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Animyst News

Patch Notes for Update 4/10/2918



+ New main menu visuals

+ New main menu music

+ Improvements to projectile lock on

+ Improvements to hit detection

+ Fixed bug where spells were invisible in other players' hands

+ Adjusted bone structure on the player model

+ Improvements to loot drop physics

+improvements to all staves

Patch Notes for Update 4/9/2019



+ Changes to all AOE spells, increased range and damage to compete with lockable projectiles

+ Improvements to hit detection

+ Improvements to lock on system

+ Fixed bug where certain spells wouldn't dissapear

+ Fixed logging in underground

+ You can now sell worms for blood

Patch Notes for Update 4/7/2019



+ Players can now gather multiple loot items from the ground with one command

+ A projectile now lasts longer if it is locked on a target

+ fixes for Champions Breath physics

+ dropped loot from player death falls in a more random pattern

+ Fixed staff weapons not shooting

+ Fixed broken rally points

+ Eliminated lowering camera bug when looting bugged items (apparent shrinking)

+ Increased damage on AOE spells

+ Fixed camera positioning in Cathedral on login

+ Fixed font on spawn and quit buttons getting scrambled

+ Left control will now launch spells for ease of use with trackpad

Patch Notes for Update 4/1/2019



+ adustments to player positioning - meaning glitchy movement with Leg Energy, and falling of the edges of cliffs is at thing of the PAST

+ lock on added to creatures and bottles

+ buff to Tephroid

+ adjustments to gathering and looting item drops, working towards never again having loot thats difficult to grab

+ fixed colorized build notifiers for all building materials

+ improvements to bone structure on players' hands

+ changed chest crystal into a heart and moved it into your chest cavity

+ work on the Second World continues

Patch Notes for Update 3/29/2019



+ Added decorative art to all GUI boxes

+ Spells misfiring is a thing of the past

+ Adjustements to hit detection - lock on robberies not completely things of the past yet

+ Adjustments to Shadow and Nighttide

+ Final implementation of new crop of rare cosmetics

+ Fixes for spells firing in the wrong direction