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Patch Notes for the Second World Update


+ Replaced the legacy game world with a map which will last and evolve forever

+ Added new building item for player towns: Throne

+ Added new building item for player bases: Groundskeeper

+ Added gardening system for the cultivation of plant based resources in the Drought

+ Added multiple Seeds, craftable items which act as precursors in the gardening system

+ Removed all shrines from the crafting menu

+ Replaced all shrines in player inventories with seeds

+ Changed all pickable resources from glowing colored orbs to representative objects, which dissapear on gather

+ Reduced all gather rates to one per item, this is because the new biomes have many more items per acre than the last world

+ Implemented new Cursed Ones

+ Cursed weapons and items are now dropped by the Cursed Ones, and are not pickable anywhere

+ Added a bank, bottles, and gatherables to the new player spawn area to encourage early engagement from new spawns

+ Added a PVP arena; the Cathedral Garden, where players do not drop loot on death. Kills in this area are displayed as 'defeats' in server chat

+ Rendered the entirety of the Second World as navigable by mobs, to allow free roam mechanics for all creatures

+ Added new item; Cells, which can be farmed in the Gore Rift. Cells are a crucial precursor to another new item, the Blaspheme, which is used in cursing a Throne to temporarily allow raiding within a town's limits.

+ Added new building tier; Amber, which is invincible in range of a healthy Throne

+ Added a GUI compass, which is especially useful when navigating the Drought, which is unmapped

+ Added a Steam store, enterable through the Tab menu. Some elements of the store are still in testing, please report any bugs to Ded or I and we can reimburse for any genuine issues.

+ Added store currency, the Obol. Obols will not be dropped on death, but can be traded between players like any other item

+ Added new item, craftable only with Obols; the Giving. Givings will increase the gather yields on all pickables within a range when used. All players are able to reap the benefits from a Giving which has been used by a single player.

+ Added new crafting ingredient; Minds, which have a 40% drop rate from all creatures.

+ Added new pickable item; Root. This material can be crafted into ramps and planks that can be placed in the center of the map, when other buildings do not go. Root structures dissapear after a short time

There are some known bugs, as well as severly underoptimized areas of the map. There will be an update to address the worst of these issues within 24 hours of this posting

Big News!

Hey Everyone!

Ded & I are very excited; this coming Tuesday, 9/3/2019, we are releasing the second game world for Animyst. This update will mark the beginning of our open alpha stage of development. The last year of development culminates now, in a huge world with better graphics and deepened gameplay.

To everyone who has taken the time to feed back on the game up to this point, thank you. Every Steam review, Discord post, in-game and on-stream comment has really helped us to direct the evolution of the game. We will need many more impressions from you all, good and bad, as we continue to update Animyst and move towards a Beta that is over-the-top thrilling.

One more note: if there has ever been a time to support the game by playing, and hanging out in Animyst, it is this coming week. We are aware that many of you would be much more excited to play a steadily populated Animyst - us too!
If everyone who has played the game a little before, played this week, it could spark the mini-snowball that the game really needs to become self-sustaining.
Noobs who hop in while you all are on having a blast, will then have a blast.
Every week we have 40-80 new ppl download the game. We can retain a lot of those folks better just by having a few ppl playing all the time, which will then build on itself.
Thank you to everyone who has ever played, and thank you so much to you all for hopping in and checking out the Second World on Tuesday.

Tar

Patch Notes for 7/24/2019



+ Graver visuals have been updated and join Ember Ghost in the new style of mob design

+ Adjusted footstep sounds

+ Chat no longer shows on the spawn screen

+ Overly loud sounds on the death screen have been fixed

+ Many new icons have been implemented

+ Improvements to spell visuals

Patch Notes for Update 7/19/2019



+ Crumbler now shows town and groundskeeper ranges

+ Added a new, higher tier of quality settings

+ Added a custom cursor in game

+ Changed sound experience on loading screens

+ Significant rendering changes to improve load in for mac users

+ Added in a gardening plant for testing

+ Added in a GUI button for reviewing the game

+ New icons for all cosmetics

+ Increased range and volume of footstep sounds


Patch Notes for Update 7/17/2019



+ Improvements to player model and hand texture

+ Improvements to the visual effects of most spells

+ Fixes for experimental Throne and Groundskeeper placeables

+ Improvements to GUI with additions of new and adjusted frames

+ Adjustments to loading screen experience and spawn screen art

+ Improvements to the player walking sounds

+ Damage and cooldown balances for many spells

+ Improvements to menu text, numbering and lettering

+ Inventory crashes are fixed

+ Crumbler now shows Throne and Groundskeeper radii