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Romans: Age of Caesar News

Version 1.4.0

--Changes--
- Battle reports now display the associated costs for the attack
- Adjusted Glory Round values for Towns and Capitals based in the Homeland and Inner Empire:
Homeland
Towns - 1 (down from 2)
Capitals - 2 (down from 3)

Inner Empire
Towns - 3 (up from 2)
Capitals - 5 (up from 3)

- The newsfeed on login now updated without requiring a client restart which will allow us to utilise more robustly as an announcement platform going forward
- Players can no longer capture locations adjacent to a Capital if their city is not connected to the capital via controlled locations. Capitals themselves can still be captured without connected locations
PLAYER SUGGESTED - Forts now have a minimum Fort Point value of 100. Forts with designs that use less than 100 Fort Points will not be valid for use/saving (applies to new Fort Designs only)
PLAYER SUGGESTED - House capture can now only be launched against targets based within the Outer Empire, Frontier and Rome Regions
PLAYER SUGGESTED - House capture can now only be launched against a player that has more than 4 Houses. House Capture will be unavailable against targets with 4 or less Houses available (including those stored within their Vault)
PLAYER SUGGESTED - While a player is under Eviction within their City, barbarians they generate from Huts will ONLY target that players buildings. If no buildings are present in that players suburbs they will be removed rather than target neighbours
- Barbarians generated by a player that gets evicted will now be removed from the City along with the player
PLAYER SUGGESTED - Eviction from a city blocks that player from returning to that suburb for 7D
- The Exile PvP attack has been temporarily disabled while we balance and tweak its behaviour
PLAYER SUGGESTED - natural Barbarian spawns (those not via Hut Activation) are now completely random for all players, rather than at fixed times for each player
PLAYER SUGGESTED - Villages on Tutorial Island now automatically replenish until their full allocation is expired

--Fixes--
PLAYER REPORTED - Retreating from a battle with units on the battlefield should no longer present those units as casualties in the battle report
PLAYER REPORTED - Legions will no longer get 'stuck' on huts in neighbouring lanes of a Sacred Space due to having a large blocking radius
PLAYER REPORTED - The correct amount of urban points are now removed when a players building gets destroyed
PLAYER REPORTED - Using the City Guard to do any amount of damage to a players Fort no longer causes the whole Fort to be destroyed
PLAYER REPORTED - Placing a building over a friendly legion now returns that legion to their Barracks, rather than blocking building placement
- Fixed an issue that could cause a players Forum to not place after a relocation or migration
- Fixed an issue that could cause the camera to focus on the City Forum after a relocation or migration, it should now focus on the players suburb slot/forum
- Resolve an issue that was causing Houses that did not have a Glory Round win to be displayed in the incorrect ranking order in the Rewards panels for Epochs
- Added pages to the Alliance Panel and temporarily removed the search functionality to improve performance. We're aware this doesn't completely resolve the performance issues players are experiencing and are continuing to work on possible fixes

New Steam Trading Cards Live!

https://www.youtube.com/watch?v=uRNspYlaZu0
Friends, Romans, countrymen, lend me your ears... We are proud to unveil the release of our Romans: Age of Caesar Steam Trading Cards! Be rewarded with these opulent cards by joining the thousands of fellow governors already building Rome together. To the uninitiated, Steam Trading Cards are collectible cards acquired through playing games on Steam. They will enable you to stand out of the crowd by customising your profile and showing off your gameplay.



Be among the first to assemble a full card set depicting the majestic figures of the Roman Pantheon including Jupiter, God-King of the Sky; Mercury, Master of Merchants; Mars, Warrior of Warfare; Neptune, Sovereign of the Seas and Venus, Lady of Love. With the gods in your pocket, who could possibly stand in your way to become crowned Caesar? Play Romans: Age of Caesar and have your name known across the empire!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

v1.3.1

--Additions--
- Epoch Rewards - Players in Houses that participate in Glory Rounds can earn bundles of rewards at the close of an Epoch. There's prizes for all Houses up for grabs, no matter who claims the ultimate victory!
- Epoch Gameplay Changes - now that Epochs will begin to start and end, we've introduced gameplay changes as the world matures through the Epochs. Perks like double battle rewards or new loot from PvE battles are the kinds of bonuses to expect.
- Added a small Epoch indicator in the main HUD UI that when pressed gives a little more info about the current epoch and future epoch bonuses

--Changes--
- With the Epoch functionality fully realised in this update, we'll also be dramatically adjusting the currently-placeholder Glory Round targets and amounts to be more balanced (and beatable!)
- Turns out Legion marching speed (how quickly a Legion moves from location to location on the Empire Map) was tuned to be too fast vs our original intentions, reduced legion marching speed by 50%
PLAYER SUGGESTED - Aspects of the tutorial could take too long to load or progress, leading to confusion with many new players. Dramatically reduced the idle time in the Tutorial
PLAYER SUGGESTED - As players progress, the Cargo amount you collect from other players also rises massively so the 25 bonus from the Priestess Advisor seemed inconsequential. Raised the max amount of CP gained by collecting other players commodities from 25 to 100 CP, cargo amounts to do this have also risen

--Fixes--
PLAYER REPORTED - House leadership now receives a report notification if an Alliance applies to them
PLAYER REPORTED - Having Fort Cards in play or played during an attack will no longer cause discrepancies of battle results between Attacker and Defenders
PLAYER REPORTED - Resolved an issue that was causing some PvE battles to present differently to the player than being delivered to the server - battle results should consistently match now
PLAYER REPORTED - Vault space for stealing Houses should now update correctly when launching successive attacks without needing to refresh certain UI panels
PLAYER REPORTED - Demoting an Officialis of a House should no longer removed that players Alliance from the House unintentionally
- Last patch we removed some less popular cards from circulation, this had an unintended impact of actually hiding them from players inventories. These should now be visible again although the cards remain out of circulation
PLAYER REPORTED - Fixed a number of text and localisation issues

Build 1.2.1

HOTFIX
- Improved server stability and data management to mitigate unwarranted disconnects and login issues for players

Build 1.2.0

Additions
PLAYER SUGGESTED - Added your system time to the settings menu as well as Server time (UTC)
- Added a report for all members of a City when a Barbarian presence is detected in a controlled Town or Stronghold and therefore the location is at risk of being reclaimed
- Added visual indicator to locations on the Empire Map that currently have a barbarian army present within that's reclaiming the location
- Added the option to play cards in succession or to play a single card
PLAYER SUGGESTED - Added a grid texture to the floor when in Fort Designing for improved accuracy
- Added a slew of additional tooltips to Combat and the Tribute Hall
- Added a panel in the Glory screen that displays the victors of the previous Glory Round
- Added additional feedback when successfully purchasing Trajans

Changes
- Removed some of the weaker City Center donation cards (those that offer < 50%) and removed cards that pertain to City Center buildings that are not currently open for play from appearing in Card Packs or being purchased with Card Points
- Occupy City Attack option can now only be used to Relocate a suburb to a new slot. Previously could only be used to Found a new suburb slot
- Stone Circles in Barbarian Towns can now activate and will gain a chance to do so when the location is cleared. Legion presence in the location can negate reactivation
- Redesign to the Tribute Hall. Dramatically simplified the process and UI to make it easier to interact with and to accrue rare resources from
PLAYER SUGGESTED - Minor visual redesign of the Storefront based on player feedback

Fixes
PLAYER REPORTED - Sabotage should now correctly display improvements gained through later research on the Research Panel
PLAYER REPORTED - Imperial Points displayed as rewards from successful Imperial Point raids should now visually match what the attacking player receives
- Resolved Error 850 being triggered when collecting lots of resources in your Suburbs
- Improved the description of Error 314 that's displayed when upgrading a House raises its footprint to such a degree that it no longer fits in its previous location
- Research could complete mid-battle causing inconsistencies between the server and the client resulting in incorrect reports or outcomes (visually), this is now resolved and these instances should dramatically lessen
- Houses that enlarge their footprint could delete mandatory suburb roads, breaking player suburbs. When a house footprint is raised through an upgrade, it's now no longer possible to place it over mandatory suburb roads
- Resolved an issue that could cause sever instability at the change of the Current Political Cause God in the Senate
- General improvement of Quest text for grammar, clarity and typos
PLAYER REPORTED - Fixed an issue that was causing Tavernas to display for a number of buildings in Suburbs and Towns info panels
- General fixes, additions and improvements to German localisation
PLAYER REPORTED - Resolved a crash that could occur when sending a message to the City Praefectus from a Wharves panel
- Fixed an issue that was showing the incorrect prize for Quests in the minimized list