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Zero Caliber VR News

Zero Caliber Update - Hotfix n°1

Hey everyone,

I mentioned in our previous steam news that we’re going to release a hotfix for the huge update.
The first part of this hotfix is now live!

The second part is planned to go live next week, with Index Controller support* included! *support for button mapping, not for full finger tracking

Here’s what the hotfix contains:
  • Fixed player arm rotation
  • Hands don’t get stuck in the air after picking up weapons in Co-op
  • Hands don’t disappear after grabbing a weapon with second hand
  • The menu and the pointer don’t appear on the same hand anymore
  • Fixed floating magazines: no more levitating mags when grabbing them from the belt (?)
  • Invisible ammo in certain magazines fixed
  • Weapon smoke trails now work properly
  • M2 turrets work properly on Timber Part 1
  • When finding a mystery skin in Co-op, the unlock notification appears only for you - the skin still unlocks for the whole team
  • Gameplay related improvements on the new ‘Lockup’ mission
  • Fixed the blocked gateway after blowing up the wall on ‘Hail’
  • AIs running in place fixed
  • Fixed AI spawning, now they come to fight as previously
  • Improved performance across all maps
  • Fixed some rare crashes


ATTENTION: the public beta branch is now outdated, please switch back to the normal branch to enjoy the fixes!

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Please send us feedback on every possible channel.
The bugreports section and Discord is preferred. :)

The community’s reaction to the latest update was overwhelmingly positive, thank you everyone for the support!

XREAL Games Team

Zero Caliber Update Hotfix - Public beta branch!

Hey everyone,

-> https://steamcommunity.com/games/877200/announcements/detail/1589127960896688598


I mentioned in our previous steam news that we’re going to release a hotfix for the huge update.
Before we do that on the live version, we want to make sure that it really is a hotfix and doesn’t break things in the game. :^)

While we do that, you can already access the hotfixed version of the game on our public beta branch.
Right click on Zero Caliber in your library -> Properties -> Betas -> Public beta

PLEASE BE AWARE THAT THIS IS A PRELIMINARY UPDATE, AND WILL BE OUTDATED ONCE WE RELEASE THE HOTFIX TO THE LIVE BRANCH.

If you decide to test the hotfix, please send us feedback on every possible channel.
The bugreports section and Discord is preferred. :)

Here’s what the hotfix contains:
  • Fixed player arm rotation
  • Hands don’t get stuck in the air after picking up weapons in Co-op
  • Hands don’t disappear after grabbing a weapon with second hand
  • The menu and the pointer don’t appear on the same hand anymore
  • Fixed floating magazines: no more levitating mags when grabbing them from the belt
  • Invisible ammo in certain magazines fixed
  • Weapon smoke trails now work properly
  • M2 turrets work properly on Timber Part 1
  • When finding a mystery skin in Co-op, the unlock notification appears only for you - the skin still unlocks for the whole team
  • Gameplay related improvements on the new ‘Lockup’ mission
  • Fixed the blocked gateway after blowing up the wall on ‘Hail’
  • AIs running in place fixed
  • Fixed AI spawning, now they come to fight as previously
  • Improved performance across all maps
  • Fixed some rare crashes


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The community’s reaction to the latest update was overwhelmingly positive, thank you everyone for the support!

XREAL Games Team

Zero Caliber Content Update - New map, new weapon, weapon skins, loadout storing system, sharper graphics & countless more goodies!

Hey everyone!

We have two, very very busy months behind us. As a result, we can proudly present Zero Caliber’s biggest, most packed content update since its EA release last year!
We’ve brought you a new map - Lockup, a new weapon - Glock 18, the much-awaited loadout storing system, unlockable weapon skins, sharper graphics and a lot, lot more!
Really, when i say a lot more, i mean A LOT more.

This update is a HUGE one, please read through all the patchnotes below to see the full picture.
It’s impossible to summarize all the new content and improvements in a few words.

MAPS
  • New mission: Lockup. The Tlalokii have overtaken a maximum security prison. You're tasked with the covert mission of recovering sensitive prisoner lists.



    NOTE: You can find a basketball court mid-mission with functioning basketballs. Because even soldiers have to relax mid-combat.





WEAPON SKINS | REWORKED LOBBY
  • Extended Armory: with the amount of weapons and skins we have, it was time to extend our armory with new weapon racks, and a shooting range (which is still WiP)



  • The new weapon racks contain all the available weapons, their skins, all the attachments and their skins and all types of magazines. And their skins. Yes. All of them.
    NOTE: You can choose which weapon skin you prefer and all the corresponding items will use that skin.
  • Unlocking weapon skins: each skin has a rank requirement you have to reach. There are also hidden mystery skins throughout all maps (if treasure hunting is your thing - yarr!); they can only be unlocked by finding them.


NEW LOADOUT STORING SYSTEM
  • Store your favourite loadouts!
    You now have access to 3 life-size mannequins to store your favourite loadouts on.
    You can manually suit up your doppelgängers with your favourite setups, OR you can just press the appropriate buttons (either to store or to equip) to make the process faster.

    Store your gear, and they'll be waiting for you next time you launch the game.



WEAPONS
  • New weapon: the Glock 18, a legendary fully-automatic pistol.
    Did i mention it also has a drum mag? Brrrrt.



  • Tactical shield level-up: when using a pistol and shield combo, you can reload one-handed for that extra badass feeling!



  • Burst fire mode added for the following weapons: G36 (double shot), Glock 18 (triple shot) and the KRISS Vector (double shot)
  • Most weapons have multiple new types of magazines: extended, double, drum, etc.
  • All magazines have skinned versions and you can combine them with different weapon skins
  • Grenades now have indicator trails when thrown, with lights and sound effect
  • Shotgun clips can be used for easier reload: load 5 shells in at a time, then keep taking clips out of your ammo pouch instead of individual shells.
    NOTE: Why have shotguns without proper reload mechanics? Good question!
    Pumpable shotguns are finally coming in the next update!
  • The last 15 weapons you’ve grabbed won’t disappear within a ~32m radius
  • Revolver ejects bullets/casings correctly
  • Turret release by distance fixed
  • Stocks dynamically open or close depending on which state is closer (instead of always opening unless completely closed)
  • G36 stock now works as intended


ATTACHMENTS
  • Attention! The way of removing attachments has changed!
    Press and hold the trigger, then pull the attachment away (no need to use button combinations anymore).



    A short trigger press (no holding!) without pulling your hand away will change the modes on the attachment if applicable.
    WITH UNDER BARREL GRIPS: Little bit different, you have to secondary grab the weapon (grip) - then press the trigger and pull the attachment away to remove it.



    NOTE: Knocking off an attachment with another one still works!
  • Smart attachment interaction when pressing the corresponding button - action performed in this order:
    1. Release slider IF backed
    2. Activate side attachment IF there is one on the weapon AND the slider isn’t backed
    3. Activate scope IF the slider isn’t backed AND there is no side attachment
  • Attachment optimization resulting in much better performance
  • Silencers can be removed from pistols
  • Flash suppressor now works as intended


GAMEPLAY | AI
  • Smarter AI behavior: the enemy will change states, run in and out of cover, run away or charge you depending on the situation around them
    NOTE: Friendly AI will get a rework soon!
  • AI spawn optimization resulting in better performance
  • Loading screen added


MULTIPLAYER
  • Holster improvement: can’t remove other players’ holstered weapons.
    No more stealing. :’(
  • Reviving other players isn’t instant anymore, it has a small (1 sec) cooldown.
  • Force pull sync improved
  • Improved weapon spawning to hand


PLAYER | CONTROL IMPROVEMENTS
  • Trigger/grip interaction: we've separated what the trigger and grip buttons can do:
    Trigger: ammo and attachment interaction
    Grip: weapon grabbing
  • Reloading while crouching: it is now easier to take out ammo from the belt while crouching (ammo pouch collider is around the player’s knees when crouching)



  • Wrist and lower arm positioning and rotations are reworked
    NOTE: It is much better than before, but still WiP.
  • UI laser beam improved: it is now independent from weapon length
  • Completely reworked Comfort Mode setting for players prone to motion sickness - it is much more pleasant now. Also we now have three intensity settings under Settings>Game
  • Comfort mode setup added to Lobby
  • Player doesn’t glitch anymore when pressing full locomotion immediately after spawning
  • Various force pull bug fixes
  • Menu and pointer now supports main hand setting for left handed players

    NOTE: Index controllers are not supported officially. It's coming in the next update!


GFX
  • Sharpened image to reduce overall blurriness - MUCH more sharp graphics



  • No more head- and armless body after player death
  • POIs are now fading when the player looks towards them - less obstructing
  • Menu UI scaled down
  • Impact decals are now attached to dynamic objects
  • In the menu, after pressing Exit to Desktop, Cancel button now works
  • New map has an experimental GFX feature (on VR platform): lens flares (bless Michael Bay!)
  • ‘Retaliation’ map got the 'american-night' filter: instead of pitch-black, it has a nice blue ambient atmosphere
  • Overall post processing FX improvements


SFX
  • Updated gun sounds
  • Burst weapon tail sound fixed, sound echoes after every burst even if the player doesn’t let go of the trigger


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Phew, what a list!
As you can see, we went a little overboard with all the things we wanted to pack into this update. It took a little longer than we wanted to, but we made it! - well, almost made it.
We’re aware this update isn’t completely bug free. Currently these are the bugs we know about, they will be fixed in a hotfix coming in the next few days.
  • PSO scope disappears from the weapon rack under the Dragunov
  • Co-op: if a squadmate finds a mystery skin then the whole squad recieves the skin
  • Reloading weapons which were taken off the mannequins: several magazines get stuck at the belt
  • End of 'Lockup' chopper scene shakes the camera unnecessarily
  • 'Lockup' checkpoints: respawning at checkpoints takes a bit too long because of the map's loading time
  • Incorrect impact decals are displayed on walls when shot at from some weapons
  • Picking up random weapons and grabbing them in the secondary hand position makes the hand invisible in some cases


If you encounter any other bugs, please head over to our Bugreports section and report them - we read ALL the reports, even if we don't answer immediately.

We're eagerly waiting for your feedback about this update - please share your thoughts with us on either of the platforms listed in our Contact Us topic.

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That's all for now, go and have fun! :)
And thank you for the continuous support and patience, it's really appreciated!

XREAL Games Team

Zero Caliber devblog: June's content update - yet another new map!

Hey everyone!

Only a week went by since our last update, but we aren't slowing down. The next update is almost in the testing phase!
If everything goes as planned, you can expect it to go live before the end of June.

It will include a brand new, smaller mission with a cool basketball court.



The promised weapon skin/loadout system is also coming with a reworked Lobby area with fancy weapon racks and a shooting range. The racks will contain all the weapons, their skins, all the attachments and their skins and all types of magazines. And their skins. Yes. All of them!
You'll be able to choose which skin you prefer and all the corresponding items will use that skin.

The AI will receive yet another behaviour update, it will be able to decide what to do depending on the actual situation.

We're fixing tons of bugs you've reported, thank you for that!

Taking off attachment will be even easier than now (grab-and-take off) without the need to hold another buton, and weapon holsters will be safe in Co-op (no more weapon stealing :) ).
Many guns will receive updated sound effects as well.

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These are just the most important parts of the next update, we can't wait to share it with you!
In the meantime, check out the full soundtrack we've added to the game in the last update.

https://www.youtube.com/watch?v=spzOKUdtm0A&list=PLcLn1mwVYe5XxtT_kX34hxqiy1JR_F_ha

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Thank you guys for all the support!
XREAL Games Team

Zero Caliber Update - M9 Beretta, BAR, AI improvements, OST, fixes & more!

Hey everyone!

The next update is here!
We’re sorry for the delay, we had to fix some unforeseen bugs before being able to release it.

We’ve added 2 new weapons, the M9 Beretta for pistol fans, and the BAR for light machine gun enthusiasts. Both of them have unique, skinned variants laying around on several maps.
The AI (both enemy- and friendly) got a new cover system, they’re now using covers efficiently, plus they can be more aggressive in close encounters.
Be aware, this might increase the game’s difficulty, you now have to play more carefully!

We’ve added a soundtrack to the game, player animations got improved, your Co-op buddies will now look much better. We’ve also fixed quite a few bugs.

Attention Rift S users: we’ve got reports of the game occasionally crashing on Rift S headsets. It is a software issue, will surely be patched by Oculus (or Steam) very soon. A temporary fix is to plug earbuds/headphones into the Rift S and using them instead of the built-in sound system.

You can check the detailed patchnotes below:

Weapons | attachments
  • New weapons: M9 Beretta and M1918 BAR with unique skins
  • G36 slider fix: slider can now be grabbed from both sides with any hand
  • Attachment holo picture fix: previously holding any attachment in hand and releasing a magazine caused the holo picture to be replaced by the magazine picture




Gameplay | AI improvements
  • AI cover system overhaul: enemies now use covers more efficiently
  • AI behavior changed: in certain situations they move faster, and are more aggressive. Be careful in close encounters!




Player | control improvements
  • Player crouch and prone animations: player movement in Co-op now looks much better (still WiP)
  • Holstering long weapons fix: there is a delay on collision when taking weapons out of the holster. They won’t get stuck in the ground anymore!
  • Added a Controller Dead Zone option in Settings - Controls. This is useful when your character is drifting without pressing anything on the controller due to worn out controller components and/or unintentional interaction
  • Foot rotates onto surface its standing on


Multiplayer
  • Seamless server travel - next mission button now works in Co-op as well. You can play through the Chicago story missions with your Co-op partners without hosting every story map individually.
  • Improved server creation interface
  • Improved weapon belt transformations on client side
  • Explosion forces sync correctly (grenades, barrels, airstrike)
  • Checkpoint fixes: newly joining players teleport to the correct checkpoint
  • Experience and money can only be gained after reaching the last checkpoint of a map


SFX
  • New original soundtrack (can be turned off in the settings)
  • Master and Music Volume settings
  • Slider sounds when cocking manually
  • New weapon sounds
  • New, realistic flyby and ricochet sounds
  • More balanced soundscape
  • Running sound effects


Maps
  • Removed invisible locomotion blocker on Timber 1


GFX | Optimization
  • Night vision scope improvements
  • Overall performance gains throughout the game


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In the previous devblog, we promised a proper weapon skin- and loadout system. They’re still coming, but we had additional ideas which require more time in order for us to fully flesh them out.
The next update will contain these new systems as well as a new map, even more AI improvements and other goodies!
We’ll post a devblog soon about the next update.


As always, thank you for your continuous support!
If you find any bugs, please report them here on steam or on Discord. Even if we don’t answer, we see everything and are working on fixing them.

XREAL Games Team