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Aug 14th - Trap Runner



This patch we introduce "Trap runner" our newest and our most difficult map ever. Rather than fighting against other players or mobs, this map will challenge you against yourself. Inspired by American Ninja and Titan game, you need to keep control of your own head. Keep calm as you solved through our 9 difficult stages of traps. (-We swear we plan this map before F-llguy come out lol.) The further you go, the better reward you will receive. Again, the time for open arena is 10am, 14pm, 16pm, 18pm and 20pm on weekends and 18pm, 20pm and 22pm on weekdays.

Important note is that, we are now implementing the equipment rarity rules, which require player rank for each equipment' rarity. (Rare > 5, Epic > 10, Legendary > 15, Satanic > 20.) This is actually how it was intended to be, we just omitted it to make the game easier in the beginning. But now, players should have easier time getting higher ranks, as we will be adding more campaigns soon. There's also one more open arena coming, then the five of them will rotate on daily basis. So if you miss anything, please stay tune.

Peace out. and let us know if you reach the end of our new stage. ;)

[h3]Patch Note v6.58[/h3]

- Add new open arena: Trap Runner (accessible through Steve in demon slum with devil pass.)


- Add new item: TR Box (throw into Flame alter to get random rewards.)


- Add new animas: Trap Runner I-V (Add 4-20 DEX, VIT and TAL.)


- All equipment and animas will now require player rank base on their rarity (rare - 5, epic - 10, legendary - 15, satanic - 20)

- Rewrite character movement script, now anything twice bigger (such as Bosses) will push other characters out instead of bouncing off.

- Fixed Matti and Killjoy Story level not starting.

- Fixed SiergeBot not attacking in 12TailsDungeon.

- Fixed new Demons unable to equip accessory and trinkets.

Aug 7th - The Four Mantras



The story goes that the late Satan has created some powerful war golem called Tetra Mantras. With their master gone, these golems are rampaging and destroying everything in sight. So it's time to gain some new fame by defeating them all

Well well well, it's been a long time for some challenging campaign. This one will truly test your elemental prowess as each boss can only be damaged by opposing element (fire->earth->wind->water->fire). So set your team right. Don't forget to put as much elemental resist as you can, as they do pact some powerful punches. (Or better yet, stack those elemental resist potions in your pocket.)

ps. As you might have guessed, we are super busy doing things outside of our game work. So thanks for your patience with the bug fixes.

[h3]Patch Note v6.57[/h3]

- Add a new campaign, The Four Mantras. (5 players, accessible from war chamber.)

- Add a new boss, TetraMantras.

- Replace the old skull material into new material: Tetra Orb.


- Remove Death Knight campaign from war chamber (will be later open as story stage instead.)

- Add new Four Mantras campaign quests and anima (Add 10-25% fire, water, wind and earth protection but reduce other element by 5-20%.)


- Redone the lighting for 12tails dungeon.

- Allow the premium demons (Tsukuyomi, Black Baron, and Urion) to be able to equip accessory.

- Update RodeoBob's Remote Trigger, Demolition Charge, Riding Shotgun effects and mechanics.

- Many many other polishing works.

Jul 31th - The Ultimate Demon Carnage



The Ultimate Demon Carnage (UDC) is here! Time to face the ultimate challenge, with the new 1vs1 open arena. Well our players have been asking for this 1 vs 1 for awhile now. This will let you duke it out with official rules. (The winner stay until winning maximum 6 UC medals.) Hope you all like it.

We are getting ready for the game relaunch campaign. So we are swamped with work atm. But expect great things to come soon. (Well we always say soon.. but it's truely a lot of tough work ahead of us. lol) :)

[h3]Patch Note v656[/h3]

- Add new open arena, Ultimate Demon Carnage or UDC. (Accessible via Steve in Demon Slum.)



- Add new arena reward, UC Medal. (Thrown into fire altar to get random prizes.)


- Add new anima, UDC I-V (Add 4-20 STR, DEX and VIT)


- Add new UDC Champion belt (add phy.damage and def by 6%.)


- Add new story map DemonThrone.

- Add new chapter1 for BlackBaron and Urion.

Jul 24th - Story Mode & The Troll Hunt



Story Mode is now finally open! Find out the background stories for each demon candidate. (Access via the story orb in Soul Tower's demon archive.) So sorry we couldn't get the the patch in last week, but this week we make up with chapter 1 for six demons. They are really cool and completing the stories for each difficulty will give you free gold. (They actually take lots of time and effort to make..) Hope you like them.

Anyway, there's also many updates and changes made this week. New troll event where you hunt Troll and Witches for new event anima. New open would event where you help Steve push his apple cart and get event items based on how well you protected him. New arena rule where Anima is temporary excluded from the first for arena (This is a temporary fix yo help new players playing with the old-too powerful players. It will be revert back at later date.)

Lastly, the corona virus is still here, so don't be a Troll and make sure to wear a mask outside. ;D

[h3]Patch Note v6.55[/h3]

- Add new story mode, which can be access via the Demon Archive Chamber in Soul Tower.

- Add three new story maps: Fabrication Lab, Dead End Alley, and Bamboo Groove.

- Add story chapter 1 for Wiktor, Barbas, Matti, Killjoy, Oyama and Tsukiyomi.

- Add new event Troll Hunt to event shop and remove rain weather from purgatory and Demon Slum.

- Add new event mobs, Cronono and Trololo to open world.

- Add new event item: Amber Tush dropped from event mob (15% and 45%.)


- Add new event anima: Warped Logic I-IV (Add 4-10 TAL and block silence, sleep and nightmare by 20-50%)


- Add new event anima: Troll Aspect (Add 4-10 VIT and block disarm, stun and paralyse by 20-50%)


- Add new Steve Cart event to open world. (will trigger every hour, when raid boss is not presented.)

- Add new Purgatory zone titles.

- Purgatory Plain will now be friendly zone, where all players start with Team1.

- Add new "No Anima" arena rule, which will be temporary applied to Gluttony, Sloth, Wrath and Envy Arena. (will be revoked back later.)

- Update new interface icons in Soul Tower.

- Double the network buffer size for those who had a lot of stuffs,

Jul 10th - Darkest Priest Urion



The evil goat, the darkest priest - Urion has announced his satanic candidacy. With his black healing magic, he is simply one of the top healer in the underworld and those on his favour will have a hard time dying. With his lies, deceit, hypocrisy and his healing power, Urion has leverage his way into high position and fame. (He is often viewed as equal to (___ye) of the human world. Funny how they announce their candidacy at the same time heh?)

For next week, we'll be continuing with other stuffs. While there's many more demons in the production, they will be release later on. Hope you like the three we release so far. :)

[h3]Patch Note v6.54[/h3]

- Update Demon Slum to dark blood rain theme.

- Add more item to event shop.

- Add new demon, Urion, the darkest priest to the summon altar for 600g.

- Add Urion's new native skill: DarkPriest - Enable normal attack to deal STR(0.5~0.5) healing damage.


- Add Urion's new native skill: HealingBolt - Enable Urion to heal target with his charge attack by STR(0.3~0.3).


- Add Urion's new native skill: OverlapCast - Give Urion 33% chance to use his skill without any cool down.


- Add new Urion's skill: LifeZap - Zap target with LVL(15~20)% [thunder] m.dmg of its HP or maximum TAL(150~200).


- Add new Urion's skill: HealingBlast - Fire a HLG(200~300) healing blast that heal ally and enemy demons in 8m area.


- Add new Urion's skill: ProtectionBubble - Create a projectile-barrier at target area and increase DEF by LVL(40~60)% for 13s.


- Add new Urion's skill: Purify - Remove all target buffs and debuffs and prevent new ones for LVL(5-15)s.


- Add new Urion's skill: OverHeal - Cast a spell that deal HLG(100~150) healing mag.dmg to target enemy (ignore DEF.)


- Add new Urion's skill: ReverseDamage - Give target a status that reverse LVL(30~50)% phy and mag dmg into healing for 6s.


- Add Urion's standard weapon: standard hands.


- Add Urion's standard armor: standard palloum.


- Raise Black Baron's camero to his eye level and added up-down movements to his arm.

- Update Black Baron's VenomLuger - Give normal attack free sp and 13% chance to inflict venom with 10% of its dmg. (Stack)

- Fixed Black Baron's native skill that increase item effect not working. (Now it should work on all items not just hp mp sp potion- i.e. those that add 66 str will now add 132 str.)

- Increase Black Baron's AllShots Damage and reduce its animation time.

- Fixed Tsukuyomi's Lunar Petal network movement not working.

- Fixed Ishtar's summons did not receive increase summon effect.

- Update and change glutony, wrath and envy arena's screen corrected color.

- Again, so many more bug fixes and update. :)