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Hope of humanity News

Update v1.0.2.4200

Fixed. after the first launch of the game, the language of the interface text was incorrectly determined and wrote zeros everywhere(if you did not create a game settings file).
Fixed. module Previews did not disappear after switching categories of the construction menu.
Fixed. Title loading state of the game, disappeared.
Changed. Decoration: planet Earth.
Completed. Some parts of the interface
Optimization. the number of module construction animations is reduced.(50 MB less RAM is used)

System is the creation of the cosmos:
Added. Generator of a number of asteroids
Added. Generator of a number of resources on asteroids
Added. Generator space cloud
(Significant performance impact, you can now turn off completely background clouds, which will give a greater performance boost)

Added. game Guide (updated)

Update v1.0.2.4137

Fixed. The modules began to be built again and again.
Fixed. The brightness of the modules during construction was too dark and poorly visible, now they are brighter by 40 %.
Fixed. During the construction of the modules, it was possible simultaneously to control the menu of the factories and greenhouses.
Fixed. System: Point-to-Point - constantly created without the reason of module positioning point.
Fixed. The enemies self-destructed for no reason during the battle.
Fixed. Artificial intelligence ship "Vencor" reported no damage to the ship.

Fixed. There is no more circle for modules! Now they are highlighted.
Fixed. The construction of modules no longer requires engineers, scientists and biologists, now the main resources are metals(titanium and steel).
Changed. Module building system-no longer need to scroll through the invisible list of modules by pressing Q and E, you can now select any module in the list with the mouse.
Changed. The size of the modules can no longer be changed. (there were performance issues)
Changed. When you click on the base is no longer displayed additional menu.

Added. New interface, all buttons with modules are placed in the bottom panel of the screen. Everything is done so that you can see all the buttons with modules.



Added. Strips with information about the strength of the modules is no more. To see the amount of strength of the modules, you need to hover the mouse over the module.
Added. Over the progress of building modules, its value appears in seconds.
Added. The module building menu is divided into categories: factories, turrets, science, army, electricity, food, support and parts of the modules.
Added. In the sound settings - volume control of speech.

Remove. Part of the old interface.
Remove. Game guide (in the next update there will be a new, detailed training section)

Localization
Added. The English voice acting(some of the phrases on the final event).

Optimization of the systems of the game.

Please email us about the sound in the game. What phrases would You like to hear in the game in Your language?

If you want to participate in the scoring of the game in your language, please email us [email protected] mmm .
Don't forget to attach the test audio file or files in any of the formats: wav, mp3, flac, ogg, etc.

Test phrases of acting:
You can voice in your own language with a translation into your own language.
English, Russian, French, Spanish, etc.
"Required minerals", "Insufficient metal", "Research completed" etc ...

You can help us to localize the text of the game into Your language, send us an email with the subject (Text localization)

We will select the best candidates to continue to be able to cooperate with you.

Update v1.0.2.4072

Fixed. One of the skins of the module (heavy bridge) decreased in width.
Fixed. Stars were not created in outer space.
Fixed. A function for changing the sound didn't work.
Fixed. It was impossible to turn down the volume of music.
Fixed. Sound settings were not saved in "skirmish"mode.

System changes
Added. System list of saves and load the game.
Added. Full game menu in the "skirmish" mode, you can now change the settings during the game.
Added. Status icon (save, load). (when you click on the save or apply button in the settings)

The next update will affect the main interface of the game. Many players did not like the multi-level menu during the game process "skirmish", it turned out really difficult.

Big update v1.0.2.4000

Fixed. The size of the module of the Academy of Biology did not decrease.
Fixed. The size of the greenhouse module did not decrease.
Fixed. The main menu for building modules was not closed after the module was built.
Fixed. When trying to build an academy of engineers, a large number of engineers were expended.
Fixed. The selected localization settings were sometimes not downloaded.

System change. System (point-to-point) - this allows you to build modules is strictly a junction to the joint, now the modules can be built strictly on points. We are thinking of disabling the old system, which allows building anywhere. At the moment, it also works simultaneously.
(What do you think about it? Leave your opinion about this - help us improve the game.)

System change. The system of saving the settings has become more correct and it even works. (Alpha testing 0.5)
System minor change. The game is loaded 2 seconds faster.

Changed. We have reduced the size of the map, since there are few objects on it, in the future we can increase it many times.
Changed. All skins of the combat turret of the module M40 (5 counts)
Changed. All skins of the combat turret module D400 (2 counts)
Changed. All skins of the combat turret module T250 (1 count)
Changed. All skins of the combat turret module G10 (1 count)
Changed. All skins of the Academy of Engineers (2 counts)
Changed. All skins of the Biology Academy (1 count)
Changed. All Skins of the Academy of Scientists (1 count)
Changed. All skins of the long bridge (8 counts)
Changed. All skins part of modules (9 count)
Changed. All skins connecting the bridge (3 counts)

Changed. All the asteroid skins above which the mining plant is built (7 counts).
Changed. Preview in the mode of building modules, became more transparent by 50%.
Changed. Modules (complex, station parts and bridges) are automatically built to the floor below if these modules are located above the modules (academies, turrets, generators, etc.). If the turrets are built and (or) are built under the bottom of the main base, then they automatically move over the base.
Changed. The cosmos background became minimalistic
Changed. When you dismantle the modules, the modules you want to disassemble will be highlighted with light.
Changed. Turrets can be built strictly on the specified positions, without a platform.
Changed. After the beginning of the game - the number of trained scientists, biologists and engineers increased by 2 times.

Added. 3 new skins of the M40 turret.
Added. 1 new skin turret D400.
Added. 1 new skin academy of engineers.
Added. 1 new skin of the long bridge.
Added. 1 new skin of the main base.
Added. Space nebulae.
Added. The effect of solar flames.
Added. New font.

Added. Completely new interface of the game menu (MICA 2.0 beta).
Added. Interface - select the skin of the main station (so far only affects the appearance).
Added. The interface is the generation of outer space (the test version is not yet configurable manually)
Added. Interface - the ability to select the localization of text and voice acting separately.
(you can help us in localizing the game - text, voice. Contact us on Discord or mail.)

Removed. 4 skins module connecting the bridge
Removed. 1 skin of the G10 turret module
Removed. TEACHING SECTION! (we are reworking an interface that will be easy to use, unfortunately this affects the main game systems)
Removed. Fully platform modules for turrets.
Removed. Enemy base is not a modified part, which will appear later.
Removed. Animation of destructibility of modules, in the future, we can return this function. (loads the CPU).
Removed. Animation of modules. (loads the hard drive and the RAM).
Removed. Functions responsible for changing the light panels when taking damage (consider a different behavior model).
Removed. Film grain control.
Removed. The ability to choose the design of a space jar. (working on a new system)
Removed. Increase the clarity of objects (makes the image of objects clear, but too sharp to enjoy)

Disabled. Additional system modules (diet, oxygen generator, electricity generator) - require recycling, as it is not understandable management for players, and also significantly loads the CPU.
Disabled. Game save system (worked through times)
(The main systems work in full.) All modules in the game are disabled, before processing !!!)

Optimized. New skins of modules, occupy 200 MB of RAM less.
Optimized. The game files became less weighty, which leads to the least time spent on the files on the hard disk.

The note. The game can be very slow on disks, which have a slow reading speed. Usually - these discs live in laptops. We recommend using SSD.

In the next update will be affected the main game interface, storage system, etc.

Many people ask about the story, (what happened in the game, why is there a station and 3 ships?)
Answer: we do not want to disclose the plot, since the game is at an early stage of development.

Update v1.0.1.3447

Changed. The size of models of some enemy ships has become larger.
Changed. The size of the asteroid model became larger.
Changed. When building a module (Mining Plant), you can no longer change its size and rotate.
Changed. The size of the fragments of the asteroid became larger (they are needed for loading into the hold of resources by the ship "Wencor").

Fixed. The size of the module (Academy of Biologists) was not correctly calculated
Fixed. Enemy ships no longer scatter on the map, now enemy ships fly right up to your base.
Fixed. Side options in (Skirmish) mode did not correctly respond to the first click of the mouse
Fixed. The scale of the progress of construction, no longer overlaps the report on the status of the builder.