Hey everyone! I wanted to post a quick announcement to fill you in on where I'm at with development of Dungeon Deathball.
Towards the end of 2018, I paused work on it temporarily to do some freelance work, to help pay the bills at home. During that period I was unable to focus on this large, complex project with the small snippets of free time I had, but I did manage to develop some small, simple prototypes.
Many of these prototypes went on to become the basis for my
Patreon campaign (another attempt to keep paying rent).
One of those prototypes in particular showed a lot of promise, and I decided I could turn it into a full game pretty quickly. That game is
Ghost Grab 3000, and is coming out on Steam soon.
In March this year, my wife and I had our first child, and work on
everything ground to a halt. Turns out babies need a lot of help!
Now, a few months later, I've started ramping back up to try to get Ghost Grab 3000 finished. But, it dawned on me that it's been a
really long time since I updated Dungeon Deathball.
I want to take a moment to apologise for this delay and the lack of communication on my part, and to thank everyone here who has supported me along the way. Making a living from creating indie games is much harder than I had anticipated (and I knew it would be hard!) but I find it so rewarding and I think I'm getting better at focusing my attention in the right places.
I hope you'll stick with me on this journey. You have my word that Dungeon Deathball will get finished this year.
Thank you for your patience!
For more updates, please be sure to follow my
Steam Developer page.
Matt