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Dungeon Deathball News

Small cinematic update (v0.36.3)

Just a small update to the intro/ending cinematics.

[h3]Changes[/h3]
  • Updated the Judgment's cinematic artwork.
  • Changed the jingle when the Judgment appears.
  • Animated the Judgment's mouth while talking.
  • The Judgment now holds a ball in cinematics. 🏀

[h3]Fixed[/h3]
  • Fixed spelling of Judgment in intro.


P.S. Did you see yesterday's update? Dungeon Deathball has a release date and a new trailer!

Be sure to Wishlist/Follow if you haven't already!

Matt

📅💀 Dungeon Deathball has a release date!



🏁 Dungeon Deathball is touching down!


I've been developing the game in Early Access since July 2018. In those 3 years it has undergone countless changes and improvements based on feedback from players around the world. It's now the biggest, deepest and most complex game I've ever made.

And I'm happy to say it's... it's done!

Well, apart from a few finishing touches of course. 😏

[h2]Dungeon Deathball will transition out of Early Access on 13th October.[/h2]

I've been busy preparing for release, which includes making a fancy new trailer that you can watch on the Steam page now! 👀



In the meantime, here are some quick things you can do to help the game's chances of success...

[h3]❤ Add it to your Wishlist[/h3]
If you add Dungeon Deathball to your Wishlist then you will be receive an email notification the moment it is released on Steam.



[h3]👍 Leave a Review[/h3]
Already bought Dungeon Deathball in Early Access? Then please remember to leave a review! It really helps to boost the game's visibility and let others know whether it's worth buying.

[h3]👉 Follow me on Steam[/h3]
If you follow me then you'll be updated of all my new game releases and major news updates.

---

If you're a Curator here on Steam then please get in touch. I'm happy to send out review copies.

That's all for now. See you on launch day!

Matt

📅💀 Dungeon Deathball has a release date!



🏁 Dungeon Deathball is touching down!


I've been developing the game in Early Access since July 2018. In those 3 years it has undergone countless changes and improvements based on feedback from players around the world. It's now the biggest, deepest and most complex game I've ever made.

And I'm happy to say it's... it's done!

Well, apart from a few finishing touches of course. 😏

[h2]Dungeon Deathball will transition out of Early Access on 13th October.[/h2]

I've been busy preparing for release, which includes making a fancy new trailer that you can watch on the Steam page now! 👀



In the meantime, here are some quick things you can do to help the game's chances of success...

[h3]❤ Add it to your Wishlist[/h3]
If you add Dungeon Deathball to your Wishlist then you will be receive an email notification the moment it is released on Steam.



[h3]👍 Leave a Review[/h3]
Already bought Dungeon Deathball in Early Access? Then please remember to leave a review! It really helps to boost the game's visibility and let others know whether it's worth buying.

[h3]👉 Follow me on Steam[/h3]
If you follow me then you'll be updated of all my new game releases and major news updates.

---

If you're a Curator here on Steam then please get in touch. I'm happy to send out review copies.

That's all for now. See you on launch day!

Matt

Better Gamepad Support & Options (v0.36.2)

Hi folks!

This update improves support for a range of gamepad / input devices. Dungeon Deathball will now do a better job of automatically displaying appropriate button icons for the gamepad you have connected.

If you're still not happy with what it uses, you can now manually override the setting.

Want to use an Xbox controller but the old X/Y/A/B layout from your youthful Super Nintendo days is forever seared into your brain? Just apply the SNES setting!

These settings can all be found in the new "Controls" tab in the Options menu.



[h3]🆕 Added[/h3]
  • Controller icons for Xbox 360, DualSense, DualShock 3 and SNES/8BitDo gamepads.
  • Option to hide all controller icons.
  • Option to manually override which controller icons are displayed.


[h3]🔁 Changed[/h3]
  • Options menu now uses a tabbed layout, and includes Controls tab for aforementioned controller settings.
  • Controller icons are automatically updated when a gamepad is connected or disconnected.
  • 'Toggle' icons in Options menu now appear as sliding widgets instead of checkboxes.


[h3]🐛 Fixed[/h3]
  • Fixed crash when a Hatchery is pushed into a position that would cause it to try to spawn a Tick outside the field bounds.
  • Fixed crash when using Xbox 360 controllers.
  • Fixed incorrect shoulder button labels for Nintendo Switch controllers.
  • Fixed 'Full Screen' toggle in Options menu not showing correct setting when the game starts.


Enjoy!

Matt

Bug Fixes & Improvements (v0.36.1)

[h3]🆕 Added[/h3]
  • Enemies now show their next intended action in their info popup.


[h3]🔁 Changed[/h3]
  • Current Team's traits and description are now displayed in the Team Info / Help screen.



  • Buttons on Team Info / Help screen are now at the top instead of the bottom.
  • Updated 'Controls' page in How To Play with all in-game shortcuts.

[h3]🐛 Fixed[/h3]
  • Stats screen layout is no longer messed up.
  • 'Push Resist' icon in popup now matches the icon on enemies.




Enjoy!

Matt