Small Patch 0.10.1
[h3]Balancing[/h3]
- [p]Adjusted Skill trigger balance:
- Requirements for very rare abilities slightly eased
- General abilities (with few requirements) now have lower priority[/p] - [p]Troop morale is now properly clamped in all calculations (previously, real morale could be higher or lower than the full/empty UI bar indicated)
[/p] - [p]Rat infestation in camp can no longer occur when supplies are low[/p]
- [p]Rat infestation in camp now ends automatically when no supplies are left[/p]
- [p]Success chance when dealing with rat infestation now depends on the traits Quick/Slow, Attentive/Inattentive, and the Poacher ability (also grants XP)[/p]
- [p]Fitness now has a greater impact on chopping firewood[/p]
- [p]Firewood chopping is now required for one additional month[/p]
- [p]Fixed an error with escorted soldiers when they were wounded between two positions[/p]
- [p]Fixed an error when using Aimed Shot on a troop with no soldiers left (e.g. if they were already taken out earlier that turn)[/p]
- [p]Prevented cases where movement was still possible during Aimed Shot, causing an error
[/p] - [p]Fixed a rare issue in Search for Fugitive Pilot[/p]
- [p]Fixed a rare issue in Chop Firewood[/p]
- [p]Fixed a rare issue in Listen to Comrades
[/p] - [p]Fixed fire efficiency reduction not resetting after soldiers removed their gas masks[/p]
- [p]Fixed incorrect danger calculation for certain situations (e.g. Sniper)
[/p] - [p]Projects in the trench with danger level 2 or higher now correctly show that soldiers gain XP[/p]
- [p]Tooltips for soldier drag&drop in projects now always appear in the foreground[/p]
- [p]Fixed attribute tooltip text occasionally spilling outside the background frame
[/p] - [p]Various minor bug fixes[/p]
- [p]Typo fixes[/p]