earn a set amount of Mana per attack, regardless of how many enemies were struck in that attack.
Changes to Durability Loss:
  • Similar to Mana Gains, your Weapon will now only lose a set amount of durability per attack, regardless of how many enemies were struck.
Mana Loss from Powerful Foes:
  • Being struck by Powerful Foes will leave you winded, causing you to lose a bit of Mana from your gauge.
    • Powerful Foes include Jötnar, Elites (red skull indicator), Ancients, and the roaming mini-bosses of Midgard (yellow health bar).
Combat Feel and Weapon Tuning:
  • Slight increase to the camera shake and sense of weight from Attack SFX when landing a hit, adjusted per Weapon type.
    • Added the option in Settings to adjust camera shaking on a scale.
  • Animation timing has been adjusted for all Weapon types, to better hone-in on their combat identity and gameplay niches.
    • The Bow has received a more notable overhaul:
    • Damage of standard combo attacks has been significantly increased.
    • Damage and speed of Aimed / Charged Shots were reduced.
    • Durability increased.


[h2]Crafting[/h2]
[h3]Survival Crafting Update[/h3]
Crafting in the Survival Update is handled differently. To replace the handiwork of the Saga Mode Villagers is no easy task, but luckily Survival players will be able to replicate everything they do (and more!) with our trusty new Crafting Stations. Simply enter Build Mode, then the Build Menu to get started by building your Allforge. Crafting Stations can be upgraded to provide more recipes, but some may have special conditions before they can be built.

  • Allforge: The central crafting station from which all others are born. Does not cost anything to put down, but you can only have one at a time. It can also repair your Equipment!
  • Crafting Stations – Exclusively in Survival Mode:
    • Bed: Place it to serve as your Respawn Point when claimed.
    • Tool Grinder: For crafting all Tools, including the new Fishing Rods.
    • Meal Cauldron: For crafting the new Meal recipes.
    • Potion Brewer: For crafting Potions.
      • Unlocked through Survival 2.0 Saga Quest progress.
    • Weapon Furnace: For crafting Weapons.
    • Shield Rack: For crafting Shields.
    • Armor Loom: For crafting Armor.
    • Defense Workshop: For crafting Traps and Watchtowers.
      • Unlocked through Survival 2.0 Saga Quest progress.
    • Ammunition Shelf: For crafting specialized Arrows.
    • Boat Dock: For crafting Boats.
      • Unlocked through Survival 2.0 Saga Quest progress.
    • Lumbering Stand: For crafting Wood-based Ingredients.
    • Tanning Stand: For crafting Leather, Fur, and Yarn Ingredients.
    • Mining Stand: For crafting Stone, Ore, and Iron Ingredients.
    • Artifact Altar: For crafting Artifacts.
      • Unlocked through Survival 2.0 Saga Quest progress.
    • Construction Bench / Rig / Table: For crafting Constructions, like Walls, Stairs, Roofs, etc.
    • Portal Shrine: For fast-travel between other Shrines.
    • Bonfire: Provides warmth. Must deposit kindling with Branches to activate and increase the duration
    • Storage Box / Trunk / Chest: A deployable Storage container to deposit and share resources with your Tribe (or for your own safekeeping). Inventory space is upgraded by building higher rarity Storage Boxes from improved Constructions Stations.
  • New Construction Pieces:
    • The Survival Update comes equipped with a plethora of new and adjusted Construction pieces.
    • Construction pieces in Survival Mode have been globally scaled down to 1×1 or 1x1x1 in terms of grid size, to increase interconnectivity and customization options.
    • Each Construction type comes in three tiers; ranging from twig/thatch and wood to slate/stone.
      • Ground – Twig/Wooden/Stone
      • Wall – Twig/Wooden/Stone
      • Wall Slope – Twig/Wooden/Stone
      • Pillar – Twig/Wooden/Stone
      • Beam – Twig/Wooden/Stone
      • Angle Beam – Twig/Wooden/Stone
      • Stairs – Twig/Wooden/Stone
      • Roof – Thatch/Wooden/Slate
      • Flat Roof – Thatch/Wooden/Slate
      • Roof Cross – Thatch/Wooden/Slate
      • Fence – Twig/Wooden/Stone
      • Barrier – Twig/Wooden/Stone
      • Door – Twig/Wooden/Stone
      • Double Door – Twig/Wooden/Stone
      • Frame – Thatch/Wooden/Stone
      • Angle Frame – Thatch/Wooden/Stone
      • Dragon Ornament – Twig/Wooden/Stone
      • Watchtower – Twig/Wooden/Stone
        • Includes an Archer to fight off nearby enemies. Can deposit more powerful Arrows to increase effectiveness.
      • Eir Effigy of Life:
        • Activate to Heal over time
      • Eir Effigy of Haste:
        • Activate to receive a Speed boost for a time
      • Eir Effigy of Mana:
        • Activate to regenerate Mana over time
  • Decorative Construction Pieces:
    • Accessed from the Allforge, players can select the newly added Decorations tab to build a selection of decorative items that will add some much-needed flair to your Viking homestead.
      • Torch
      • Brazier
      • Horse Idol
      • Dragon Idol
      • Banner
      • Chains of Fenrir
      • Fang of Jörmungandr
      • Shard of Surtr
      • Note: All Decorations are unlocked as Challenge Rewards, with the exception of the Torch, which is available by default.


[h2]General Crafting Updates[/h2]
  • New Consumables Recipes: Meals
    • As of Inferno Saga and the debut of Survival 2.0, we’ve added an additional crafting tree for recipes; Meals!
    • Meals usually rely on natural ingredients and provide buffs and healing similar to Potions.
    • Meal effects tend to be weaker in potency and immediacy compared to Potions, but can be carried in higher quantities.
      • Sap Juice: Small Heal.
      • Fish Skewer: Small Heal.
      • Grilled Meat: Moderate Heal.
      • Marine Salad: Moderate Heal.
      • Fish Platter: Large Heal.
      • Coldproof Seafood I: Will grant you resistance to cold for 1 minute.
      • Coldproof Seafood II: Will grant you resistance to cold for 2 minutes.
      • Heatproof Seafood I: Will grant you resistance to heat for 1 minute.
      • Heatproof Seafood II: Will grant you resistance to heat for 2 minutes.
  • New Crafted Equipment Recipes:
    • Villager Spear I / II
      • Spell 1 – Leap: Stylish leaping thrust attack that strikes in a long line
    • Alvíss’ Spear I / II
      • Spell 1 – Flurry: Unleash a flurry of three rapid-fire attacks. Upgrades to Flurry+ at Rare Tier.
      • Spell 2 – Healing Call: Raise your Spear up high and call down some Healing orbs.
        • Alvíss’ Spear II Unlocks as a Season Reward
    • Alvíss’ Armor Set [Epic]
      • Armor Perk – Spear Up: Increase damage with Spears per equipped piece
        • Unlocks as Challenge Rewards
      • Alvíss’ Stormguard
        • Unlocks as a Season Reward
    • Embers Spear I / II / III
      • Spell 1 – Fire Spin: Spin your Spear in a 360-degree arc, dealing fire damage all around you. Upgrades to Fire Spin+ at Rare and Epic Tier.
      • Spell 2 – Explosive Throw: Throw your Spear, dealing fire damage over time in the area it lands before eventually exploding. Upgrades to Explosive Throw+ at Epic Tier.
        • Embers Spear III Unlocks as a Season Reward
    • Embers Armor Set [Epic]
      • Armor Perk – Fury: Stackable chance to increase move and attack speed after defeating an enemy.
      • Embers Shield
        • Unlocks as a Season Reward
    • Surtr’s Spire [Legendary]
      • Spell 1 – Fireball: Launch a powerful fireball from the tip of your Spear.
      • Spell 2 – Ruler Dash: Dash forward and deliver a devastating area attack.
      • Spell 3 – Lava Jets: Fiery blasts erupt from 3 separate points around you.
    • Surtr’s Armor [Legendary]:
      • Armor Perk – Ablaze: Stackable chance to deal lasting fire damage back at your attackers.
        • Unlocks as Season Rewards
      • Surtr’s Ashguard
        • Unlocks as Challenge Rewards


[h2]New Content[/h2]
  • New Creature: Lavættir
    • A manifestation of Surtr’s wrath, these fiery elementals are born of molten flame and return to it upon death. They are vengeful to the bitter end. After taking enough damage, they will double into smaller, more numerous forms, until finally becoming highly volatile explosives unto themselves. Be careful when delivering that final blow.
  • New Creature: Brennálfar Witch
    • The Brennálfar have Witches of their own, and of course, they’re pyromaniacs!
    • Known to stalk the Volcanic Spire, watch out for their fiery orbs; they’re slow-moving, but you don’t want to be around when one goes off.
      • Rumors swirl that the most fearsome of Brennálfar Witches, Aska and Edlur, have made their way to the Volcanic Spire to protect their master’s Lair. These Elites will not go down without a fight.
  • New Creature: Brennálfar Watchtower
    • These fortified Watchtowers are the backbone of any Múspel invasion force. Capable of being built rapidly, they provide Brennálfar Archers with ideal vantage points and defensible positions to ruin any Miðgarðian’s day.
  • New Creature: Fire Turret
    • Dotting the entrenched pathways of the Volcanic Camps, these flame-spewing turrets protect the Camp’s treasure from foolhardy Einherjar itching for a raid
  • New Creature: Múspelorm
    • When two Linnorms fight, they use their massive tails to launch their opponents across unfathomable distances. Legend has it, no one truly knew where the losing Linnorms ended up, until now. Turns out, they were somehow launched into faraway Múspelheim, where over time, their forms evolved to not only handle the immeasurable heat of this Realm but to wield it as well. Now they’re back in Miðgarð, and they breathe fire.
  • New Creature: Sormr
    • Vile spawn of Jörmungandr that have slithered their way into the Open Seas.
    • The Sormr will poke their heads above water to spit projectiles at any nearby Boats, so keep a watchful eye out when sailing your Drakkar.
  • New Critters:
    • We’ve added 5 more non-hostile wildlife critters to further flesh out the Biomes and provide an additional source of Materials like Fur and Feathers.
      • Fox: found in the Bright Forest
      • Hare: found in the Bright Forest
      • Arctic Fox: found in the Glacier Peaks
      • Snowy Owl: found in the Glacier Peaks
      • Vulture: found in the Volcanic Spire
  • New Camp: Outposts
    • As part of Surtr’s invasion strategy, a number of Volcanic Outposts have been seen emerging across every Biome in Midgard
    • These emergent encampments contain a host of Surtr’s forces that can be quick to overwhelm you if you stumble into one unprepared.
    • However, if you manage to clear one out, their treasure chests are known to contain items of great importance to Surtr’s war effort. Would be a real shame if you were to use these items against him.
  • New Camp: Volcanic Spire Camps
    • Scattered throughout the Volcanic Spire are a number of heavily fortified encampments for Surtr’s forces.
    • These entrenched Camps are a gauntlet of challenges, containing tight passages loaded with Fire Turrets spewing flame, Watchtowers firing on you from afar, and a whole squadron of molten defenders looking to protect their treasure.
  • New Camp: The Lair Entrance
    • The peak of the Volcanic Spire is the most heavily fortified of Surtr’s Camps. In order to gain access to Surtr’s Lair, you’ll have to ascend to the final steps, beyond a moat of molten lava, and defeat his two Elite Generals.
  • New Ingredients: Fishables
    • New Materials available at Mysterious Ripples:
    • Cod
    • Kelp
    • Herring
    • Salmon
  • New Runes:
    • We have added 10 new Runes to bolster player options and provide new strategies.
      • Daughter of Ægir [Common]
      • Chef’s Kiss [Uncommon]
      • Ire of Oðinn [Rare]
      • Night Owl [Rare]
      • Bola Weaver [Epic]
      • Mimir’s Well [Epic]
      • Shrug It [Legendary]
      • Fenrir Rune [Legendary]
      • Jörmungandr Rune [Legendary]
      • Surtr Rune [Legendary]
  • New Starter Kits:
    • We have added 5 new Starter Kits to add further experimentation to Saga Worlds.
      • Nocturnal Starter Kit [Common]
      • Gourmet Starter Kit [Uncommon]
      • Boatless Angler Starter Kit [Rare]
      • Harder They Fall Starter Kit [Epic]
      • Dual Weaver Starter Kit [Legendary]
  • New Item: Valkyrie Delivery
    • Fallen on hard times and your Loot Chest is halfway across the world? Have we got the item for you! The Valkyrie Delivery consumable will instantly reclaim all of your lost belongings across all of your Loot Chests, returning them directly to your inventory, satisfaction guaranteed!
    • Can be purchased in-game for Golden Horns from any Sorcerer in either mode
  • New Event Variant: Unsunken Prisoner
    • Prisoner Events can now also spawn in the Ash Beach with Unsunken enemies having taken poor Ottó.
  • New Rewards Track:
    • With the official arrival of our third Season, a fresh Rewards Track is ready to be conquered! Gain progress by playing Tribes of Midgard to earn Season XP and earn bonus XP from timed Challenges. 49 new Levels and 49 new Rewards await, Einherjar!
    • Season Rewards from the previous Season have been shifted to the Shop and can be acquired with Golden Horns.
  • New Challenges:
    • New Class Challenges x40:
      • Centered on showcasing your mastery with each Class to unlock cosmetic rewards.
      • See Cosmetics Section for details
    • New Saga Challenges x4:
      • Centered on taking on the new Ancient, as well as managing to take down all 3 in a single World.
    • New Survival Challenges x18:
      • Centered on the new Survival 2.0 experience.
  • New Personal Quests x9:
    • Added a number of Personal Quests that incorporate Season 3 features and locations.


[h2]Cosmetics[/h2]
[h3]In-Game Armor Recipes as Cosmetics[/h3]
  • By popular demand, we’ve woven the sacred Seiðr to transmute previous in-game Armor Set recipes into Cosmetic skins for you to equip at any time from the Customize Menu!
  • As of the Inferno Saga, we have added the following Armor sets as Cosmetic Bundles, available for Golden Horns through the new Shop offerings:
    • Villager Bundle
    • Hersir Bundle
    • Raider Bundle
    • Feral Bundle
    • Nornir Bundle
    • Seiðr Bundle
    • Útgarð Bundle
    • Gullveig Bundle
    • Alvíss Bundle [New]
    • Embers Bundle [New]
    • Serpent Bundle
    • Fornjót Bundle
    • Baldr Bundle
    • Fenrir Bundle
    • Jörmungandr Bundle
    • Surtr Bundle [New]

[h3]New Cosmetic Sets[/h3]
  • High Valkyrie [Cosmic] – Armor x5 and Equipment x6
  • Classic Viking [Mythic] – Armor x5 and Equipment x6
  • Járnsaxa [Mythic] – Armor x5 and Equipment x6
  • Fire Witch [Mythic] – Armor x5 and Equipment x6

[h3]New Pets[/h3]
  • Foal Kyrie [Cosmic] – this loyal squire to the High Valkyrie leaves trails of the Bifröst in its wake as it trots and prances its way towards the next adventure!
  • Erik the Ram [Mythic] – Destined for greatness, this mighty fella is a symbol of the hardheadedness that comes with the job of being an immortal Viking protector.
  • Little Járn [Mythic] – Baby Járnsaxa was a whirlwind, in more ways than one…
  • Baby Surtr [Mythic] – Cutest. Ragnarök. EVER!

[h3]New Master Class Armor Sets to Unlock[/h3]
  • We wanted to give fans of a particular Class the ability to show their love.
  • Progress through the new Class Challenges of each Class to earn a unique Cosmetic Armor Set, courtesy of the source of their divine Blessings!
  • The Armor Sets to unlock are:
    • Warrior – Adept of Týr – Armor x5
    • Berserker – Adept of Thrúðr – Armor x5
    • Ranger – Adept of Ullr – Armor x5
    • Hunter – Adept of Skaði – Armor x5
    • Guardian – Adept of Forseti – Armor x5
    • Sentinel – Adept of Syn – Armor x5
    • Seer – Adept of Iðunn – Armor x5
    • Warden – Adept of Hermóðr – Armor x5

[h3]Other Cosmetics[/h3]
New Eira Face and Hairstyle:
  • We’ve added a new Face and Hair customization option based on Eira, for either body type.
  • Unlocked through Survival Challenges
New Portraits:
  • New Portraits have been added to the Shop and Season Rewards Track celebrating Inferno Saga content
New Loot Chest: Allchest
  • New Loot Chest Cosmetic fashioned after the Allforge.
  • Unlocked through Season Rewards
New Hair Dyes:
  • 4 new Hair Dyes were added, colors inspired by the Inferno Saga
    • Unlocked through Season Rewards
Fallen Valkyrie Set Update
  • Fallen Valkyrie bundle received the following new Cosmetics to fill out the set:
    • Fallen Valkyrie Sword
    • Fallen Valkyrie Crusher (Hammer)
    • Fallen Valkyrie Bow
    • Fallen Valkyrie Spear
Cosmetic Spears for Old Sets
  • With the addition of the Spear Weapon type, we went back to previous Cosmetic Sets to ensure their bundles also had a Spear so no one felt left out (looking at you, Óðinn).
    • Fallen Valkyrie Spear
    • Pirate Ship Harpoon
    • Linnorm Costume Spear
    • Helthing Spear
    • Monkey King Qiang
    • V1.K1NG Tactical Javelin
    • Werewolf Piercer
    • Allfather Yule Cane
    • Headless Norseman Spear
    • Starbjorn Spear
    • Einherjar Spear


[h2]Balance Adjustments[/h2]
We had to shorten the list because of Steam Character Limitations!

Read the full list of 37 Balance Adjustments on our website.

[h2]Quality of Life Changes (x36)[/h2]
Read the full list of 36 QoL Changes on our website.

[h2]Misc Changes (x8)[/h2]
Read the full list of Misc Changes on our website.

[h2]Known Issues (being actively worked on):[/h2]
Read the full list of Known Issues in this update on our website.

Upcoming Maintenance for Season 3 Update - August 16th @ 8:00am EST



🛠 Hilo Vikings! 🛠

Tribes of Midgard will be undergoing our Season 3 Update tomorrow, August 16th at 8:00am EST. We expect maintenance to last for 2 hours. 🔥

Worlds must be abandoned before 8:00am EST that day for XP to be earned. Stay tuned for the full notes tomorrow! :)

[h2]Watch the Season 3: Inferno Stream![/h2]

In case you want to watch the notes ahead of time, be sure to check out our Season 3 live stream here:
https://www.youtube.com/watch?v=RfBbSOCvCXk

[h2]Catch up on our Blog Posts![/h2]

Ahead of the launch, we also shared three new blog posts to prepare you for the spicy update tomorrow:

Seil Seil, and talk soon,
The Norsfell Team

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Season 3: Inferno Saga Live Stream - Today, August 15th at 3:00pm EST



Hiló Vikings,

Heads up - we'll be streaming on Twitch and Steam today - Monday, August 15th at 3:00pm EST for a very special Season 3: Inferno Saga Stream! ⚔️

Come join us as we read over the Patch Notes, and show you all that's coming to Season 3. Naturally, this stream will be full of spoilers Beware - so join at your own risk!

See ya there! :D

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Season 3: Blessing and Combat Updates

The launch of Tribes of Midgard Season 3: Inferno Saga is bringing many new updates to the game, including Blessing and Combat improvements coming to both Saga and Survival Mode!

Ahead of the launch day, we wanted to share with you some of the improvements coming to Blessings and several Combat Updates we’ve got in store.

These changes, as well as all content from previous Seasons, will also be included for free in the Xbox Series X|S, Xbox One, and Nintendo Switch versions when Tribes of Midgard releases on those platforms.

Blessing Updates to Saga Mode


With the release of the Inferno Saga, each of the 8 classes in Saga Mode receive 2 brand new Blessings, with some also benefiting from changes to other Blessings, as well as a layout overhaul with a better grouping of related Blessings.

Blessings are a vital part of Tribes of Midgard’s genre-blending Surthrival gameplay, and we wanted to take the opportunity with Inferno Saga to re-evaluate how each of the Classes performs and how the community has been utilizing their Blessings to create unique play styles.

We’ve been monitoring the feedback, pick rate, and performance of each of the Classes since their debut at launch in July of 2021. One thing we noticed was that a lot of what drove the popular Class choices came down to very powerful utility-focused Blessings like the Seer’s Tempered and the Warden’s Dwarven Made. We felt that these Blessings could lead to playstyles contrary to what we intended and have made some adjustments. But rather than focusing purely on these, we spent time looking at how to empower the other Classes to try to achieve the same levels of success that Wardens and Seers were… seeing. By empowering every Class to do what they do best, we can ensure everyone has a strong, capable Class that speaks uniquely to their style of play.

[h2]Warrior:[/h2]
The Warrior occupies a great mixture of offensive and defensive capabilities. With Inferno Saga, we wanted to lean further into each Class’s archetypal fantasy; with Warriors being adepts of Týr and the “best of the best” among a culture that reveres strong fighters, new Blessings like Underdog and Warrior-Gatherer felt like the perfect fit. We also updated Reckless Roll to increase its value now that every Class is getting limited invincibility during their Evade rolls.

  • Underdog [NEW]: Feeling surrounded? Great! Increase damage dealt per each nearby enemy.
  • Warrior-Gatherer [NEW]: Labor like the Warrior gods of old! Combo attacks from any Weapon can now break Resource nodes, retrieving their precious Materials without Tools. Everything’s an axe!
  • Reckless Roll [UPDATED]: Now avoid damage throughout the entire Evade roll animation.


[h2]Ranger:[/h2]
The Ranger’s damage really shines once you have some Equipment and Runes on your side. However, we noticed it was much more difficult for Rangers, as primarily Bow users, to deal with hordes of enemies due to the Bow’s more limited AoE capabilities. Both new Blessings aim (ha!) to augment the Ranger’s ability to deal consistent multi-target damage.

  • Ullr’s Step II [NEW]: Ullr’s Step now triggers a rain of arrows on your original position, dealing [medium] physical damage over time.
  • Ricochet [NEW]: Each arrow fired has a 50% chance to ricochet, bouncing to up to 3 additional enemies.
  • Quickshot [UPDATED]: Was originally affecting Arrow flight speed and now affects the attack speed of Bow Combo Attacks.

[h2]Guardian:[/h2]
The Guardian is our tankiest Class, as a result new Blessings, like Unwavering, lean into the stalwart stature of this immovable object. The Pain Release Blessing is the Guardian’s main (counter) offensive mechanic, so the inclusion of a second tier that adds movement and attack speed intends to empower Guardians to explode from behind their shields and deliver devastating reprisals for a short time after unleashing their Pain gauge.

  • Pain Release II [NEW]: Let it all out! Gain increased attack and movement speed for 5 seconds after unleashing your Pain.
  • Unwavering [NEW]: The judgment of Forseti is absolute. Stand your ground against any who would dare say otherwise by becoming immune to knockback effects.


[h2]Seer:[/h2]
Our goal with the Seer was to empower support players, offering a Class with innate healing, improved revives, and crowd-control. The new Blessings for the Seer further reinforces this idea.

We found Seers equipping the Tempered Blessing turning into lone wolves that traveled out on their own into difficult climates, rather than sharing the support with the Tribe. To encourage the original intent of the Class, we have adjusted it to mitigate Temperature effects (rather than nullifying) and extended this out to nearby allies. You can still travel out into difficult climates easier than others, but now you can do it with friends!

  • Yggdrasil’s Roots II [NEW]: Enemies entering the Seedling’s radius receive damage from the roots of the World Tree. Wouldn’t want to be on its bad side.
  • Sacred Revive [NEW]: Further empowered by the golden apples of youth, reviving allies now triggers a healing pool in the area, granting HP over time.
  • Tempered [UPDATED]: Now generates an aura that reduces Temperature effects for you and nearby allies.


[h2]Berserker:[/h2]
The Berserker’s playstyle is being an unrelenting wrecking machine.

As a result, we buffed Battle Resistance to make them unstoppable as they shrug off 100% of incoming Stun/Slow effects. Undying Anger allows them to spring back into action so long as they have some Wrath built up, and Wrath Soothed rounds out the Blast-based Blessing chain, returning HP to keep the Berserker sustained while fighting wave after wave of enemy hordes.

  • Undying Anger [NEW]: Channel the rage of war. Automatically self-revive when down and receive healing based on your current Wrath.
  • Wrath Soothed [NEW]: Gain HP for every enemy hit by your Blast.
  • Battle Resistance II [UPDATED]: Chance to resist Stun/Slow effects increased from 75% to 100%.


[h2]Hunter:[/h2]
Skaði never travels anywhere without her trusty wolf, and now she’s passing that gift of companionship onto you! With the changes in the Season 3 update, we wanted to hone in on the ‘cunning rogue of the wild’ archetype for Hunter. They excel in combat through misdirection, traps, and other means of indirect damage. The changes emphasize this playstyle all the while keeping the Hunter out of harm’s way.

  • Skaði’s Spirit II [NEW]: Your Decoy is now armed with a Bow and will fire Arrows at nearby enemies.
  • Skaði’s Wolf [NEW]: Roll to deploy Skaði’s kindred spirit that will attack nearby enemies. Go get ’em boy!
  • Skaði’s Spirit I [UPDATED]: There is now a visual indicator to show the Decoy’s taunt radius.


[h2]Sentinel:[/h2]
The Sentinel is a unique Class in that it relies heavily on its Shield-based abilities for its combat effectiveness. Shields are fun to throw around and with these changes, we have (literally) doubled down on that! These new Blessings should greatly improve the Sentinel’s Shields as their deadliest Weapon, especially when paired with higher rarities and the below updates to Shield Blocking for all Classes.

  • Shield Throw II [NEW]: Your Shield Throw ability now throws the second Shield in rapid succession.
  • Shield Ring II [NEW]: Shield spin to win. Your Shield Ring ability will now revolve around you a second time, dealing damage and effects twice.


[h2]Warden:[/h2]
Warden was intended to be a unique type of support role, one focused on utility and logistics, which are crucial to success in Tribes of Midgard. The new Secret Stash and Rationing Blessings further lean into this skillset.

However, with the original Dwarven Made, we felt that being able to bypass the Durability mechanic entirely altered the playstyle that we intended for the Class a little too heavily. With this adjustment, the Wardens will still be able to endure more Durability loss than other Classes, but the added perk of being able to Repair for cheaper will benefit both the Warden as well as their Tribe, which we felt was more important in order to emphasize that ‘village manager’ play style.

  • Secret Stash [NEW]: Vigilance is key when safeguarding a Village’s supplies, and their trade secrets! Materials carried are no longer lost upon defeat.
  • Rationing [NEW]: An Einherjar knows how important rationing can be in dire times. Gain a chance to recover your Meal immediately after consuming it. Tasty!
  • Dwarven Made [UPDATED]: Now reduces Repair costs & Equipment Durability loss by 50%


Blessing Updates to Survival Mode

As mentioned in the Survival 2.0 Blog post, the Class system has been swapped in Survival Mode in favor of a brand new Blessing Tree. 90 Blessings will be unlockable as you increase your Character Level during gameplay. The Einherjar will be able to mix and match to their heart’s content for a unique experience that transcends a specific Class. These additional skills and changes will be included in the Blessing Tree for Survival Mode as well.

Combat Updates

The below changes to gameplay will be for both game modes in the update coming on August 16th.

[h2]Invincibility Frames when Evading[/h2]
You get an i-frame! You get an i-frame! Everybody gets an i-frame!

Every Character now has an invincibility frame as part of their Evade action, allowing them to negate any incoming damage with a well-timed roll.

[h2]Animation Cancelling on Evading/Blocking[/h2]
We’ve tweaked our combat behavior to allow for more responsive timing when choosing to Evade or Block at key moments, even when mid-animation performing a separate action. You’ll still have to make sure your Evade is off cooldown, however, so roll with caution.

[h2]Changes to Mana Gains:[/h2]
Successfully blocking enemy attacks with a Shield will now reward additional Mana. The better the Shield, the more Mana gained! Guardians will synergize well with this change, as their Refused Judgement Blessing will allow them to gain even more Mana per Shield block.

In parallel, you now earn a set amount of Mana per attack, regardless of how many enemies were struck in that attack.

[h2]Changes to Durability Loss:[/h2]
Similar to Mana Gains, your Weapon will now only lose a set amount of Durability per attack, regardless of how many enemies were struck. This will help to maintain your Weapon when taking on hordes.

[h2]Mana Loss from Powerful Foes:[/h2]
Action RPG combat is a big part of what makes Tribes of Midgard’s genre-blend special, and with each passing update, we want to revisit our core combat mechanics to see where we can fine-tune to make it more in-depth, fun, and engaging. The improved Animation Cancelling and global i-frames on Evade rolls should go a long way in helping the combat feel more fluid and empower reflexes to get out of danger in a pinch. While the changes to Mana Gains and Losses should serve to help make each combat encounter feel more strategic in how you proceed. Managing Mana against a tough opponent will be more important now, and we hope this will make the fights all the more exciting.

After the update, being struck by Powerful Foes will leave you winded, causing you to lose a bit of Mana from your gauge. Powerful Foes include Jötnar, Elites (red skull indicator), Ancients, and the roaming mini-bosses of Midgard (yellow health bar, like Fossegrim and Linnorms). Make sure to watch those moves to avoid being hit!

[h2]Changes to Bows:[/h2]
Our original intention with Aimed / Charged Shots was to provide the player with a means of holding their position when firing, as Combo Attacks move with each shot. We did not intend for Aimed / Charged Shots to outclass Combo Attacks in every regard and wanted the player to be able to pick and choose which type of Bow attack to use depending on the situation.

The changes in the August 16 update make the Bow easier to use, more durable, and more powerful at all stages of the game while retaining both stances as useful. This will provide more agency for our pew-pew’ers out there!

All this and many more, arrive in our biggest update yet, Season 3: Inferno Saga, on August 16. Make sure to read patch notes, releasing the day of the release, and the blogs on the new content to get all of the information on TribesofMidgard.com!

Seil seil for now,

The Norsfell Team

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Season 3: New Features

Tribes of Midgard Season 3: Inferno Saga will be arriving with a GIANT amount of content on August 16! Today, we’re going over some of the HOTTEST new features!

These changes, as well as all content from previous Seasons, will also be included for free in the Xbox Series X|S, Xbox One, and Nintendo Switch versions when Tribes of Midgard releases on those platforms.

The Ruler of Múspelheim: Surtr
What’s hotter than a whole new Volcano-themed Biome? THIS GUY!

The big, big, fire boi

Surtr, the Inferno Ancient, has erupted in the Realm of Midgard and is launching an all-out invasion from his Lair at the peak of the Volcanic Spire. You will step through a fiery entrance and into an entirely new Arena – as expected, surrounded by thrashing molten lava.

Approach the Horn of Múspel with caution, and do your very best to avoid Surtr’s vicious Blade of Fire.

The Volcanic Spire
A whole new Biome has been added to the world of Midgard, and it’s HOT!

We dare you to go for a swim in the molten rivers. We know you’ll do it anyway.

Every new World will be able to access the Volcanic Spire. This molten landmass serves as the central battlefield in the Einherjar’s fight to repel the Inferno invasion and take down your biggest enemy to date. This area is only able to be entered by progressing through the new Saga Quest: Inferno, which aims to prepare you for the extreme heat (and threats) when ascending the Spire.

Complete with new musical scores and a unique ambiance, this dangerous new area hosts several unique creatures, crafting Materials, enemy Camps, and hazards (looking at you, Lava Rivers) to traverse.

Saga Quest: Inferno
A new Saga means a new Ancient, and a new Ancient means a new Saga Quest.


A new Inferno Saga Quest will guide Einherjar on their journey to access the remote and dangerous Volcanic Spire. As part of Surtr’s invasion strategy, a number of Volcanic Outposts have been seen emerging across every Biome in Midgard. These emergent encampments contain a host of Surtr’s forces that can be quick to overwhelm you if you stumble into one unprepared.

However, if you manage to clear one out, their treasure chests are known to contain items of great importance to Surtr’s war effort. Bringing these Materials to the Gateway is a surefire way to take a trip to his Lair.

Once the Gateway has been activated, players must launch a counter-offensive to fight their way up the molten peaks and kick down Surtr’s front door before he has the chance to burn the world with his volcanic fire.

Wield the New Spear Weapon
Stabby, stabby… but from afar!


Einherjar have remembered an effective Weapon from their past lives, the Spear! Filling a gap in melee-style combat, the Spear offers considerable linear reach compared to other Weapons. They will be able to keep more than an arm’s length away while taking down enemies trying to get the best of them!

The starter Villager Spear is unique in its construction in that only Wood is required when crafting it. This makes it a great starter Weapon for those with nothing to hide fending off ravenous wolves like a true Survivalist!

Game Over Screens

Game Over screens have been overhauled to showcase more elements and statistics highlighting your accomplishments during each session! The new flow contains three screens that you can review or skip:

  • Global Results: A snapshot of the explored Map from the session will be displayed, along with a few highlighted stats, such as Time Elapsed and Enemies Slain.
  • Team Results: A grid that showcases all players in the session, highlighting their Character Levels and a top stat from which they took home the highest score.
  • Personal Results: A final showcase of all individual statistics accrued during the session, as well as where your Season XP is tallied. We’ve added many more stats to be showcased, including Souls Taken, Runes Found, and Damage Dealt. Like previous stats, these are all compared to your lifetime totals, for those who want to break their own records.


Fishing
Fishing Rods can now be crafted like any other Tool and comes in the same rarity tiers.

To Fish, search through Rivers and Open Seas for Mysterious Ripples. Einherjar will cast their Fishing Rod upon interacting with the ripples to start a time-sensitive mini-game. Interact again once the ripples have started splashing. If timed right, you’ll get several new fishable Materials to be used in new Recipes, including brand-new Meals (more on this coming in the Patch Notes)!

Look to the Patch Notes releasing August 16 for a list of the Fishable loot and recipes they can be used in!

We are beyond excited for all of the new content releasing on August 16 with Season 3: Inferno Saga. Be sure to follow Tribes of Midgard on social media for first looks at the new content!

Seil Seil for now,

Norsfell Team

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