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Cyberpunk 2077 sequel's team looks to be nearly set, with ex-Remedy and BioWare writers coming on board

We already knew work had kicked off on Cyberpunk 2077’s sequel since the calendar flipped over to 2024, and now CD Projekt has revealed some of the fresh talent that’s joined the team of Night City vets working on the game.

Even though it’s still putting out patches for the original, CDPR has high hopes for Cyberpunk’s follow-up, so it’s no surprise to see that the gang of devs who’ll be knuckling down to bring it to us is full of folks with industry credits you’ll definitely recognise. The writing talent especially looks worth getting hyped up about.

In a press release, CD Projekt has officially confirmed that the game - codenamed Projekt Orion - is “in the early stages of development”, with efforts being headed up by the publisher’s freshly established North American studio. It’s also announced some “high-profile additions” that’ve recently been made to the game’s dev team.

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James McCaffrey, the voice of Max Payne and Alan Wake 2’s Alex Casey, has died


Video game actor James McCaffrey, whose roles included the iconic voice of Max Payne and Alex Casey in this year’s Alan Wake 2, has passed away.


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505 Games parent Digital Bros lays off 30% of staff due to fears that players don't want new IP


505 Games parent company Digital Bros have announced - you guessed it - a round of mass layoffs. Following in the wake of Microsoft, Epic, CD Projekt, Sony and, well, take your pick, the company aim to cut roughly 30% of their workforce to shore up profits. The specific reasoning here is that Digital Bros think that people aren't interested in playing original new games; they'd rather get to grips with fictions and franchises they know and love already. As such, the company plan to "limit" their big budget projects in future, though no specific cancellations have been announced.


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Alan Wake 2 dev changes course on its free-to-play title, will now be a premium release


Alan Wake 2 developer Remedy Entertainment has apparently decided to turn its free-to-play multiplayer game codename Vanguard into a premium title.


In a recent note to Remedy's investors (thanks, Eurogamer), the Alan Wake 2 and Control developer has offered a new update on its no-longer free-to-play codename Vanguard, which has now been renamed to Kestrel. According to the note, it will now be a "premium game with a strong, cooperative multiplayer component." The game is being published by Tencent, and Remedy explained the decision by writing, "due to uncertainties in creating a successful game to the rapidly changing free-to-play market and associated risks, the parties have discussed a new direction for the game project," which is how it has become codename Kestrel.


"The project will return to a concept phase. Part of the former Vanguard development team will move to work on Remedy’s other ongoing projects, while the core leadership and select members of the development team of Kestrel will focus on the project’s new direction from the concept stage onwards to create a premium game with a strong cooperative multiplayer component. The new experience will lean more into Remedy’s core strengths and be built on many of the features, assets and themes already designed for Vanguard."

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