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Romans: Age of Caesar News

Version 1.6.0

--Additions--
- Added additional modifiers to Epochs including a boost to Command Point Capacity and an Urban Points multiplier. A full breakdown of these additions and changes can be found in the Epoch panel via the Epoch banner in the top right of the screen

--Changes--
- New Regions unlock based on players purchasing the Permission to relocate or found a suburb there using Urban Points - previously this was tied to arbitrary ranks that proved ineffective
- If a player is regarded as inactive by the system, their votes will decay x2 as fast. This is a temporary adjustment with further changes to vote decay coming in a future patch
- Adjusted base zoom levels in suburbs and Player Seal behaviour when viewing suburbs
- Further Empire Map locations can no longer be captured if the connection 'chain' is broken - conquering lands requires a direct line of connection to your home City in order to take place
- Dramatically reduced the Rank requirements for the Rome-only additional housing levels (Initial Rome House becomes available at Rank 550, down from Rank 1000)
- All players Imperial Points will now be removed at the close of each Epoch. Along with the removal from The Senate, we feel this will help the initial days of each new Epoch offer up better opportunities for competition among the Houses

--Fixes--
PLAYER REPORTED - Resolved an issue causing some Suburb Slots in Rome Cities to have invisible Barbarian Huts
PLAYER REPORTED - Finally resolved issues that were impacting the performance of the Alliance Panel. Search functionality with return in a future patch, thanks for your patience on this one!
- Improved the update rate when moving your Legion to an uncontrolled location and attempting to capture it, minimizing the 'Error 3703: Defended' error
PLAYER REPORTED - Senate Points and Prestige values below 1 are now correctly retained between collections
PLAYER REPORTED - Fixed a rare issue that could result in a players fort becoming unrepairable even though damage is applied to it (Error 3509)
PLAYER REPORTED - Resolved an error that was causing the Senate Seat information to remain on screen when departing the Senate
PLAYER REPORTED - Corrected a server check omission that was enabling some players to Forage from locations there were not valid to Forage from (ahem.. Silver Town in LR1) - any further evidence of this should be reported to our Support team
PLAYER REPORTED - Fixed an issue that was causing some Barbarians in Raids to not move during an attack when placed on the extremities of the battle map by the system
- Fixed a missing texture for Super Premium Packs when redeemed via a Code

Romans: Age of Caesar - Vinalia Sale

Salvēte, governors of Rome! With the waning of the summer sun and the return of the divinely cool rains, new life will take root and flourish. Join us in celebrating the fair harvests and good weather of Vinalia with the Romans: Age of Caesar Wine Harvest Sale!

From 00:00 AM UTC August 19th to 00:00 AM UTC August 22nd, you may rejoice and make merry with a full 20% extra Trajans, courtesy of the sweet Lady Venus and staunch Lord Jupiter.



This beloved festival toasts the twin bountifulness of Lady Venus and Lord Jupiter, who together bestowed the world with the wonder that is wine. With the reaping of the year’s produce, animal sacrifices and wine blessings, take a moment to sit back and savour the fruits of your successes as you continue on your path to be crowned Caesar.

Play Romans: Age of Caesar today and rebuild Rome together!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Version 1.5.0

--Additions--
- Added Polish language support
- Added French language support
- Added a link to our Knowledge base on the login screen and settings menu

--Changes--
- Adjusted Glory Round values for all Empire Map locations in all Regions - general redistribution of Glory away from Rome and across other Regions
- Cities now produce Glory based on City Center development progress, resulting in cities with less developed cities producing generally less Glory than before, and more well-developed cities producing generally more Glory than before
PLAYER SUGGESTED - All players will now be removed from The Senate at the close of an Epoch - this is to better manage the flow of Imperial Points at the initial start of the next Epoch. We have more to come with end of Epoch events in later updates
PLAYER SUGGESTED - Adjusted Quests system to no longer give players multiple instances of the same type of quest, eg. Players should no longer see multiple quests to forage varying amounts of Water but could still see quests to fetch Water and Wood.
- Adjusted Premium Pack contents to give a random tier card in the 5th slot of similar rarity to those found in Super Random packs rather than a guaranteed Prestige Card. No other aspects of the Premium Pack have been modified.

--Fixes--
PLAYER REPORTED - Quests should no longer appear duplicated in the Quest Log
PLAYER REPORTED - Players should no longer experience an infinite loading screen when multiple players attempt to attack the same target at the same time
- Corrected some German localisation errors

Romans: Age of Caesar - Neptunalia Sale

Fellow citizens of Rome... Hear us! In these searing summer months, when the winds are dead and the heat feels overwhelming, allow us to raise your spirits and lighten your burdens with our Romans: Age of Caesar Summer Sale!

This weekend on July 23rd and July 24th, you may partake in a bonus of 20% extra Trajans, on behalf of the generous Lord Neptune.



This annual festival, held to celebrate Lord Neptune’s glory and secure his aquatic blessings during times of water scarcity, is awash with daring games, extravagant feasts and copious amounts of wine. So march onwards, refreshed and replenished on your journey to be crowned Caesar with the full backing of the King of the Sea.

Play Romans: Age of Caesar today and rebuild Rome together!

https://store.steampowered.com/app/872570/Romans_Age_of_Caesar/

Version 1.4.0

--Changes--
- Battle reports now display the associated costs for the attack
- Adjusted Glory Round values for Towns and Capitals based in the Homeland and Inner Empire:
Homeland
Towns - 1 (down from 2)
Capitals - 2 (down from 3)

Inner Empire
Towns - 3 (up from 2)
Capitals - 5 (up from 3)

- The newsfeed on login now updated without requiring a client restart which will allow us to utilise more robustly as an announcement platform going forward
- Players can no longer capture locations adjacent to a Capital if their city is not connected to the capital via controlled locations. Capitals themselves can still be captured without connected locations
PLAYER SUGGESTED - Forts now have a minimum Fort Point value of 100. Forts with designs that use less than 100 Fort Points will not be valid for use/saving (applies to new Fort Designs only)
PLAYER SUGGESTED - House capture can now only be launched against targets based within the Outer Empire, Frontier and Rome Regions
PLAYER SUGGESTED - House capture can now only be launched against a player that has more than 4 Houses. House Capture will be unavailable against targets with 4 or less Houses available (including those stored within their Vault)
PLAYER SUGGESTED - While a player is under Eviction within their City, barbarians they generate from Huts will ONLY target that players buildings. If no buildings are present in that players suburbs they will be removed rather than target neighbours
- Barbarians generated by a player that gets evicted will now be removed from the City along with the player
PLAYER SUGGESTED - Eviction from a city blocks that player from returning to that suburb for 7D
- The Exile PvP attack has been temporarily disabled while we balance and tweak its behaviour
PLAYER SUGGESTED - natural Barbarian spawns (those not via Hut Activation) are now completely random for all players, rather than at fixed times for each player
PLAYER SUGGESTED - Villages on Tutorial Island now automatically replenish until their full allocation is expired

--Fixes--
PLAYER REPORTED - Retreating from a battle with units on the battlefield should no longer present those units as casualties in the battle report
PLAYER REPORTED - Legions will no longer get 'stuck' on huts in neighbouring lanes of a Sacred Space due to having a large blocking radius
PLAYER REPORTED - The correct amount of urban points are now removed when a players building gets destroyed
PLAYER REPORTED - Using the City Guard to do any amount of damage to a players Fort no longer causes the whole Fort to be destroyed
PLAYER REPORTED - Placing a building over a friendly legion now returns that legion to their Barracks, rather than blocking building placement
- Fixed an issue that could cause a players Forum to not place after a relocation or migration
- Fixed an issue that could cause the camera to focus on the City Forum after a relocation or migration, it should now focus on the players suburb slot/forum
- Resolve an issue that was causing Houses that did not have a Glory Round win to be displayed in the incorrect ranking order in the Rewards panels for Epochs
- Added pages to the Alliance Panel and temporarily removed the search functionality to improve performance. We're aware this doesn't completely resolve the performance issues players are experiencing and are continuing to work on possible fixes