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Romans: Age of Caesar News

Version 1.8.0

--Additions--
PLAYER SUGGESTED - The Dux of Houses are now able to select a House Mail option in the communications area to send mails to all members of their House and/or all Princeps of Alliances within their House for better communication

--Changes--
- Imperial Points raids now steal a fixed % of a targets Imperial Points, rather than a possible range (but remains capped by your personal Imperial Points Cap
- Imperial Points Raid research now improves the fixed % you can raid from a target, starting at 50% and increasing up to 100%
PLAYER SUGGESTED - Votes for Praefectus' now decay at variable rates based on player activity. If a Praefectus disappears for multiple days, their votes will rapidly decay allowing a City to more easily elect a new Leader
PLAYER SUGGESTED - All players are now removed from the Antechamber at the end of an Epoch (meaning players are entirely removed from the Senate at the close of each Epoch)
- Legions are now required to be present as a Defender on a location in order to 'top it up' with Imperial Points for defense
- Removed the option to Auto-Resolve a PvP battle. This was proving to offer an unnecessary advantage to PvP battles since adding concurrent PvP battles and needed to be removed without impacting PvE experiences
- Senate Attacks no longer have a random element and instead have a deterministic outcome based on your Power and the Power of your Target. During a Senate Attack, The Attackers power is removed from the Defender and the Defenders Power is removed from the Attacker.
PLAYER SUGGESTED - Reduced the cost of all Senate Seats in the Conclave by roughly 40%
PLAYER SUGGESTED - Reduced the incrementor costs of all Senate Seats in the Conclave by roughly 40%
- General improvements to Wall placements in Fort Designing (this is part of ongoing improvements to Fort Designing)

--Fixes--
PLAYER REPORTED - Resolved an issue causing player Seals to display the default seal while in The Senate
PLAYER REPORTED - Fixed an issue that could allow some players to continue receiving the Imperial Points benefit of a Senate Seat they no longer held
PLAYER REPORTED - Improved the rate at which Glory Round winners are calculated
PLAYER REPORTED - Improved the system surrounding Stronghold states when ownership rapidly changes and added additional monitoring to keep and eye on the system
PLAYER REPORTED - If you're evicted from your first/only Suburb, the Administration panels should no longer display incorrect information or block relocation
PLAYER REPORTED - Barbarian Armies at the entrance to suburbs should no longer interfere with attacking Legions in PvP
PLAYER REPORTED - Improved the text of Instant cards to better reflect their effect

Romans: Age of Caesar - Ludi Romani Sale

Come one and all, good people of the greatest city in the world! It is time for us to show the rest of the empire the strength and will within the boundaries of these seven hills in the Ludi Romani, the Roman Games!

From 00:00 AM UTC September 17th to 00:00 AM UTC September 19th, in honour of his almighty majesty, Jupiter and before the eyes of the gods and the people, enjoy a celebratory bonus of 25% extra Trajans on behalf of the Thunderer.



This glorious festival, full of feasting and sacrifices, is held annually and most significantly marked by a litany of games and contests where the best among us will showcase awe-inspiring feats of skill and daring. What better way to gain favour on your journey to be crowned Caesar than by earning with the full respect of God-King himself?

Play Romans: Age of Caesar today and rebuild Rome together!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Version 1.6.0

--Additions--
- Added additional modifiers to Epochs including a boost to Command Point Capacity and an Urban Points multiplier. A full breakdown of these additions and changes can be found in the Epoch panel via the Epoch banner in the top right of the screen

--Changes--
- New Regions unlock based on players purchasing the Permission to relocate or found a suburb there using Urban Points - previously this was tied to arbitrary ranks that proved ineffective
- If a player is regarded as inactive by the system, their votes will decay x2 as fast. This is a temporary adjustment with further changes to vote decay coming in a future patch
- Adjusted base zoom levels in suburbs and Player Seal behaviour when viewing suburbs
- Further Empire Map locations can no longer be captured if the connection 'chain' is broken - conquering lands requires a direct line of connection to your home City in order to take place
- Dramatically reduced the Rank requirements for the Rome-only additional housing levels (Initial Rome House becomes available at Rank 550, down from Rank 1000)
- All players Imperial Points will now be removed at the close of each Epoch. Along with the removal from The Senate, we feel this will help the initial days of each new Epoch offer up better opportunities for competition among the Houses

--Fixes--
PLAYER REPORTED - Resolved an issue causing some Suburb Slots in Rome Cities to have invisible Barbarian Huts
PLAYER REPORTED - Finally resolved issues that were impacting the performance of the Alliance Panel. Search functionality with return in a future patch, thanks for your patience on this one!
- Improved the update rate when moving your Legion to an uncontrolled location and attempting to capture it, minimizing the 'Error 3703: Defended' error
PLAYER REPORTED - Senate Points and Prestige values below 1 are now correctly retained between collections
PLAYER REPORTED - Fixed a rare issue that could result in a players fort becoming unrepairable even though damage is applied to it (Error 3509)
PLAYER REPORTED - Resolved an error that was causing the Senate Seat information to remain on screen when departing the Senate
PLAYER REPORTED - Corrected a server check omission that was enabling some players to Forage from locations there were not valid to Forage from (ahem.. Silver Town in LR1) - any further evidence of this should be reported to our Support team
PLAYER REPORTED - Fixed an issue that was causing some Barbarians in Raids to not move during an attack when placed on the extremities of the battle map by the system
- Fixed a missing texture for Super Premium Packs when redeemed via a Code

Romans: Age of Caesar - Vinalia Sale

Salvēte, governors of Rome! With the waning of the summer sun and the return of the divinely cool rains, new life will take root and flourish. Join us in celebrating the fair harvests and good weather of Vinalia with the Romans: Age of Caesar Wine Harvest Sale!

From 00:00 AM UTC August 19th to 00:00 AM UTC August 22nd, you may rejoice and make merry with a full 20% extra Trajans, courtesy of the sweet Lady Venus and staunch Lord Jupiter.



This beloved festival toasts the twin bountifulness of Lady Venus and Lord Jupiter, who together bestowed the world with the wonder that is wine. With the reaping of the year’s produce, animal sacrifices and wine blessings, take a moment to sit back and savour the fruits of your successes as you continue on your path to be crowned Caesar.

Play Romans: Age of Caesar today and rebuild Rome together!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Version 1.5.0

--Additions--
- Added Polish language support
- Added French language support
- Added a link to our Knowledge base on the login screen and settings menu

--Changes--
- Adjusted Glory Round values for all Empire Map locations in all Regions - general redistribution of Glory away from Rome and across other Regions
- Cities now produce Glory based on City Center development progress, resulting in cities with less developed cities producing generally less Glory than before, and more well-developed cities producing generally more Glory than before
PLAYER SUGGESTED - All players will now be removed from The Senate at the close of an Epoch - this is to better manage the flow of Imperial Points at the initial start of the next Epoch. We have more to come with end of Epoch events in later updates
PLAYER SUGGESTED - Adjusted Quests system to no longer give players multiple instances of the same type of quest, eg. Players should no longer see multiple quests to forage varying amounts of Water but could still see quests to fetch Water and Wood.
- Adjusted Premium Pack contents to give a random tier card in the 5th slot of similar rarity to those found in Super Random packs rather than a guaranteed Prestige Card. No other aspects of the Premium Pack have been modified.

--Fixes--
PLAYER REPORTED - Quests should no longer appear duplicated in the Quest Log
PLAYER REPORTED - Players should no longer experience an infinite loading screen when multiple players attempt to attack the same target at the same time
- Corrected some German localisation errors