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ROMANCE OF THE THREE KINGDOMS XIV News

3/19 Update (1.0.4 Version)



■Function Expansion/Adjustments
- Added Chinese voice.
- Added a "Mid-game Ending" that can be cleared even without unifying all of China.
- Eased the conditions for determining whether officers can participate in events.
- Now the "Merchant" command can be executed once per turn in each city, and it can be executed by multiple officers.
- Improved the AI for how NPC units use fire attacks.
- Improved the AI for awarding specialties and appointing titles to NPC forces.
- Added the new traits "Popular", "Contriver", "Benevolent", "Flame Queller", and "Smasher", and changed the traits for some officers.
- Adjusted the balance of the traits "Robust", "Delicate", "Warrior", "Divine Power", and "Dependable".
- Adjusted the balance of the tactics "Lone Horseman", "Heaven's Warrior", and "Radiant Thrust".
- Adjusted the balance of the formations "Fish", "Arrow", "Siege Tower", "Battering Ram", and "Catapult".
- Improved the AI for dealing with obstacles that exist on a unit's route.
- Improved the AI for conquering areas.
- Made an improvement that places importance on the relationship between officers when NPC forces determine how prisoners will be treated.
- Now, even if the officer of another force is a sworn sibling, spouse, or parent, Employ will fail when loyalty is 100.
- Now the loyalty of captured officers decreases more easily.
- Made an improvement that places importance on the relationship between officers when loyalty decreases.
- Adjusted the balance for duels and dying.
- Adjusted the balance of the scenario setting "Extended".
- Adjusted the balance of revolts, as well as the conditions for their occurrence.
- Improved the balance of supply income.
- Adjusted the balance of the success rate for capturing.
- Adjusted the success rate of Placation.
- Improved the conditions for suggesting Requisition Supplies.
- For some list screens, adjusted the priority of the order in which information is listed.
- Eased the conditions for determining which "Confidants" and "Adversaries" can be set when editing original officers.
- Added a feature that allows the positioning of original officers to be canceled.
- Changed Wei Yue's policy from "Strengthen Awl" to "Strengthen Snake".
- Added "Cao Cao" to Yangshi's Adversaries.
- Added an entry to Help concerning the upper limits for durability, materials, and other parameters for cities depending on their size.
- Updated some of the UI to accommodate additional content.
- Improved the speed in which some commands are executed.
- Improved the functionality for entering numerical values.

■Bug fixes
- Corrected an issue in which, for the traits "Swift", "Rear Guard", and "Indolent", the activation condition that checks whether a unit is retreating was not applied correctly.
- Corrected an issue in which the game would sometimes stop when repeating certain operations while the land on which to build a "Stone Wall" was being set.
- Corrected an issue in which, when the AI moved a unit, the unit would sometimes circle around in the same location.
- Corrected an issue in which, when the player performed foreign negotiations, some of the processing for the CPU's presentation of conditions was incorrect.
- Corrected an issue in which, when using Auto Appoint under Area Government, sometimes Barracks would not be set as a development option.
- Corrected an issue in which, even if the unit of an officer with the trait "Swift" changed to a Water formation while marching, the effects of the trait would not end.
- Corrected an issue in which the effects of the trait "Vicious Drinker" were not applied.
- Corrected an issue in which the effects of the traits "Robust" and "Delicate" would not be applied correctly to wounded officers.
- Corrected an issue in which, when configuring Marching Unit settings, effects of unintended traits were applied.
- Corrected an issue in which, banished officers could sometimes incorrectly be immediately employed by a subordinate division.
- Corrected an issue in which, when a force was wiped out, sometimes their specialties could not be acquired.
- Corrected an issue in which the gold spent for restoring gates was not included in the expenses of the Report Balance.
- Corrected an issue in which the "Attack" command was not displayed for enemy units that were waiting on a trap.
- Corrected an issue in which the area for an original force's base could not be correctly selected.
- Corrected an issue in which the governor on the Manage Orig. Officers screen sometimes differed from the officer that was the governor upon starting the game.
- Corrected an issue in which, when an original officer was a sworn sibling of two historical officers, even if the officer had not yet appeared in the game, they would be displayed in the sworn sibling section of the historical officers.
- Corrected an issue in which, when a ruler's rank changed, the loyalty of their retainers was sometimes not set as intended.
- Corrected an issue in which, even if supply lines were not cut, the icon indicating supply lines are cut was sometimes displayed.
- Corrected an issue in which, when the troop count of a force was a condition for triggering an event, troops that were currently marching were not taken into consideration.
- Corrected an issue in which, after the event "Volunteers" became available, the "!" icon would not appear when it became available again.
- Corrected an issue in which suggestions of an officer who died during an event would incorrectly be executed.
- Corrected an issue in which, when a ruler was changed during an event, the specialties of the former ruler could not be inherited by the new ruler.
- Corrected an issue in which, after the affiliation of an area changed during an event, suggestions to recruit officers to ineligible areas were not dissolved.
- Corrected an issue in which, when territory changed during an event, area information was not changed accordingly.
- Corrected an issue in which, sometimes free officers would speak during the reporting phase.
- Corrected an issue in which, when a unit entered a castle, sometimes related units would also disappear.
- Corrected an issue in which incorrect lines were displayed after receiving damage from a fire trap.
- Corrected an issue in which, if an officer with the trait "Sleeping Dragon" released a trap, the incorrect lines were displayed.
- Corrected an issue in which, when an officer raised a flag or staged a revolt, some lines were displayed incorrectly.
- Corrected an issue in which, by performing certain operations, relay points with no purpose could incorrectly be set.
- Corrected an issue in which, when an envoy arrived, an incorrect effect remained if the camera was moved.
- Corrected an issue in which, a time lag existed for the displayed location of a unit with respect to its actual location.
- Corrected an issue in which invalid data was displayed when creating an original force.
- Corrected an issue in which the voice for beginning an attack would be played when a transport unit was marching.
- Corrected an issue in which, between Xipingchang and Gaotang, lines which indicate areas that are adjacent were overlapping.
- Corrected an issue in which incorrect information could be viewed during the tutorial.
- Corrected errors in the Help entry for "Poison Swamp".
- Corrected an issue in which the color of text in the log would sometimes not change correctly.
- Corrected the years of death for the officers "Zhang Xian", "Lei Xu", "Han Xian", "Yue Jiu", "Chen Ji", "Liang Gang", and "Li Feng".
- For some scenarios, corrected the years in which the officer "Fu Xun" served the Liu Biao Army.
- For some scenarios, corrected the status of the officer "Zhang Yan" from "Undiscovered" to "Free".
- Corrected an issue in which the game would forcibly end after entering specific inputs with a keyboard.
- Corrected an issue in which, if sound devices were switched after the game had been started up, sound effects would not be played.
- Corrected an issue in which the game would sometimes forcibly end in Windows 8.1 environments.
- Corrected an issue in which, if the dialog box confirming whether players want to end the game was opened at specific times, the game would stop after selecting "No".
- Corrected an issue in which the "Transport" command could not be canceled when using a keyboard.
- Corrected an issue in which, when using some IMEs, full-screen mode would sometimes be canceled.
- Corrected an issue in which the game would sometimes stop if, for example, reports came in or the end of the month was reached while the log was focused on.
- Corrected an issue in which the game would sometimes stop when performing certain operations while marching.
- Corrected an issue in which, after the duel animation occurred, unrelated icons would sometimes be displayed.
- Corrected an issue in which, during the CPU's strategy phase, hidden buttons could incorrectly be focused on.
- Corrected typographical errors and messages.

The English version is out today!



The English version of Romance of the Three Kingdoms XIV is out today!
In celebration of the game's release, a launch discount of 10% for the game is available for a limited time. And for two weeks starting today, the Battle of Yiling and The Start of Change DLC is available for free. Also, the free English language demo is still available, but only until March 12.
Take this chance to try out RTK 14!

https://store.steampowered.com/app/872410/ROMANCE_OF_THE_THREE_KINGDOMS_XIV/


Gameplay becomes very sluggish/slow, or does not start under certain circumstances.
For laptops, if the game drops in FPS, or stops running, try the following steps:


(1) Start NVIDIA Control Panel.
(2) Open “3D Settings” in “Select Task” and select “Manage 3D Settings”.
(3) Change the "Preferred Graphics Processor" setting to "High Performance NVIDIA Processor" on the ""Global Settings"" tab and click Apply.
(4) Restart the game.

English demo is now available! (limited time only)



KOEI TECMO’s iconic franchise returns, and for a limited time, fans will be able to play through a free trial of this epic strategy experience.
https://store.steampowered.com/app/872410/
Gamers can choose to play as either the Cao Cao, Liu Bei, or Sun Jian faction through 36 turns (one year in game time). The trial will be available in English only, and won’t be available in the following regions: Japan, Korea, Mainland China, Taiwan, or Hong Kong.

Fans who play through the trial won’t be able to transfer save data into the full version, and since the game is still under development, the trial might have known bugs or errors that will be different from the final version of the game. Also, the trial will be available until March 12th.

No customer support will be available for the trial, but if players have questions, please contact [email protected]

2/13 Update



■Function Expansion/Adjustments
- Added the hypothetical scenario "The Split of the Cao Family".
- Now the command "Reward" can be executed for officers of the player's force even if they are not in Division 1.
- Made an improvement that prevents units from becoming involved in duels if their formation is "Ring".
- For units whose "Enemy contact" setting is "Attack", they will now prioritize attacking enemy units over attacking buildings.
- For the event where sick and wounded people are aided by "Hua Tuo", the effects are now extended to all officers within the force.
- Reduced the rate in which loyalty decreases.
- Adjusted the balance of the Plots command "Unattended Home".
- Adjusted the frequency in which the CPU performs executions.
- Increased the speed in which the next turn comes after changing the Warlord.
- Reduced the amount of wait time after ending the Strategy Phase.
- Decreased the power of the tactic "White Cavalry", and changed it so that it can be used to attack bases.
- For the historic event "Self-Proclaimed Emperor", diplomatic relations can now be worsened without dissolving the alliance.
- Adjusted the AI for the Plots command, and strengthened the AI when countering siege weapons.
- High-performance GPU can now be selected for PCs that support switchable graphics.

■Bug fixes

- Corrected an issue in which, unit data would become incorrect under specific conditions, and the game would stop responding as a result.
- Corrected an issue in which, during foreign negotiations, the gold and supplies brought in by envoys were not taken into account and the "Accept" command could not be not executed.
- Corrected an issue in which data was incorrect when creating original officers or when placing them.
- Corrected an issue in which data regarding whether DLC scenarios have been cleared was incorrect.
- Corrected an issue in which, sometimes multiple units existed on the same piece of land, and attack targets could not be set.
- Corrected an issue in which some ability modifications from traits were not applied to the Marching settings screen.
- Corrected an issue in which troops at gates were not included for the number of "Troops" displayed for "Select Force".
- Corrected an issue in which the loyalty of officers would incorrectly be decreased when using the "Title" command.
- Corrected an issue in which the settings of officers and units, for example, would have incorrect settings after an event occurred.
- Corrected an issue in which, when the base a unit was affiliated with was captured by another force, such units sometimes became affiliated with an incorrect base.
- Corrected an issue in which the amount of durability reduced by the tactics "Battering Ram", "Catapult", and "Formation Defect" were incorrect.
- Corrected an issue in which, even in situations where a goal force could not be selected for the Plots command "Dual Destruction", the "Goal Force" button could incorrectly be selected.
- Corrected an issue in which officers that had been taken prisoner did not appear on the list that appears after clicking the "Officers" button from "Force Details".
- Corrected an issue in which, when using the "Title" command to change an appointed officer, the previously appointed officer could incorrectly be selected.
- Corrected an issue in which the visual effect that appears when an officer has almost reach the end of their life would not take into account the Age setting "Extended".
- Corrected an issue in which officers incorrectly had identical titles in the scenario "The Start of Change".
- Corrected an issue in which, if specific operations were performed, targets would be slightly off when focusing on multiple items.
- Corrected an issue in which, when determining whether the Occup. Territory of land met the conditions for an event to be triggered, they were not determined to have been met even though the displayed value met the conditions.
- Corrected an issue in which unintended information was displayed when zooming in and out the camera.
- Corrected an issue in which sorting was incorrect when sorting by parameters such as LEA and STR by using the "Title" command.
- Corrected issues that occurred when modifying "Movie Volume" from "Options".
- Corrected an issue in which, before an officer matured, or after their death, for example, terms such as "Spouse" and "Sworn Siblings" were incorrectly displayed.
- Corrected an issue in which, after the tutorial "Raising Your Country's Strength", Guan Yu could incorrectly remain as an overseer of an area other than Barracks.

- Corrected an issue in which, when performing certain operations, the "Screen Scroll" function under "Options" would behave incorrectly.
- Corrected an issue in which for specific environments the game would stop intermittently.
- Corrected issues that occurred when right-clicking.
- Corrected an issue in which, when left-clicking after pressing the Alt key while on the map, the camera would move incorrectly.
- Corrected an issue in which, when selecting enemy officers at the bottom of the screen, buttons would sometimes be displayed off-screen.
- Corrected typographical errors and messages.

Patch notes 1.0.2



<Main Update Contents>

■Function Expansion/Adjustments
- Adjusted the animations that occur upon failing to search or discovering gold.
It will be reported by logs instead of dialogue.
-Strengthened defense AI (bases where warlords and the emperor of Han dwell)
- The priority for the order in which officers are selected when appointing a Governor now depends on their title, years of service, and loyalty.

■Bug fixes

- Corrected an issue in which, when creating or setting original officers or new forces, if actions were performed in a specific order, data would sometimes become inconsistent.
- Corrected an issue that the effects of traits and tactics were not applied as intended.