Patch Notes for the Second World Update
+ Replaced the legacy game world with a map which will last and evolve forever
+ Added new building item for player towns: Throne
+ Added new building item for player bases: Groundskeeper
+ Added gardening system for the cultivation of plant based resources in the Drought
+ Added multiple Seeds, craftable items which act as precursors in the gardening system
+ Removed all shrines from the crafting menu
+ Replaced all shrines in player inventories with seeds
+ Changed all pickable resources from glowing colored orbs to representative objects, which dissapear on gather
+ Reduced all gather rates to one per item, this is because the new biomes have many more items per acre than the last world
+ Implemented new Cursed Ones
+ Cursed weapons and items are now dropped by the Cursed Ones, and are not pickable anywhere
+ Added a bank, bottles, and gatherables to the new player spawn area to encourage early engagement from new spawns
+ Added a PVP arena; the Cathedral Garden, where players do not drop loot on death. Kills in this area are displayed as 'defeats' in server chat
+ Rendered the entirety of the Second World as navigable by mobs, to allow free roam mechanics for all creatures
+ Added new item; Cells, which can be farmed in the Gore Rift. Cells are a crucial precursor to another new item, the Blaspheme, which is used in cursing a Throne to temporarily allow raiding within a town's limits.
+ Added new building tier; Amber, which is invincible in range of a healthy Throne
+ Added a GUI compass, which is especially useful when navigating the Drought, which is unmapped
+ Added a Steam store, enterable through the Tab menu. Some elements of the store are still in testing, please report any bugs to Ded or I and we can reimburse for any genuine issues.
+ Added store currency, the Obol. Obols will not be dropped on death, but can be traded between players like any other item
+ Added new item, craftable only with Obols; the Giving. Givings will increase the gather yields on all pickables within a range when used. All players are able to reap the benefits from a Giving which has been used by a single player.
+ Added new crafting ingredient; Minds, which have a 40% drop rate from all creatures.
+ Added new pickable item; Root. This material can be crafted into ramps and planks that can be placed in the center of the map, when other buildings do not go. Root structures dissapear after a short time
There are some known bugs, as well as severly underoptimized areas of the map. There will be an update to address the worst of these issues within 24 hours of this posting


