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Imperator: Rome News

You can watch half an hour of Imperator: Rome 2.0 in action (sort of)

Earlier this week, strategy game connoisseurs Paradox Interactive finally gave us a release date for the eagerly awaited 2.0 update to historical grand strategy game Imperator: Rome. Yesterday, the company ran a live-stream event on its Twitch channel showing off the new build in real-time.


Imperator is one of Paradox's newer titles that had an extremely rocky launch back in April 2019. Our suspicion is that sales were still quite healthy, however, as the studio were able to give away the game's first DLC pack for free, as well as offer continued support in the form of five major revisions to date (up to Patch 1.5).


The upcoming update - Patch 2.0 'Marius' - will represent a major overhaul in how Imperator: Rome looks and functions. The development team has been sharing details regarding what the new patch will entail for a couple of months now, including a new military system, overhaul UI interface, a new system for inventions (research), and plenty more events and mechanics for a more dynamic journey through the ancient world.


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RELATED LINKS:

Imperator: Rome's 2.0 update is the closest we've come to Victoria 3

Imperator: Rome 2.0 'Marius' patch notes are here

Imperator: Rome's Heirs of Alexander DLC lets you build customised great wonders

Imperator: Rome DLC Heirs of Alexander with a free 2.0 update out February 16

Paradox Interactive and Paradox Development Studio have announced the next paid expansion and major free upgrade for Imperator: Rome and they're both launching February 16.

Read the full article here: https://www.gamingonlinux.com/2021/02/imperator-rome-dlc-heirs-of-alexander-with-a-free-20-update-out-february-16

Grand strategy game Imperator: Rome's huge 2.0 update will drop later this month

The news we've been waiting for is finally here. Imperator: Rome's game-changing overhaul - otherwise known as the 2.0. 'Marius' Update - finally has a release date, and it's out in just over two weeks. This represents a significant reworking of many of the historical grand strategy game's systems, similar to the 2.0 update space 4X game Stellaris received.


Imperator: Rome has been on a rocky road since releasing in 2019, with a less-than-ideal launch state that earned it 33% approval ratings on Steam for much of its first year. Nearly two years later that rating is now at 66% for the last 30 days, perhaps reflecting all of the work and dedication the development team have put into the game since.


The team have been working on this major revision since at least August 2020, when the previous milestone patch 1.5 'Meander' was released. The fact that they've decided to jump from 1.5 all the way to 2.0 goes to show how serious they are about giving this strategy game a second lease of life.


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RELATED LINKS:

Imperator: Rome's Heirs of Alexander DLC lets you build customised great wonders

You can watch half an hour of Imperator: Rome 2.0 in action (sort of)

This is your last chance to get November's Humble Choice Bundle

Development Diary #116 - Heirs of Alexander and 2.0 Marius Announcement

Salutations, conscript fathers; free people of the republic, and honored travelers from distant lands.

Today marks a special moment in the storied history of our great journey. A moment spoken about in whispers for many moons, and which has been the subject of that most abundant of deep and meaningful questions:

When?

At long last, the cloak of secrecy may be cast off - for the omens augur well.

Read everything here.

Development Diary #115 - Population Growth and Map Changes

Greetings all,

Our part of today’s developer diary focuses on further changes coming to the population system in 2.0 as well as Marius Map changes.

The changes to civilization value mentioned previously opened up further opportunities for a rethink on population growth. In 1.5 and before, cities were largely sustained by prolonged inwards migration. While this is not something I necessarily want to change, we’ll be splitting up where population growth comes from, with the dual intentions of letting cities stand their own ground when growing pops, and allowing for more engagement in how you promote growth in owned territory...

Read more here