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RAWCEMBER 2020



It's that oh so wonderful time of the year and Raw Fury is feeling particularly festive. For Rawcember 2020 we've got tons and tons of hotness for you including game announcements, game launches and deals on all your future favourite games! Keep your eyes on the Raw Fury social accounts for updates but here's a few things to kick it off!

JUST ANNOUNCED!

https://store.steampowered.com/app/1295790/The_Longest_Road_on_Earth/

COMING SOON!

https://store.steampowered.com/app/803050/Per_Aspera/

https://store.steampowered.com/app/1042490/Call_of_the_Sea/

https://store.steampowered.com/app/757310/Sable/

https://store.steampowered.com/app/1331210/Wolfstride/


FURIOUS DISCOUNTS!

It's the last day of the Autumn sale so be quick!

https://store.steampowered.com/app/701160/Kingdom_Two_Crowns/

https://store.steampowered.com/app/651670/Star_Renegades/

https://store.steampowered.com/app/1117670/GONNER2/

https://store.steampowered.com/app/1016790/West_of_Dead/

https://store.steampowered.com/app/757320/Atomicrops/

https://store.steampowered.com/app/1082930/The_Signifier/

https://store.steampowered.com/app/612390/Dandara_Trials_of_Fear_Edition/

https://store.steampowered.com/app/688420/Bad_North_Jotunn_Edition/

https://store.steampowered.com/app/631570/Whispers_of_a_Machine/

https://store.steampowered.com/app/370910/Kathy_Rain/

https://store.steampowered.com/app/680380/Night_Call/

https://store.steampowered.com/app/349270/Mosaic/

https://store.steampowered.com/app/500670/TormentorPunisher/

https://store.steampowered.com/app/678850/Uurnog_Uurnlimited/

Noir roleplaying detective adventure Backbone is 'content complete' with a new trailer

With a free Prologue available to try out right now, developer EggNut has announced that Backbone is pretty much content complete.

Read the full article here: https://www.gamingonlinux.com/2020/10/noir-roleplaying-detective-adventure-backbone-is-content-complete-with-a-new-trailer

Autumn 2020 Update

Hi hi it's been a while! 2020 is a hot mess and we're not sure how anyone gets anything done but we're doing it - we're making the video game. Here are some project news:

Backbone is coming to Xbox & PC Gamepass!

That means you will be able to get it through this incredible subscription service on the day of release. Can't express how exciting this is for us - it's a HUGE opportunity to get our first game in front of so many eyeballs. We're super thankful to ID@xbox and Raw Fury for organizing this deal of a lifetime for us!

For this special occasion, we revisited the Prologue trailer with improved footage, UI, and a brand-new song written by Nikita Danshin and performed by our vocalist and composer Arooj Aftab. Check it out!
[previewyoutube][/previewyoutube]

Milestone smashed: CONTENT COMPLETE.

Backbone is almost done. All music (40+ tracks) is composed and is currently going through mixing. All environments, except for a couple most pivotal and complicated ones, are concepted and have pixel art outline, what's left is to polish pixel art and do a tech-art magic pass on them. The script is done and 100+ dialogues are now going through polish. The game is playable through start to finish, and it's a good game.

Porting and localization will start really soon. We plan to have a release candidate Q1 next year, but it might be delayed because of a pandemic. To be completely honest, we are not the most productive team right now, and that's ok, because the world is on fire. Our top priority right now is to keep everyone healthy, sane, and happy. The game will wait if it needs to, and it will be eventually released regardless, but we made a decision to not make any compromises when it comes to our team's health. We've been working on Backbone for 4 years, and it's been a very long, exhausting and exciting journey. Thank you so much for giving us space, time and support to explore this magical experience and make it the best we can. We can only hope that the waiting will be worth it.

Some art we could show without spoiling too much (it's getting increasingly difficult!):








Some small things:

We made a twitter thread about our experience looking for and signing with a publisher - https://twitter.com/backbonegame/status/1293203072391548933


Our co-founders Alex and Nikita then visited Virtual Economy Podcast and talked in length about publishing your game and the current power imbalance in the video game industry - http://virtualeconomy.libsyn.com/episode-43-how-to-pitch-with-eggnuts-nikita-danshin-and-aleksandra-korabelnikova?tdest_id=1936202


Also on twitter, we told about every member of our team - https://twitter.com/backbonegame/status/1279171921859481607


Thank you so much for your support. We'll see you in the next update by the end of the year, when game will almost be ready for release. As always, let us know if you have any questions meanwhile. Have a wonderful time and stay cool, detectives.

Mid-summer 2020 Update

Dear friends,

Welcome to the weirdest summer of 2020. We hope you're staying safe, happy and eating lots of snacks. We're hard at work on Backbone, and the production is going really well. Here's a list of stuff that's happened since the last update (it's a big one):



[h2]1. Localization & Prologue update.[/h2]
We started the process of translating the Prologue to Russian. We're picking up a good pace and establishing a working pipeline that we're gonna apply for other languages. The update for the Prologue with new UI, Russian localization and other cool stuff will come out sometime this Autumn. We're currently planning to translate both the Prologue and the full game to Russian, Brazilian-Portuguese and Chinese, the other languages will be announced later or after release.



[h2]2. Current progress on the full game.[/h2]
We've just completed the greybox prototype of the full game. Our next big milestone is "Script Complete", when the full text for the game is done, and then we can start full localization to multiple languages. “Content complete" milestone will be reached right before we can start porting Backbone to other platforms. After porting and QA are complete, comes the console certification and other essential things required for the release. If everything goes according to plan (and it has been going well so far), Backbone will come out in Q1 2021. With so many moving parts it’s tough to set an exact release date, but you will be the first to know when we’re sure!



[h2]3. So what is Backbone?[/h2]
With all building blocks in place, and very clear understanding of the ending and overall structure, we can tell you more about what kind of game Backbone will be.

Backbone is a game about making personal connections and the butterfly effect of touching people's lives. It's about the unintended, unforeseen consequences of your actions, how we all have potential to do good or cause harm. It's a game about experiencing a world through different lenses and about how being a detective is, at its heart, about being empathetic. It's about putting together a picture of the truth, weighing it against your own moral code, and learning to cope with the tension between them.



Hopefully, that sounds as exciting for you as it does for us. If you want to learn more about our vision for this game and our team, we invite you to read these wonderful interview articles about Backbone in Unwinnable Monthly: Part 1 and Part 2.

[h2]4. New people.[/h2]
Super stoked to announce that we're now a team of 15 people!

We were recently joined by Sonya, our new environment and character pixel artist. She will be making each scene in Backbone extra-rich in tiny beautiful details. Follow her art work on Twitter.

We're also super lucky to be joined by a goddess of sound and voice Arooj Aftab. She's a super talented musician and composer based in New York, and together we'll be working on eerie and jazzy soundscapes of Backbone. Listen to her album Siren Islands on Spotify.

Speaking of music, Arooj found us through this Backbone OST Inspiration playlist that our composer Nikita made on Spotify. Highly recommend for your rainy evening enjoyment.

We're currently telling more about each team member working on Backbone through this Twitter thread - be sure to follow our account for project news and raccoon memes.

[h2]5. Cinematics.[/h2]

There's a new feature we've been working on - cinematics! These are animated sequences of storytelling, adding a ton of vibe and atmosphere to the pixelated world of Backbone. Some of them are going to have non-interactive narration, and some are just gonna be used as a buffer between various story beats.

Here's the WIP opening cinematic, which appears when you leave Howard's Apartment in the Prologue and head over to Granville for your first investigation. Sound on!

[previewyoutube][/previewyoutube]

[h2]6. Behind-the-scenes content.[/h2]

So this happened - Valve interviewed us WHAT
[previewyoutube][/previewyoutube]

And then we played the Prologue on stream and looked through development archives covering pre-Kickstarter and pre-Prologue periods! It was so so fun, and even though this video is 4 hours long, if you want to learn more about us as people or the game, give it a watch.

[previewyoutube][/previewyoutube]

That's it for today, detectives. As always, thank you for your neverending support. Please take care of yourselves, and we'll see you in the next update!

Join our Discord server - https://discord.gg/backbone
Follow us on Twitter - https://twitter.com/backbonegame

Backbone - Vielversprechendes Noir-Detektiv-Adventure hat einen Publisher




Raw Fury hat seine Publishing-Partnerschaft mit dem jungen kanadischen Entwicklerstudio Eggnut bekannt gegeben, welche derzeit am Pixelart-Detektiv-Adventure Backbone arbeiten. Das über Kickstarter mitfinanzierte Spiel soll Anfang kommenden Jahres für PC und Konsolen erscheinen und lässt euch als Waschbär-Detektiv Howard ein [...]

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